[Map] Jormdarreh Range (4km) [WIP]

Maps created by PR community members.
Post Reply
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by Amok@ndy »

Minimap Update

BEWARE REALLY GIGANTIC IMAGE !!!

http://amokandy.bplaced.net/webspell/minimapjormdarreh.jpg
Image
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by Amok@ndy »

cause it gets so blurry on a small resolution

http://img339.imageshack.us/img339/5917/minimapjormdarreh.jpg (1024x1024)
Image
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by rampo »

If your'e going to be using the runway the planes gonna have hard time landing
Image
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by J.F.Leusch69 »

i like the terrain colors a lot!

but the overgrowth doesnt look that realistic

also the road layout could be imporved.
and a bit more houses of course :D
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by Amok@ndy »

[R-DEV]J.F.Leusch69 wrote:but the overgrowth doesnt look that realistic

also the road layout could be imporved.
and a bit more houses of course :D
1. what do you mean with realistic ? i will maybe add a different leaftexture a lil bit not as green but i dont want to make less trees cause the trees are cover for the infantry, also will some bushes get added
2. atm are not all roads done there will be more especially between the houses and the mainroads
3. those houses are a lot of work sticking them together with stamp&allign doesnt work on all parts
Image
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by Wilkinson »

Connect the two Main Runways at the north base.
Would make sense IMO.

I would add maybe a heli-pad or two if they exist in this area.

Maybe more villages?

Some bombed areas.

Just really the detail part is needed.

Other than that love it ;)
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by Amok@ndy »

Wilkinson wrote:Connect the two Main Runways at the north base.
Would make sense IMO.

please have a look at my last post (not all roads are done yet)

I would add maybe a heli-pad or two if they exist in this area.

there are 2 heli-pads above the runways

Maybe more villages?

1 or 2 are planned yet but not build

Some bombed areas.

maybe

Just really the detail part is needed.

i didnt started on details yet

Other than that love it ;)

thx

hope your questions are answered

suggestions and opinions are still welcome ;)
Image
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by Tomato-Rifle »

I love the colors. Looks good!
Image
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by Sniper77shot »

you need to hide the caves on the mini map.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by Amok@ndy »

why should i ? then there is just a black texture

and i will do my own textures for the caves so that the fit to the ground
Image
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by Zeno »

Amok@ndy wrote:why should i ? then there is just a black texture

and i will do my own textures for the caves so that the fit to the ground
use static lightsettings to make the cave fit perfectly :wink:

as you can see here on my map:

Image
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by Amok@ndy »

no cause this will also have an effekt to all other statics and thats not what i want
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by Rudd »

custom texture ftw, I just applied the rock texture from the cliffs to mine and it works quite nicely
Image
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by Zeno »

damn i have to learn how to do that :-P
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
JacktheStripper
Posts: 38
Joined: 2008-11-11 08:23

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by JacktheStripper »

its looks very bias to blufor, very open ground where the scoped weapons will massively benefit, not many places to ambush for taliban
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by maarit »

give the sky more love :-P
make it maybe dawn or eveningmap.
not bright sunny day(im just bored with them)
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by Amok@ndy »

atm there is just a vbf2 sky in the end there will be a custon texture
Image
MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by MaxBooZe »

JacktheStripper wrote:its looks very bias to blufor, very open ground where the scoped weapons will massively benefit, not many places to ambush for taliban
QFT.. It's good looking and all, but it needs more change in landscape..
Image
ImageImageImage
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [Map] Jormdarreh Range (4km) [WIP]

Post by DankE_SPB »

MaxBoZ wrote:QFT.. It's good looking and all, but it needs more change in landscape..
give them more PKMs and RPGs on that map :twisted:
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Post Reply

Return to “Community Maps”