[Map] Jormdarreh Range (4km) [WIP]
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Amok@ndy
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Re: [Map] Jormdarreh Range (4km) [WIP]
Minimap Update
BEWARE REALLY GIGANTIC IMAGE !!!
http://amokandy.bplaced.net/webspell/minimapjormdarreh.jpg
BEWARE REALLY GIGANTIC IMAGE !!!
http://amokandy.bplaced.net/webspell/minimapjormdarreh.jpg

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BlackMagikz
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Re: [Map] Jormdarreh Range (4km) [WIP]
why such a huge image?
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Amok@ndy
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Re: [Map] Jormdarreh Range (4km) [WIP]
cause it gets so blurry on a small resolution
http://img339.imageshack.us/img339/5917/minimapjormdarreh.jpg (1024x1024)
http://img339.imageshack.us/img339/5917/minimapjormdarreh.jpg (1024x1024)

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rampo
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Re: [Map] Jormdarreh Range (4km) [WIP]
If your'e going to be using the runway the planes gonna have hard time landing

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J.F.Leusch69
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Re: [Map] Jormdarreh Range (4km) [WIP]
i like the terrain colors a lot!
but the overgrowth doesnt look that realistic
also the road layout could be imporved.
and a bit more houses of course
but the overgrowth doesnt look that realistic
also the road layout could be imporved.
and a bit more houses of course
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Amok@ndy
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Re: [Map] Jormdarreh Range (4km) [WIP]
1. what do you mean with realistic ? i will maybe add a different leaftexture a lil bit not as green but i dont want to make less trees cause the trees are cover for the infantry, also will some bushes get added[R-DEV]J.F.Leusch69 wrote:but the overgrowth doesnt look that realistic
also the road layout could be imporved.
and a bit more houses of course![]()
2. atm are not all roads done there will be more especially between the houses and the mainroads
3. those houses are a lot of work sticking them together with stamp&allign doesnt work on all parts

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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Map] Jormdarreh Range (4km) [WIP]
Connect the two Main Runways at the north base.
Would make sense IMO.
I would add maybe a heli-pad or two if they exist in this area.
Maybe more villages?
Some bombed areas.
Just really the detail part is needed.
Other than that love it
Would make sense IMO.
I would add maybe a heli-pad or two if they exist in this area.
Maybe more villages?
Some bombed areas.
Just really the detail part is needed.
Other than that love it
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Amok@ndy
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Re: [Map] Jormdarreh Range (4km) [WIP]
Wilkinson wrote:Connect the two Main Runways at the north base.
Would make sense IMO.
please have a look at my last post (not all roads are done yet)
I would add maybe a heli-pad or two if they exist in this area.
there are 2 heli-pads above the runways
Maybe more villages?
1 or 2 are planned yet but not build
Some bombed areas.
maybe
Just really the detail part is needed.
i didnt started on details yet
Other than that love it
thx
hope your questions are answered
suggestions and opinions are still welcome

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Tomato-Rifle
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Sniper77shot
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Re: [Map] Jormdarreh Range (4km) [WIP]
you need to hide the caves on the mini map.
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Amok@ndy
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Re: [Map] Jormdarreh Range (4km) [WIP]
why should i ? then there is just a black texture
and i will do my own textures for the caves so that the fit to the ground
and i will do my own textures for the caves so that the fit to the ground

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Zeno
- Posts: 3430
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Re: [Map] Jormdarreh Range (4km) [WIP]
use static lightsettings to make the cave fit perfectlyAmok@ndy wrote:why should i ? then there is just a black texture
and i will do my own textures for the caves so that the fit to the ground
as you can see here on my map:

[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Amok@ndy
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Re: [Map] Jormdarreh Range (4km) [WIP]
no cause this will also have an effekt to all other statics and thats not what i want

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Rudd
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Re: [Map] Jormdarreh Range (4km) [WIP]
custom texture ftw, I just applied the rock texture from the cliffs to mine and it works quite nicely
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Zeno
- Posts: 3430
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Re: [Map] Jormdarreh Range (4km) [WIP]
damn i have to learn how to do that 
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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JacktheStripper
- Posts: 38
- Joined: 2008-11-11 08:23
Re: [Map] Jormdarreh Range (4km) [WIP]
its looks very bias to blufor, very open ground where the scoped weapons will massively benefit, not many places to ambush for taliban
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: [Map] Jormdarreh Range (4km) [WIP]
give the sky more love 
make it maybe dawn or eveningmap.
not bright sunny day(im just bored with them)
make it maybe dawn or eveningmap.
not bright sunny day(im just bored with them)
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Amok@ndy
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Re: [Map] Jormdarreh Range (4km) [WIP]
atm there is just a vbf2 sky in the end there will be a custon texture

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MaxBooZe
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Re: [Map] Jormdarreh Range (4km) [WIP]
QFT.. It's good looking and all, but it needs more change in landscape..JacktheStripper wrote:its looks very bias to blufor, very open ground where the scoped weapons will massively benefit, not many places to ambush for taliban




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DankE_SPB
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Re: [Map] Jormdarreh Range (4km) [WIP]
give them more PKMs and RPGs on that mapMaxBoZ wrote:QFT.. It's good looking and all, but it needs more change in landscape..
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?


