Need a little help with muttrah walls.

Help and support regarding PR:BF2 installation and in-game issues
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flyboy_fx
Posts: 118
Joined: 2009-09-02 16:12

Need a little help with muttrah walls.

Post by flyboy_fx »

The big concrete walls on muttrah have some odd triangles the come off of them at the bottom from a distance, :confused:
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Need a little help with muttrah walls.

Post by Teek »

took me two or three read overs to figure out what your talking about, a picture would have helped.

Sounds like its a LOD (level-Of-Detail) issue, what that means is the model gets lower polygons the further away you are.

Try turning your geometry setting up
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bad_nade
Support Technician
Posts: 1498
Joined: 2008-04-06 18:26
Location: Finland

Re: Need a little help with muttrah walls.

Post by bad_nade »

It's BF2 engine morphing the terraing to make it more smooth (or easier to handle?) in the distance. This stretching is explained here:
https://www.realitymod.com/forum/f189-m ... s-2km.html

The reason, I think, why it's so clearly visible in Muttrah is because there is long roads going diagonally across those streched polygons explained above.
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Need a little help with muttrah walls.

Post by maarit »

yeah,i see also that thing in muttrah.
some maps i see also some odd flashing in static buildings.
my computer is just too **** :(

little offtopic:
i think that clueless_noob should be promoted to some techguy :)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Need a little help with muttrah walls.

Post by Rudd »

You see, the terrain underneath the road above the wall is raised, as clueless said, this results in terrain morphing because (its more complicated than this) the reference points used to sculpt terrain are too far away from eachother.

though they aren't exactly pretty, they don't affect gameplay, so its ok :)

the only alternative afaik would be to make a big road static, but this does the job for now.
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