I know base algorytm, model->optimize->UV-map etc, but how exactly should i do this steps (what software should i use, which requirements should i observe etc)? Why there are so many "how to make a map" tutorials, and not a single tutorial about introducing new weapon into a game? (At least i cannot find such tutorial here
[Help] A good "Model->PR_weapon" tutorial
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kumade
- Posts: 130
- Joined: 2009-04-05 21:17
[Help] A good "Model->PR_weapon" tutorial
Hi ,guys. I made a weapon model and now i want to export my model into a game.
I know base algorytm, model->optimize->UV-map etc, but how exactly should i do this steps (what software should i use, which requirements should i observe etc)? Why there are so many "how to make a map" tutorials, and not a single tutorial about introducing new weapon into a game? (At least i cannot find such tutorial here
) Maybe someone can pont me to a suitable thread or make such tutorial right here?
I know base algorytm, model->optimize->UV-map etc, but how exactly should i do this steps (what software should i use, which requirements should i observe etc)? Why there are so many "how to make a map" tutorials, and not a single tutorial about introducing new weapon into a game? (At least i cannot find such tutorial here
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [Help] A good "Model->PR_weapon" tutorial
did you check bfeditor.org ? there are a lot of tutorials about exporting stuff in 3ds or gmax
but i think there are more tuts for 3ds
but i think there are more tuts for 3ds

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kumade
- Posts: 130
- Joined: 2009-04-05 21:17
Re: [Help] A good "Model->PR_weapon" tutorial
Thanks for advice, Amok@ndy. No, i didnt checked. I though exporting for PR is kinda different from usual bf2 export, but if You say it's not, i will check, thanks.
And by Your words i can understand that i'm right about such tutorial on this site, it doesnt exists here, right?
ps. I'm using Blender as modelling tool.
And by Your words i can understand that i'm right about such tutorial on this site, it doesnt exists here, right?
ps. I'm using Blender as modelling tool.
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: [Help] A good "Model->PR_weapon" tutorial
yeah, there is some info, but its so damn hard to find it, because everything is lying in different places, some tuts lost their pictures etc.Amok@ndy wrote:did you check bfeditor.org ? there are a lot of tutorials about exporting stuff in 3ds or gmax
but i think there are more tuts for 3ds
modelling and other steps are best to do in 3dsmax 9, because there are tools for it and many people work with it, so they might help you
here are the bf2 PoE tools for max 9
after completing model and UVW you need to setup the scene for export, you need LODs and collision meshes for your weapon(they are explained here)
all the LODs and Cols should be in correct place of hierarchy, example for different objects are here
another export thread on bfeditor
this tool can also be handy for you, you can browse current ingame models with it to see what tri count they have, what hierarchy etc.
this might be a problem, as far as i know there are tools for gmax and max9, but never seen it for blenderps. I'm using Blender as modelling tool.
you can export it in other format which can be interpreted by max(.3ds, .obj maybe?), but most likely you will get some errors and have to fix them
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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kumade
- Posts: 130
- Joined: 2009-04-05 21:17
Re: [Help] A good "Model->PR_weapon" tutorial
Many thanks, Danke.DankE_SPB wrote:yeah, there is some info, but its so damn hard to find it, because everything is lying in different places, some tuts lost their pictures etc.
modelling and other steps are best to do in 3dsmax 9, because there are tools for it and many people work with it, so they might help you
here are the bf2 PoE tools for max 9
after completing model and UVW you need to setup the scene for export, you need LODs and collision meshes for your weapon(they are explained here)
all the LODs and Cols should be in correct place of hierarchy, example for different objects are here
another export thread on bfeditor
this tool can also be handy for you, you can browse current ingame models with it to see what tri count they have, what hierarchy etc.
this might be a problem, as far as i know there are tools for gmax and max9, but never seen it for blender
you can export it in other format which can be interpreted by max(.3ds, .obj maybe?), but most likely you will get some errors and have to fix them
The problem with 3dmax is its price. I dont want to use cracked version when doing some things for PR (for practice and fun, maybe, but not this time). And i dont want to buy it, because i'm not so big fan of modelling, i'm doing it as a hobby.
That's why i choosed blender. Anyway, thanks for links, hope they helps me to find some decisions for blender too.
And if so, i will post kind of tutorial in this thread
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: [Help] A good "Model->PR_weapon" tutorial
Can blender create UVW maps?kumade wrote:Many thanks, Danke.
The problem with 3dmax is its price. I dont want to use cracked version when doing some things for PR (for practice and fun, maybe, but not this time). And i dont want to buy it, because i'm not so big fan of modelling, i'm doing it as a hobby.
That's why i choosed blender. Anyway, thanks for links, hope they helps me to find some decisions for blender too.
And if so, i will post kind of tutorial in this thread![]()
You might need to aqquire 3ds max 9.
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kumade
- Posts: 130
- Joined: 2009-04-05 21:17
Re: [Help] A good "Model->PR_weapon" tutorial
Of course it can, or it would not be so popularboilerrat wrote:Can blender create UVW maps?
You might need to aqquire 3ds max 9.
In gereral, blender can do almost all important things, which 3dmax do. And some things, which Max cannot do. And vice versa.
Here is some comparison of modelling tools.
As You can see there, blender is not so bad
Last edited by kumade on 2010-01-15 15:46, edited 1 time in total.
