[Help] Kit Spawn No Weapon

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ashton
Posts: 72
Joined: 2008-06-02 19:37

[Help] Kit Spawn No Weapon

Post by ashton »

Hey everyone,
I have made a map it works fine in game doesnt crash or anything, When i go to a Crate and request certain kits i.e AA At Sniper any special kits, i dont see the weapon i just see blank space where the weapon is suppose to be.
Anyone Have A solution?
Thanks
Ashton324
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Help] Kit Spawn No Weapon

Post by Amok@ndy »

thats really simple did you read the map audit ?

https://www.realitymod.com/forum/f189-m ... audit.html

rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Daqing_oilfields\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Daqing_oilfields\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_us.con
run ../../objects/common/spawners/spawners_ch.con


endIf
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ashton
Posts: 72
Joined: 2008-06-02 19:37

Re: [Help] Kit Spawn No Weapon

Post by ashton »

Amok@ndy wrote:thats really simple did you read the map audit ?

https://www.realitymod.com/forum/f189-m ... audit.html
Thanks for your help i checked that out but didnt see how it would help me thanks for pointing out the relevant area.
Thanks
Ashton324
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