Commando Sky diving.

General discussion of the Project Reality: BF2 modification.
stealth420
Posts: 256
Joined: 2009-09-29 19:59

Commando Sky diving.

Post by stealth420 »

Alright this is an idea for a type of Spec ops sky diving mission. Using a black hawk. This Technique would make an insertion more stealth like than landing on a roof and all insurgents seeing you.


I will use Ramiel as an example.

Take a black hawk.

One full squad, All of them using pilot kits for the parachute.

Load up the squad . Climb to 600 Altitude so you cant be seen.

Squad leader picks a building on the map and puts his move marker on it. As the target building his squad will land on.

He also Relays the cordinates of the building to the pilot. ( this is important so he knows where to drop the crate after they all bail out.

Pilot is over the drop zone. He spams Bail out ( about 6 times )

All of them free fall till about 200 Altitude. They all land on there Target building.

The pilot of the black hawk then goes into a steep dive and levels out at top speed just above the roof tops. Then he flies over the Target building at full speed drops the crate and the squad Re arms and switches kits and can go about there mission.

Another way to go about this would be to drop the crate from 600 Altitude and hope the squad can find it. But i think crates explode if you drop them from to high.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Commando Sky diving.

Post by rampo »

This is fun doing sometimes but its really allmost useless unless there's allready is a supply crate in the ground waiting for the inf so the heli doesnt need to land
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stealth420
Posts: 256
Joined: 2009-09-29 19:59

Re: Commando Sky diving.

Post by stealth420 »

Heli doesnt land at all.

It flies over top speed and drops the crate.
Unit3d_Kill3r
Posts: 52
Joined: 2010-01-28 22:30

Re: Commando Sky diving.

Post by Unit3d_Kill3r »

Yeah, Its something like 250ft+ and it'll blow.

Looks fun, I'll have to try it sometime. :D
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Commando Sky diving.

Post by rampo »

Still has to come down low in the range of AA, you could allmost just aswell land than drop an inaccurate crate
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burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: Commando Sky diving.

Post by burghUK »

Get the chopper to drop crates in drop zones at very start of round to avoid AA.

Then drop paras in each location when u wish
Shaihuluid
Posts: 529
Joined: 2009-08-04 03:10

Re: Commando Sky diving.

Post by Shaihuluid »

Ever since that "Para" insertation on Quinling with the brits, paradrops seem to be all the rage. Personally, I'd think It's only applicable to small commando units, and even then it's totally useless in urban areas. rural paradrops of commando-engineers building FB's are really the only way to go, and even then it's a bit of a overdramaic waste.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Commando Sky diving.

Post by rushn »

then it will be unfair for the other teamwho will be unable to shoot down the chopper
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Commando Sky diving.

Post by goguapsy »

Yeah I was thinking about this too... and as CrAck_Shot said, put the crates before the airdrop (ex. 10 mins or at the begining of the round). However, remember you need almost 300m not to get injured by an airdrop (you need 300m for the parachute to deploy completely with no injuries I think).

Now, while you slowly glide down to your target building in your big, round parachutes, you are more than a perfect target for PKMs, Techies, Rushers (which will get to the building to kill you) and, of course, the Al-Quds, the biggest threat to any BLUFOR soldier. After, of course, the civilians.


IMO it's safer to land the chopper and everyone hope out right away. A blackhawk can survive 1 RPG and a some .50cal fire I think. All you mustn't do is take too long to hop out. :)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Commando Sky diving.

Post by badmojo420 »

Landing on a building won't work since you can't request rifleman specialist from a crate. But you could just get the squad leader and a medic to do the jump, then set a rally and have the other 4 people spawn in, one with a rope.
Lemon
Posts: 136
Joined: 2009-05-23 20:43

Re: Commando Sky diving.

Post by Lemon »

And I'd love to be the insurgent who sees this and watches the crate land on another roof. Then it's AK time!
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Commando Sky diving.

Post by snooggums »

badmojo420 wrote:Landing on a building won't work since you can't request rifleman specialist from a crate. But you could just get the squad leader and a medic to do the jump, then set a rally and have the other 4 people spawn in, one with a rope.
If .9 follows the beta test for rallies the odds of finding a good spot for that rally after parachuting in will be low since only one enemy within about 100m will keep the rally from being placed. Rooftop might help but they will expect you to be there after seeing the chutes.
Tahanatos
Posts: 272
Joined: 2009-01-21 06:18

Re: Commando Sky diving.

Post by Tahanatos »

U have seen to many movies. Parachuters dont just hop out of a plane in bright daylight and there arent any night maps, which is unrealistic since it is kind of stupid starting an assault by day.
=XE=Grimm
Posts: 60
Joined: 2007-10-02 15:07

Re: Commando Sky diving.

Post by =XE=Grimm »

Limited special forces kit with a one-time-use parachute for this sort of insertion would solve the crate problem. That is, if it can be done.

But I fear this kit approach would loose it's purpose since a lot of people would probably use it the same way they do in BF2. Although, a thought of a spec ops squad does sound attractive, but their role in the game should be strict and narrow to avoid overusing the kit for general purposes.
"Death from a far..."
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Commando Sky diving.

Post by mangeface »

=XE=Grimm wrote:Limited special forces kit with a one-time-use parachute for this sort of insertion would solve the crate problem. That is, if it can be done.

But I fear this kit approach would loose it's purpose since a lot of people would probably use it the same way they do in BF2. Although, a thought of a spec ops squad does sound attractive, but their role in the game should be strict and narrow to avoid overusing the kit for general purposes.
I could see spec ops kits, but it would have to be limited to about 4 persons. Probably a SL, Medic, Marksman (to help w/ long range spotting), and either a rifleman specialists equivelant or a LMG. The only purpose of this squad would be to acquisition and lase targets for the commander. But there's still a lot to a real special forces team that couldn't be replicated in the game, because a SF squad would dominate if it was properly replicated in the game (i.e. they have Javelins, lbs of C4, all of them usually have all of the equipment that is issued to the rifleman specialist, all will be using silencers (yes, even SAWs have silencers), most will have M203s). Sounds nice, but I doubt anyone would use the kits the intended way, and I know this is most likely hardcoded, but the commander would have to have control on who gets issued the kits.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Commando Sky diving.

Post by Truism »

Shaihuluid wrote:overdramaic waste.
QFT

Stop being tards. Someone was trying to organise it on TG the other night. Irritated me a lot.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Commando Sky diving.

Post by Hunt3r »

Guys, the paratroopers of the Third Reich jumped with only a pistol and their weapons were dropped as crates.

You can see where that got them because we all knew who won the war.
Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: Commando Sky diving.

Post by Startrekern »

Hunt3r wrote:we all knew who won the war.
It could've gone either way.
myles
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Joined: 2008-11-09 14:34

Re: Commando Sky diving.

Post by myles »

rushn wrote:then it will be unfair for the other teamwho will be unable to shoot down the chopper
How is it unfair how would the other team not be able to shoot helicopter
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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Commando Sky diving.

Post by Brummy »

Seems like a lame tactic imo
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