[Maps] PR v0.9 Map Overviews

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Absolute Killer
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Re: [Maps] PR v0.9 Map Overviews

Post by Absolute Killer »

wow looks fantastic, can't wait to try out all these maps, although im a little disapointed due to the loss of some other classic PR maps that have been taken out, hopefully a new variety will be as fun as it looks :-)
Last edited by Absolute Killer on 2010-01-22 01:04, edited 1 time in total.
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Max_
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Re: [Maps] PR v0.9 Map Overviews

Post by Max_ »

WOOW, I think this update is a BIG SUPER... NICE update. and its add the Canadian faction, IDF and Hamas!
ebevan91
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Re: [Maps] PR v0.9 Map Overviews

Post by ebevan91 »

Wow this thread exploded quickly. My first time seeing it.

The maps look great, can't wait to play them. Good job guys!
Excavus
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Re: [Maps] PR v0.9 Map Overviews

Post by Excavus »

Fictional scenarios are fine as long as they are believable. Great Britain versus Chechnya is not a believable scenario. Just changing the name of the faction on the GB vs Chechnya maps to something like Militia would be fine and believable. Leave the Chechens to the Russians, please.
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Max_
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Re: [Maps] PR v0.9 Map Overviews

Post by Max_ »

I love the GB force. and the picture is made I think no change before the next update.
Last edited by Max_ on 2010-01-22 01:19, edited 1 time in total.
Snazz
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Re: [Maps] PR v0.9 Map Overviews

Post by Snazz »

Just spotted the Militia update, good stuff. :)

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Last edited by Snazz on 2010-01-22 04:14, edited 2 times in total.
dtacs
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Re: [Maps] PR v0.9 Map Overviews

Post by dtacs »

But why? What was wrong with the Chechen rebels?

Also do the Chechen rebels actually have access to BRDMs and T-62s IRL?
alec89
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Re: [Maps] PR v0.9 Map Overviews

Post by alec89 »

Wait a sec so.... where did the chechens go?
dtacs wrote:But why? What was wrong with the Chechen rebels?

Also do the Chechen rebels actually have access to BRDMs and T-62s IRL?
No, IRL chechens are insurgents. They usually ambush the federal forces or suicide bomb attacks. But they dont drive apc's or tanks. IRL that is.
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Excavus
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Re: [Maps] PR v0.9 Map Overviews

Post by Excavus »

Honestly, here's what should have happened. Russian vs Chechen maps should have stayed like that, and British vs Chechen maps should have been changed to British vs Militia. But this is good. I like it. Hah, you also fixed the spelling mistake in "Siege".
Last edited by Excavus on 2010-01-22 05:58, edited 1 time in total.
ChiefRyza
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Re: [Maps] PR v0.9 Map Overviews

Post by ChiefRyza »

Excavus wrote:Honestly, here's what should have happened. Russian vs Chechen maps should have stayed like that, and British vs Chechen maps should have been changed to British vs Militia. But this is good. I like it.
I believe this might have happened on some maps? edit: nevermind I'm wrong, still agree with it being Militia instead of Chechens, allows maps to have freedom of location.


Current project: Operation Tempest
dtacs
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Re: [Maps] PR v0.9 Map Overviews

Post by dtacs »

alec89 wrote:Wait a sec so.... where did the chechens go?



No, IRL chechens are insurgents. They usually ambush the federal forces or suicide bomb attacks. But they dont drive apc's or tanks. IRL that is.
So the Militia factions replace it by giving freedom to say that they can have tanks and whatnot?

Smart. However, AncientMan told me that the Chechens are still around. Staying on Russian maps I would assume.

But wait, if they don't have these assets IRL, why are they using them on standard Kozelsk?
Excavus
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Re: [Maps] PR v0.9 Map Overviews

Post by Excavus »

dtacs wrote:So the Militia factions replace it by giving freedom to say that they can have tanks and whatnot?

Smart. However, AncientMan told me that the Chechens are still around. Staying on Russian maps I would assume.

But wait, if they don't have these assets IRL, why are they using them on standard Kozelsk?
Balancing reason probably. I'm sure somewhere they have some kind of APC.

You guys should have kept Mestia, as it was faithful to Fool's Road and it's kind of necessary to have as it connects right onto the main road in Fool's Road.
dtacs
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Re: [Maps] PR v0.9 Map Overviews

Post by dtacs »

Mestia was ruined when the caps were all removed and the two huge ones were added. Whoever did that should be kicking himself for ruining the map. But I think its outplayed anyway, rather play something like Yamalia (as it seems) or other foresty equivalent.
alec89
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Re: [Maps] PR v0.9 Map Overviews

Post by alec89 »

dtacs wrote: But wait, if they don't have these assets IRL, why are they using them on standard Kozelsk?
Well thats PR, theres many unreal scenarios but its all good. But I think its should be Russia vs Chechen maps(leave as is) and British vs Militia(changed). Just more believable that way.
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AncientMan
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Re: [Maps] PR v0.9 Map Overviews

Post by AncientMan »

dtacs wrote:Smart. However, AncientMan told me that the Chechens are still around. Staying on Russian maps I would assume.
Oh did I now? And when did I tell you that. Oh right, I didn't... :|

Chechens were replaced by Militia, so we can have more creative freedom with a fictional, generic faction instead of a RL faction.
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Rezza
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Re: [Maps] PR v0.9 Map Overviews

Post by Rezza »

Thats a great step forward.
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Bellator
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Re: [Maps] PR v0.9 Map Overviews

Post by Bellator »

This is a contradiction:
Jigsaw wrote:I completely disagree. Project Reality is about realistic gameplay on the BF2 engine and not realistic scenarios. PR has no official timeline/backstory/setting and therefore has complete artistic license in the creation of any scenario
Jigsaw wrote:I consider the MEC to be a product solely of vanilla BF2 and the more of that influence we can get rid of the better. Whilst the scenarios (through necessity) are not all realistic all of the factions in PR are based on real life armed forces except the MEC.
I find it funny that the anti-MEC folks always like gripe that the MEC is fictional, which is true, but if PR is about realistic gameplay, not realistic depiction of politics, why care about the fiction of MEC? It doesn't affect gameplay. It improves it, I think, because the MEC is easily the most enjoyable conventional factions in PR, with some of the best weapons and art in the game.

And not everything from VBF2 is bad. MEC was always a good choice from the DICE development team, much better than actually expending money and resources to make several Middle Eastern countries and their respective armies, which vary greatly. And PR MEC is vastly better, of course!

I, for one, would very much like to see a fourth MEC map included. IMO. The Russians should be removed from the Israeli maps, and be replaced with MEC. Its a complete stretch to have Russians fighting the Israelis when no such war has ever occured. Karbala insurgency, as I suggested in the suggestion box, should become an insurgency map for the MEC since the US army already has Ramiel.

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Edit: I forgot to give my compliments to the dev team for this job! The maps look very nice.
Last edited by Bellator on 2010-01-22 08:32, edited 10 times in total.
dtacs
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Re: [Maps] PR v0.9 Map Overviews

Post by dtacs »

[R-DEV]AncientMan wrote:Oh did I now? And when did I tell you that. Oh right, I didn't... :|

Chechens were replaced by Militia, so we can have more creative freedom with a fictional, generic faction instead of a RL faction.
Sorry, Chuc rather. And you know where he posted it 8-)
alec89
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Re: [Maps] PR v0.9 Map Overviews

Post by alec89 »

MEC just doesnt have the same effect as other militaries in PR have. Mostly because it is a fictional coalition. We already have fictional combat scenarios. Got to make it even more reals! :)
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bosco_
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Re: [Maps] PR v0.9 Map Overviews

Post by bosco_ »

dtacs wrote: But wait, if they don't have these assets IRL, why are they using them on standard Kozelsk?
During the first and second Chechen war, they operated APCs, tanks and even helicopters, to a small degree.
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