badmojo420 wrote:I hate this argument. It depends highly on the situation and the persons definition of fun.
I think it's fun to fly the littlebird about 1m off the ground around the streets of Muttrah. Would I do it in a real game, no. Why? Because that asset could be used to move infantry around. It's intended use.
Now, lets look at your situation. They've got two helicopters on the go, in a locked transport squad. They're both alive and willing to do their job, which is transporting people from the carrier to the land. With a spare bird in case they get shot down. With no FOBs on the main land, and troops there, another helicopter is the last thing your team needs. And the trans squad seems to realize this and doesn't want another person sitting on the carrier doing nothing. It's true, you could use the helicopter to drop crates in order to build an FOB. But, that is the job of the logistic truck. Not the transport helicopter. If you lost a bird while attempting to deliver supplies, you've not only lost the chance of having a FOB, you've hurt your teams ability to transport people off the carrier.
You just want to have fun? So do the other 31 people on your team. And nobody will have fun if you're all stuck on the carrier.
So you destroy my” fun” argument with the thesis that someone, a third person will automatically take the huey for a mad joyride and ruin the fun for others? But what if he actually wants to do a good job and help his team, ergo you see his definition of “fun” as flying for the team.
Look at this situation instead. You got three competent pilots flying. God forbid but two choppers get shot down in a short period of time, well how about this, you still got one left ready and active doing its job and not “warming up”. Will it really matter? If all the FOBs are down and you got no access to “mainland” logistic-trucks then it might be the whole team that needs to step up their game.
You think the probability of losing a helicopter increases the more of them you got in the air simultaneously? Obviously yes.. but its marginal compared to another factor, the human factor, aka
you. So how can you dismiss someone for a such small marginal, power-gaming snobbery in my opinion, who are you to judge him unless you know his skills.
Take me for instance. When I fly transport on Muttrah I rarely get shot down. Don’t even remember the last time it happened. I don’t fly often but when I do I use common sense and avoid obvious dangerous places and hot LZ’s. You really think I it matters for me if I got one more “spare” if I get shot down? It’s simple, at later stages I just restrain myself from flying or change squad unless someone really needs a quick safe LZ. This is my definition of “fun” But I don’t judge or discriminate anyone from taking the other assets. If some lucky/snaky H-AT gets me, so be it. If the other parts of the team plays poorly than it won’t really matter ..
Everyone has their own opinion about how they want this game to be played and you can obviously change sever if you don’t like their rules. But please be more specific about “
Name your squad after its Asset” as many servers actually use this rule but in a slightly different manner. Just checked that server site and it reads nothing about “spare” assets management. Even if might be something situational you really need to be clear on this matter.
I honestly wish more people had this "elitist" attitude. It makes for a good game.
I respect that you acknowledge this but I don’t see it the same way.