This is not suggestion to create a new map. It is an idea that could help PR mappers add variety to their maps:
Could the same system that is used to spawn caches (randomly selecting cache locations from a pool of possible locations) be used to spawn solid objects that are essentially indestructable (very high hit points) and can be large enough to block a passage the size of say, a doorway or spiderhole?
If so, imagine having a large Vietcong-style tunnel system static underneath a similarly sized village comprised of statics already in use in PR. The entrances to the tunnel system static can be either "spiderholes" located inside of select village buildings or plain holes in the ground elsewhere surrounding the village.
Say there are 10 possible entrances to the tunnel static. 6-8 of these entrances will be blocked by an obstruction like an indestructable carpet or wooden board/concrete slab. The locations of the entrances will be the possible "cache locations" and the 6-8 entrance obstructions can be coded similar to the caches themselves.
So every time the map loads, the entrance(s) to the tunnels static are different and will take time to pinpoint. The strategies for attacking and defending the tunnels static will also be different every round. This enhances the replay-value of a map much like Insurgency and AAS-random mode have enhanced the replay-value of mapls like Kozelsk and Qwai.
Tunnel Randomization
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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: Tunnel Randomization
it might be possible, but i like the thing thats allready in..
i think the map is karbala, but its the insergent map thats full of forest and has trees and mountans.
In there you can go into the tunnels, and those little wood thingy inside the tunnel can be blow and block off the entreance into the tunnel.
i think the map is karbala, but its the insergent map thats full of forest and has trees and mountans.
In there you can go into the tunnels, and those little wood thingy inside the tunnel can be blow and block off the entreance into the tunnel.

