ma21212 wrote:hey one reason some APC crews are "dicks" is b/c theyre fighting and they cant pick you up. I was on Kashan and my BMP squad was at N.B. fighitng an Abrams, well i had some genius SL yelling at me "PICK US UP YOU MORON!!1" and i kept telling him wait for us to kill the enemy then we can get them, but he just kept on yelling and screaming. i mean if we die with them then 6 more ppl would die as opposed to 2 crews.
I think I know what you are saying and I just want to expand.
2 crews in a TOW APC = 12 tickets (2 plus 10 for the APC)
6 infantry = 6 tickets
A TOW APC trying to pick up a squad who asks for a ride, then takes 30 seconds to get into the vehicle and the whole bunch eats a HAT = 18 points.
Clearly, using APCs for transports are way more risky than they should be points wise. Most things that will kill any transport will also kill an APC. The vast majority of my deaths while transporting have been due to waiting for infantry to get in or out, and now I just leave the slow players behind on the once a month occasion where someone actually wants transport.
Al Kufrah Oilfields is the absolute worst map for APC transport. Both teams have TOW APCS, both middle flags are easily covered from any angle so driving an APC into the flag zone to pick up a squad is risking death. Add the difficulty in a squad grouping up for the same reasons and you end up with slow, dangerous extracts and dropoffs that are almost always at the gates.
There is a reason no one asks for transport and refer to APCs as metal coffins.
For a map to have effective APC transport there needs to be the following circumstances:
The APCs must not carry TOWs or be able to kill each other. WZ551A's vs Strykers would work.
No TOW vehicles on the map, limited AT for opposition.
Enough terrain for the APCs to hug cover.
Large enough area for the APC to avoid hotzones where a HAT may reside, but still be able to drop troops within walking distance.
A well run Stryker squad on Ramiel/Karbala can survive long portions of time if they avoid mines. On any map with open space, TOWs or tanks they are less safe to run around in than a humvee and worth 5 times the price if they have a TOW. Basically giving the APC a TOW and doubling the price makes the APC a default tank because they are worth too many points to risk picking people up in.
I agree with the OP that transportation can't be blamed if no one asks. I also think that people who complain about APCs being used as tanks don't understand that the game play favors that behavior. Being expected to provide both anti tank fire support and infantry transport makes the APCs less focused, and the long time to switch from anti infantry to anti-tank makes infantry support difficult. I would prefer to see more non-TOW variants on maps where APCs are intended to be the only transportation, like the APCs are on Muttrah.