I must concur with Od on this one. Dod is fine as it is. For air assets, you just have to know how and when to land and use the HANGERS for cover, that's why they are there and coordinate with team to know when to take off and such.Oddsodz wrote:Just Move the South/North outpost flags closer to the main. This will give a good chance of counter attack. The South/North outpost flags are almost as far to travel as the bunkers are.
OR for the love of god remove the dam bleed on South/North outpost flags. If there was no bleed. Then the team could sort themselves out and counter attack. Dome of Death is fine as it. But a few more TOWs would be nice.
I Myself love the map. But I hate the fact that a team can lose when they still have a flag. Bleed should only come into play when "ALL" flags are capped.
I Know that the Bleed was put in to stop base-raping/spawn-raping. But If we had a few more TOWs in the right places. And some of them AA Guns with a zoom. Then it would not be so bad. In fact. It could be very good to just defined from the main if done right. Sure JET's and HELOS would get funked. But if you are going to let the OP4 get that stage with all the flags gone. Then its the teams own fault.
Voted for "Something else(?), explain below"
A good move would be to bring n/s outpost closer for counterattacks. And like Od said, "then its the teams own fault" if you get pushed back to the main.
