[Gameplay] PR v0.9 Updates

Project Reality announcements and development highlights.
Locked
Northwest Fresh
Posts: 46
Joined: 2009-02-06 04:39

Re: [Gameplay] PR v0.9 Updates

Post by Northwest Fresh »

Lan wrote:Some great changes and im looking forward to it, im a little skeptical on the insurgency game mode changes because i feel its easy enough for cache hunting side as it is but i guess only time will tell.
Yeah, now teamswitchers only have 7 caches to locate illegally. :lol:
Image
"Ash hadu laa Ilaaha Il-l'Allah, Wa ash hadu a na Muhammadar Rasullulah."
SovSniper
Posts: 16
Joined: 2010-01-28 02:43

Re: [Gameplay] PR v0.9 Updates

Post by SovSniper »

OMG!!! PLEASE NOT THE 30 Sec rally!!! That kinda kills it and makes the game sooo slow expecially for the blufor. After reading alot of blogs ive noticed that we need to make more updates on the Chinese Army. One question though. How come the first paratrooper mission is going to be against Russia. Russian VDV is one of the biggest paratroop armies in the world. In that mission the Russian navy is going to fight the American Airborne which is kind of a flip flop because the Russian army is not well known for its navy as the US but the US is not well know for its paratroops except from ww2 movies...
blues&royalsdylan
Posts: 82
Joined: 2009-11-28 14:45

Re: [Gameplay] PR v0.9 Updates

Post by blues&royalsdylan »

I'm creaming everytime you release an update, it's not good guys. It's not good, the amount of money i've spent on new underwear.

But it's so worth it, this game is becoming too good, thanks to the development team. Who are listening to the players, and making the PR experience, and addictive one.

Thank you guys!
alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: [Gameplay] PR v0.9 Updates

Post by alec89 »

SovSniper wrote:In that mission the Russian navy is going to fight the American Airborne which is kind of a flip flop because the Russian army is not well known for its navy as the US but the US is not well know for its paratroops except from ww2 movies...
Lol... Actually Russia IS known for their navy, especially the black sea fleet. Even since imperial times. But anyway, it doesnt matter here since the scenarios are already unrealistic. Realism is in combat. :)
.....
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: [Gameplay] PR v0.9 Updates

Post by Oskar »

SovSniper wrote:...PLEASE NOT THE 30 Sec rally!!! That kinda kills it and makes the game sooo slow expecially for the blufor...
Why, there's not really much difference between blufor and opfor, especially on most AAS maps. How are the new rally point/firebase dynamics in favor of the so called "opfor"? Please explain.


Also, all of the changes listed here and practically everything I've heard about 0.9 to date has been nothing short of amazing. Hats off to the devs! (literally, I sometimes wear a fedora)
SovSniper
Posts: 16
Joined: 2010-01-28 02:43

Post by SovSniper »

alec89 wrote:Lol... Actually Russia IS known for their navy, especially the black sea fleet. Even since imperial times. But anyway, it doesnt matter here since the scenarios are already unrealistic. Realism is in combat. :)

Well compared to America not so much. The Russian navy is considerably smaller and our nations navy was i would say the greatest during the Soviet times and the rule of Peter the Great .Plus Russian Airborne forces have seen way more action in places all around the world.
Wrestlers_Konglisch wrote:Why, there's not really much difference between blufor and opfor, especially on most AAS maps. How are the new rally point/firebase dynamics in favor of the so called "opfor"? Please explain.


Also, all of the changes listed here and practically everything I've heard about 0.9 to date has been nothing short of amazing. Hats off to the devs! (literally, I sometimes wear a fedora)
Well for example when your playing insurgency. And ur on Blufo, you kind of have the upper hand beacuse you can set rallies enywhere and be able to regroup much faster and begin a new attack.
While for the insurgents you need to build a firebase and go from there which all takes a good amount of time. AND they firebases they set are more visible.

And plus the russian forces kinda look nooby with thos M40 helmets on. You should make them wear the SPHERA helmet. Make them look more modern like the US troops.
 ! Warning
The signature picture extension is not installed.
Oh yeah anyone who wants to request a weapon desgin please do. I am currently working on the VSS and will gladly create a weapon on request if i have time.



Use the edit button.
-crazy
Last edited by crazy11 on 2010-01-30 00:13, edited 1 time in total.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: [Gameplay] PR v0.9 Updates

Post by rampo »

Please dont quatro post, if you forget something use the edit function
Image
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: [Gameplay] PR v0.9 Updates

Post by mosinmatt »

SovSniper wrote:Well for example when your playing insurgency. And ur on Blufo, you kind of have the upper hand beacuse you can set rallies enywhere and be able to regroup much faster and begin a new attack.
While for the insurgents you need to build a firebase and go from there which all takes a good amount of time. AND they firebases they set are more visible.
Very true. When an INS dies, sometimes they need to spawn half way across the map!
Oh yea, remember. No optics at all. Only iron sights.
Lets not forgot that Ramiel now has a TANK. Those are always impossible to take out, and I am expecting much camping from it. Just like in AL bashra.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [Gameplay] PR v0.9 Updates

Post by crazy11 »

99lynx wrote:Well, I think that v0.9 is pretty much done, I've seen increase activity of the testers on here, so, I think that its in that final rush to fix bugs and then compilation, then change over of server licence which happened, then they have to make the trailer, which has to be awesome, so a few days at least for that. then upload that, then the celebration maybe a couple days of the DEVs enjoying the game while tackling any bugs they come across, then they have to upload all the files to the internet, then they have to prepare the manual and updates and changelogs and post that with the links, but only have the sites that they have uploaded have made the download available... and much more, Theres really a huge about of work that turns into an almost mad rush in the last few weeks and even days before the release. I wouldn't expect to see the actual release until after a trailer though....

Just be patient I'm sure it's all appreciated

Speaking of trailer, the youtube channel says theres a recent video... but its still being processed or something? anyone have any idea what that is all about?
The testers are supposed to be on the forums everyday, so that really does not mean anything.


--------------------------------------------------------


This thread is not for discussion or complaining of how rally points are going to be, there is nothing you can do.
Image
You miss 100% of the shots you don't take.- Wayne Gretzky
ANDROMEDA
Posts: 113
Joined: 2010-01-25 12:17

Re: [Gameplay] PR v0.9 Updates

Post by ANDROMEDA »

I even think that the insurgents were now in an even more difficult position than before ...
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: [Gameplay] PR v0.9 Updates

Post by mosinmatt »

ANDROMEDA wrote:I even think that the insurgents were now in an even more difficult position than before ...
Yea. I would like them to have at least one scoped rifle (that isnt a rare pick up)
Maybe the squad leaders kit? That way it will encourage INS to make proper squads?
I forget, my brain cant focus at the moment. Do the INS have a person with an ammo bag? I remember taliban do. A way to get extra RPGs from people would be great.

Also, thank you to the devs and everyone for making the respawn for playing as a civilian normal. It was quite horrible waiting 2-3 minutes cause some blufor had an itchy trigger finger.
I would like to see the civilian have a different colored shirt though. Even when looking through a scope, sometimes (for me at least) the shemang around the head wont show up at a certain distance. With sappers having the same color shirt, it can make target acquisition difficult. Maybe a yellow, or red?
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: [Gameplay] PR v0.9 Updates

Post by DevilDog812 »

i agree, however, they have been tested ingame, and apparently they worked out well, hence them still being in 0.9
Image
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
Swat54swe
Posts: 48
Joined: 2009-07-09 15:57

Re: [Gameplay] PR v0.9 Updates

Post by Swat54swe »

SovSniper wrote: Oh yeah anyone who wants to request a weapon desgin please do. I am currently working on the VSS and will gladly create a weapon on request if i have time.

-crazy[/COLOR]
It would be awesome if you could make a SV-98 (sniper rifle) and a PKP (with scope xD) for the russian forces :p
SovSniper
Posts: 16
Joined: 2010-01-28 02:43

Re: [Gameplay] PR v0.9 Updates

Post by SovSniper »

What I consider would the ustimate fight is. Russia and China vs USA and GBR. What does everyone else think?
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: [Gameplay] PR v0.9 Updates

Post by mosinmatt »

Sorry I keep posting again and again. From my experience in .87, the shotgun on the insurgents side spreads out WAY to much. Buckshot really does not spread out all that much. Really, it would be about the size of a large dinner plate.
It is annoying when I am shooting at an american squad across the street, and nothing is hitting cause the spread just goes everywhere.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: [Gameplay] PR v0.9 Updates

Post by rushn »

how about Russia and USA vs China and MEC
Swat54swe
Posts: 48
Joined: 2009-07-09 15:57

Re: [Gameplay] PR v0.9 Updates

Post by Swat54swe »

rushn wrote:how about Russia and USA vs China and MEC
This is not Operation flashpoint xP
TransAmGuy940
Posts: 10
Joined: 2009-12-10 22:49

Re: [Gameplay] PR v0.9 Updates

Post by TransAmGuy940 »

soo is there an offical date yet as to when to expect 0.9?
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [Gameplay] PR v0.9 Updates

Post by crazy11 »

TransAmGuy940 wrote:soo is there an offical date yet as to when to expect 0.9?
It will be released when its done.
Image
You miss 100% of the shots you don't take.- Wayne Gretzky
Locked

Return to “Announcements & Highlights”