[Maps] PR v0.9 Map Overviews

Project Reality announcements and development highlights.
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evya
Posts: 207
Joined: 2008-08-17 11:21

Re: [Maps] PR v0.9 Map Overviews

Post by evya »

GB vs Checens is very strange choice, but since its fiction its ok... i guess

though im jealous at the beta testers, they get to play all those awesome maps first :(
derg
Posts: 237
Joined: 2009-03-17 21:07

Re: [Maps] PR v0.9 Map Overviews

Post by derg »

Before the Russian Faction was introduced to PR, the teams on Fools Road were UK vs. PLA
Oak
Posts: 90
Joined: 2008-08-30 09:06

Re: [Maps] PR v0.9 Map Overviews

Post by Oak »

Awesome.

Some issues spotted:
  1. AAS and Infantry versions both report the same map size... not sure if that's intentional or not.
  2. Siege at Ochamachira, AAS Infantry & AAS Standard: no flags in map overview make it hard to understand which side is where. I think it's the only image without flags.
  3. Fools Road, AAS Random Standard: says "Chechen Fortress 140n" instead of "140m".
Scheintot887
Posts: 104
Joined: 2009-01-23 16:36

Re: [Maps] PR v0.9 Map Overviews

Post by Scheintot887 »

No, UK Vs Millitia....

UK was an placeholder for the Russian.... and know they changed it again.... sry, but at 0.9 you failed...
Raegron
Posts: 87
Joined: 2007-05-27 12:56

Re: [Maps] PR v0.9 Map Overviews

Post by Raegron »

Awesome work, PR team! I am really looking forward to this release :) .

I can't understand why so many people are whining about the factions and all. Why can't you just be happy with what you get for free?
Aquiller
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Joined: 2008-03-25 09:43

Re: [Maps] PR v0.9 Map Overviews

Post by Aquiller »

How do you spell siege, like Siege at Ochamachira?

Because at some screens i've seen 'Seige'. ;)
Scheintot887
Posts: 104
Joined: 2009-01-23 16:36

Re: [Maps] PR v0.9 Map Overviews

Post by Scheintot887 »

Cauz its called Project REALITY.... I cant understand it why they change the factions....
derg
Posts: 237
Joined: 2009-03-17 21:07

Re: [Maps] PR v0.9 Map Overviews

Post by derg »

If you didnt notice, there is no America fighting against China. Actually the MEC doesnt exist either.
Scheintot887
Posts: 104
Joined: 2009-01-23 16:36

Re: [Maps] PR v0.9 Map Overviews

Post by Scheintot887 »

Yes BUT Kashan Desert remembered on the Golf War....
PLA, thats true but why they make fools road more unrealistic? Its possible to make it more realistic with the right factions... thats my point..
LeChuckle
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Joined: 2007-02-09 13:53

Re: [Maps] PR v0.9 Map Overviews

Post by LeChuckle »

yay for chechen insurgency map :15_cheers
Protector
Posts: 245
Joined: 2006-02-02 14:26

Re: [Maps] PR v0.9 Map Overviews

Post by Protector »

Project REALITY seem to think creating fictional battles between armies that haven't fought recently is perfectly accceptable... the rest of us just think its way to create more maps. Beirut anyone...

Edit : It wouldn't be so bad if the factional battles were between armies that actually fight eachother...
bosco_
Retired PR Developer
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Re: [Maps] PR v0.9 Map Overviews

Post by bosco_ »

Create your own map if you get so butthurt over factions. ;)
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=]H[=COEMAN
Posts: 268
Joined: 2008-06-17 05:52

Re: [Maps] PR v0.9 Map Overviews

Post by =]H[=COEMAN »

Sweet! New Insurgency Maps
Truism
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Re: [Maps] PR v0.9 Map Overviews

Post by Truism »

Big Lebowski wrote:Agreed. Im all for fictional conflicts.. but atleast try with some believable scenarios.

Chechnya vs. GB... eh.. what?
Scheintot887 wrote:Pls stop to make the Factions unrealistic like on Fools road "UK vs Chechen".......

Russ vs chechen was ok... why you change it? Project REALITY<- ?
Scheintot887 wrote:No, UK Vs Millitia....

UK was an placeholder for the Russian.... and know they changed it again.... sry, but at 0.9 you failed...
Scheintot887 wrote:Cauz its called Project REALITY.... I cant understand it why they change the factions....
The original maker of the Operation Dragonfly series never intended for his maps to be Russia vs Chechnya from what I've heard. Besides which, the maps could really boring when infantry combat was pretty much always AK vs AK compared to how wildly different the two sides used to be (particularly when the old Militia officer had an SVD).

Also, if you'd care to recall, the scenario was a British led crackdown on an international arms dealer in the region. It's not so crazy that they'd be dodgey Chechans, though I'd prefer a non-specific Militia personally.

Protector wrote:Project REALITY seem to think creating fictional battles between armies that haven't fought recently is perfectly accceptable... the rest of us just think its way to create more maps. Beirut anyone...

Edit : It wouldn't be so bad if the factional battles were between armies that actually fight eachother...
AND YOU
Please take note of what wars PR depicts: US vs China, US vs fictional MEC and so on. Project REALITY depicts not yet realised wars in realistic ways. Your tone of condescension actually made me a little angry, which really says something given how much I criticise on the forums.
Lucke189
Posts: 203
Joined: 2009-06-22 16:59

Re: [Maps] PR v0.9 Map Overviews

Post by Lucke189 »

rampo93(FIN) wrote:It can also be a attack helicopter like the littlebird, just noticed theres also a normal LB :)
That's old news - The americans already have 2 apaches in PRSP. And you're link were to a Co-op map, thus the same. : )
Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: [Maps] PR v0.9 Map Overviews

Post by Panzerfire »

Personally I find the new maps as very promising and I know I'll enjoy them. That's for sure.

IMO fictional scenarios are not a problem what so ever since what PR aims for is a realistic combat experience... not a realistic historical-based plot that may or actually does happen today or in the near future. That sort of objective would limit the mod's vast potential.

If anyone really doesn't want to respect the Devs decision about the faction layout of the maps, then that person can feel free to pick another game to play.


And now for the lulz.... when do we get a Moscow map? =3

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
motherdear
Retired PR Developer
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Re: [Maps] PR v0.9 Map Overviews

Post by motherdear »

Scheintot887 wrote:Pls stop to make the Factions unrealistic like on Fools road "UK vs Chechen".......

Russ vs chechen was ok... why you change it? Project REALITY<- ?
because it's not the chechens fighting. this map used to be a british map and so did mestia. it was altered for the russians though to make it possible to get them integrated with enough maps.

fools road has and always will be one of 3 maps that are meant to be played in a trilogi. mestia, fools, and dragonfly. if you had played back in the day with the introduction of mestia and eventually fools road. you would know that they were fighting there as a NATO force.

and just because the name is project reality doesn't mean that we can't put our forces where ever we want them. this might as well be in kosovo as it could be in chechnya.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Protector
Posts: 245
Joined: 2006-02-02 14:26

Re: [Maps] PR v0.9 Map Overviews

Post by Protector »

[quote=""'[R-DEV"]bosco;1239410']Create your own map if you get so butthurt over factions. ;) [/quote]

I'm a texture artist by trade so no i will leave the maps to the mappers.

[quote="Truism""]
AND YOU
Please take note of what wars PR depicts: US vs China, US vs fictional MEC and so on. Project REALITY depicts not yet realised wars in realistic ways. Your tone of condescension actually made me a little angry, which really says something given how much I criticise on the forums.[/quote]

I know what PR already depicts in regards to fictional battles and the work is fantastic but it just seems a little odd to put so much effort into realistic modern warfare(INS v BLUFOR, IDF vs Hamas, Taliban vs Blufor, Rus vs Chech) and then create fictional modern battles when there is so much more that can be done realistically.

In regards to my tone I don't want it too seem patronizing & I mean no disrespect towards the developers as their work is incredible, i'm afraid my sarcastic ways get me into a little bit of bother sometimes but i mean nothing by this.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Maps] PR v0.9 Map Overviews

Post by Maxfragg »

why the heck do people prefere fighting over and over in iraq, instead of beeing glad that your giving us a variety of different szenarios? i mean, come on, its not "Project Wars of the last Years", PR was always meant to feature current armys/ armies of nnext 10 years, fighting in mostly fictional wars

@Panzerfire /signed
Last edited by Maxfragg on 2010-01-21 16:13, edited 1 time in total.
Arquin
Posts: 122
Joined: 2009-12-30 17:16

Re: [Maps] PR v0.9 Map Overviews

Post by Arquin »

Awesome new maps! Silent eagle and Beirut looks most interesting to me.
I wish for the day you will introduce EU faction ^^! Would be nice also to have more varied maps, seems to me that the only maps are either woodlands or desert. =( Nonetheless, nice job!
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