Artnez wrote:Fungwu, Google: I'm confused, why is this a big deal?
There are certain weapons that you hide from. One of those are light machine guns. A rifleman should be no match for an LMG.
You say that the LMG doesn't have to wait as long for the accuracy to stabilize because they have so many bullets -- drp drp hrp -- the whole advantage of LMGs in real life is that exact mechanic. They can put a lot of bullets down range, not worrying too much about accuracy.
An entrenched rifleman will easily take down an LMG that's on the move, unless the range is medium-long. In those cases, you need fire superiority.
Artnez wrote:If 4 riflemen are 2 feet away from each other, of course not. If the riflemen are maintaining a 10+ meter spread, they will defeat the LMG -- either by fire superiority or flanking maneuvers.
Please don't ask gameplay to substitute your (or your squads) lack of tactical ability.
Herp derp derp. We are well aware of the tactical considerations for fighting against LMGs. A fair proportion of this forum has military experience. Spacing is not the problem with a SAW ripping up 4 riflemen in cover, the fact that rifles cannot generate accurate fire is.
No one has an issue with how the SAW is modeled, besides the jack-in the box thing which is hardcoded.
What everyone has an issue with is the musket-like rifles that PR players kick around with. Children fire more accurately than these things do. Pistols in real life are nearly as accurate as these rifles. The deviation code only feels intuitive and right for about 50 meters between 25-75, any shorter and you're in the hell-hole that is PR CQB, any further and your musket can't be relied upon to consistantly hit.