Squadleaders: Rethink your own position please

General discussion of the Project Reality: BF2 modification.
Ghost_1ll1
Posts: 45
Joined: 2009-09-13 01:39

Re: Squadleaders: Rethink your own position please

Post by Ghost_1ll1 »

mushroom, maybe you dont get it, I dont care that much that someone doesnt know how to follow orders i dont take it seriously i play for fun and you should too. And yes sometimes i do kick all the new guys but i like to give them a chance first.

just because you've had a million and one bad SL's, which i believe does happen doesnt mean that im the guy you are looking for, threads like this are as pointless as inept SM/armor/pilot or inept 'insert player type here' threads.
the perpetrators of said behavior rarely involve themselves in forums of any kind.

by responding to this thread any SL will become a target so consider this a warning.

this is just a flame rant thread now.
Last edited by Ghost_1ll1 on 2010-01-27 00:06, edited 3 times in total.
DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: Squadleaders: Rethink your own position please

Post by DaKillerFox »

Ghost_1ll1 wrote:mushroom, maybe you dont get it, I dont care that much that someone doesnt know how to follow orders i dont take it seriously i play for fun and you should too. And yes sometimes i do kick all the new guys but i like to give them a chance first.

just because you've had a million and one bad SL's, which i believe does happen doesnt mean that im the guy you are looking for, thread like this are as pointless as inept SM/armor/pilot or inept 'insert player type here' threads.

by responding to this thread any SL will become a target so consider this a warning.

this is just a flame rant thread now.
Hey, I don't think you should be taking this as a direct attack on you. I've had some very good SL's and some very bad ones. One thing that needs to be considered is that, finding someone to even be a SL is very hard to do and finding great SL's is even more of a challenge. Honestly, many players sit there at the beginning of the round waiting for someone to start up a squad because they don't want to be a SL. In fact, I've seen SL musical chairs where people pop in and out of the squad because they don't want to be a SL. So believe me when I say with sincerity that I appreciate when players like you Ghost_1 are willing to lead a squad. Don't get the wrong impression here.

However, in that same vain, all of us as players can definitely learn to improve our game play. While I've never been in a squad with you personally, I'm sure if you took an objective look at how you play, you could come up with a few weaknesses or areas where you could improve. If not, well then I bow down to you as a super elite of the PR mod. But honestly, SL's shouldn't get defensive here, this is just a thread about suggestions. The thing everyone is forgetting is that the ultimate goal is to work better as a team. If you say that you need SM's who are more competent, well we players that don't lead should all work harder to be better players and better teammates. But in parallel, if some players suggest that SL's should communicate more or take an extra sec to mark a position or whatever, well, you don't have to do it, but you could entertain the idea of it. If it ultimately makes us all better players and in the end we can achieve a higher level of teamwork, then why not?
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: Squadleaders: Rethink your own position please

Post by General_J0k3r »

i totally agree with the OP. there is one problem though:

with pub squads what usually happens is: SL gives the command to move to a position. if there's a pointman picked out, he will probably move in that direction. the rest of the squad will stare at the SL and wait for him to move. if there's no pointman, nobody moves until the SL takes point.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Squadleaders: Rethink your own position please

Post by Herbiie »

General_J0k3r wrote:i totally agree with the OP. there is one problem though:

with pub squads what usually happens is: SL gives the command to move to a position. if there's a pointman picked out, he will probably move in that direction. the rest of the squad will stare at the SL and wait for him to move. if there's no pointman, nobody moves until the SL takes point.
Simple method to stop this: "Guys, follow the point man for christs sake!"

*edit*

Ghost: It doesn't matter how you play it now, you're going to have to learn not to lead from the front and be in danger all the time, the SL and the medic are alot more important, if the medic can't get to you (and that can happen even if you are in cover, TRUST me) then your squad is in a pickle, seeing as you're going to have to respawn at a firebase. Also then you'll have to put some trust in your Squad, seeing as you can't order them about when you're dead (You don't know what's going on they do, if they aren't idiots they will know what to do)
Last edited by Herbiie on 2010-01-28 14:47, edited 1 time in total.
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Squadleaders: Rethink your own position please

Post by Jedimushroom »

Ghost_1ll1 wrote:mushroom, maybe you dont get it, I dont care that much that someone doesnt know how to follow orders i dont take it seriously i play for fun and you should too. And yes sometimes i do kick all the new guys but i like to give them a chance first.

just because you've had a million and one bad SL's, which i believe does happen doesnt mean that im the guy you are looking for, threads like this are as pointless as inept SM/armor/pilot or inept 'insert player type here' threads.
the perpetrators of said behavior rarely involve themselves in forums of any kind.

by responding to this thread any SL will become a target so consider this a warning.

this is just a flame rant thread now.
I honestly had no intention whatsoever of attacking you, I was merely challenging this pervading mindset I see of the 'Dictator Squad leader', always blaming his squad for failings which he should be able to account for. It's not that I have had bad SLs in the past, it's that I usually go SL and the leaders of other squads seem to commonly follow this viewpoint.

My opinion is that having fun is always more important than winning, some people can only have fun if they win and therefore they focus on that, often to the detriment of their squad.

I really have no idea why you see my post as an attack on you, I don't think I even noticed your posts particularly, I was mainly responding to people like Gaz, although I never meant anything personal.
Image

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
Tinfoilhat
Posts: 84
Joined: 2008-11-23 22:06

Re: Squadleaders: Rethink your own position please

Post by Tinfoilhat »

Herbiie wrote:Simple method to stop this: "Guys, follow the point man for christs sake!"
This works. :grin:

After a couple of comments like that Ive found most people get the message. :idea:


Although the voices arent real........ :? ??:
They have some pretty cool idea's! 8)
=XE=Grimm
Posts: 60
Joined: 2007-10-02 15:07

Re: Squadleaders: Rethink your own position please

Post by =XE=Grimm »

Just finished playing and once again I've experienced two different types of squad leaders. A guy named BostonBullDog or something like that was a complete puppet master control freak type. I lasted all of five minutes in that squad when it simply became intolerable. Lack of coordination with the squad, lack of insight on a general plan, lack of open mind in terms of taking advices, lack of every single aspect that makes a good squad leader actually good. Not to mention the fun factor which was on my all time low.

On the other hand, the squad I switched to had one hell of a cast. Lead by a guy named Wolfgang (can't remember the tags) we were on top of our game in all three maps we played. He did everything I respect in squad leaders. Said what's his general plan before he made a move leaving enough time for the squad members to get their bearing and do what he needed us to do. He allowed input to be brought up and if it was good (most of the time it was) he adopted it in his own playing/squad leading style and ran with it. Not to mention we had time to crack jokes and actually enjoy playing.

Final thoughts. Open minded but solid structured squad leaders are the kind that wins the game. Sometimes you simply wound up outplayed but in the end, it's a game. And under Wolfgang and his type of squad leaders, it's effective and fun at the same time.
"Death from a far..."
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Squadleaders: Rethink your own position please

Post by Jedimushroom »

=XE=Grimm wrote:Final thoughts. Open minded but solid structured squad leaders are the kind that wins the game. Sometimes you simply wound up outplayed but in the end, it's a game. And under Wolfgang and his type of squad leaders, it's effective and fun at the same time.
Exactly what I think, that's what I try to do when leading a squad anyway.
Image

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
chris_stoiva_ganjais
Posts: 29
Joined: 2010-01-29 14:21

Re: Squadleaders: Rethink your own position please

Post by chris_stoiva_ganjais »

I am one of the few who chooses to be medic. I like it. It gives me a tactical overview, and im the one too keep the squad going. And for complaints about the guns, forget it. Unless you are in a desert, iron sight is the best choice for most kits and on most maps. I dont understand whats the problem. If everyone was in hiding with scopes, there wouldnt be much of a fight would it ? Nor would anyone have a chance when you needed it. If you are caught under fire from range, duck ! If you are doomed in close quarter, forget it, you are done. My role as a medic is to sit tight, keep the team close together, check out where the team is bleeding and get my gun over there. I have played 32 player map as a medic with the most kill of both teams. Dont forget you are the agressive one rushing out not too heal your friend, thats number too, but too take out the enemy fombeling around looking for someone too shot.

So. For a SL, first thing to do is to keep the team gathered. And i dont mean within 200 meters, get tight! Its your total firepower that matters, and the medic isnt any good running his ars around the map looking for casualities. All good matches ive had have been with tight squads, good cover and a team who understand to look to the flanks. Oldest trick in the book, check your flanks, and get rid of a squad of "soft snipers". In real world id suppose there would be in a squad one or two scoped guns. The rest goes with the iron sight. Situational awareness in a scope, forget it. You wont even see the tracers coming your way...and keep in mind, your real job isnt to kill, its to supress fire, because while you are aiming on that one FO you see, 4 more are coming out of the woods..supress fire and they will duck, keep it supressed and your team can move. Medic is the best ;-)
Last edited by chris_stoiva_ganjais on 2010-01-29 14:48, edited 1 time in total.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Squadleaders: Rethink your own position please

Post by HAAN4 »

Guys to my medics are heros, i always are squad leader, and commander. so...

medics are the boss. and I always ensure they good work conditions. to my don't worry.

and yes, I am a Medic to, medic and rifleman. when i am playing PR has squad menber.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Squadleaders: Rethink your own position please

Post by myles »

HAAN4 wrote:Guys to my medics are heros, i always are squad leader, and commander. so...

medics are the boss. and I always ensure they good work conditions. to my don't worry.

and yes, I am a Medic to, medic and rifleman. when i am playing PR has squad menber.
the medics are boss of your squad thats not a good thing
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

Image
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Squadleaders: Rethink your own position please

Post by gazzthompson »

"are the boss" can just mean "are good" not literally the 'boss'
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Squadleaders: Rethink your own position please

Post by Herbiie »

myles wrote:the medics are boss of your squad thats not a good thing
Myle's - it's obvious his English isn't perfect. I think he means it more in the sense Gazz said.
chris_stoiva_ganjais
Posts: 29
Joined: 2010-01-29 14:21

Re: Squadleaders: Rethink your own position please

Post by chris_stoiva_ganjais »

Boss is perhaps a bit misleading, but id make sure my men understood that i aint picking them up if they are stupid and far off. Keep your head low, slip into the terrain and cover the teams six(i would normally do this due to my nonfatal rifle..) and you should be good,at least better than 6 scopes looking the same way.
Phantom2
Posts: 195
Joined: 2009-04-04 01:27

Re: Squadleaders: Rethink your own position please

Post by Phantom2 »

You say everyone hates being medic? I love being medic, since I always seem to mess up everything except being medic and sniper, I just be medic. Medic gives me a sense in value in myself that I myself with one revive is able to turn the tables against the enemy. Yes, with being medic you must make quick decisions to a point you have no idea what you're doing.
Ca6e
Posts: 231
Joined: 2008-12-08 12:40

Re: Squadleaders: Rethink your own position please

Post by Ca6e »

SL role is very difficult if u have partizans like players "Na juriš". They just go far away from SQ and searching for i dont know mybe new weapons, or Perks. And after few second they request a medic 500m away. I always go: what are u doing there looking for Mcdonalds?!? hehe :D

Medic role is very good if u know how to use it. Many times when i played medic role i had a lot of kills i mean a lot of kills and top ten players on server by points, this is becouse i stay in back of sq cover their six, killed 7-10 flanking enemies from behind, left or right, and i also get a lot of points saving teammates, and i mean Teammates not only squadmates, a lot of time i see medic from diffrent SQ runing next to wounded teammate and do nothing.

Anyway i like being SL, or medic or enything else, couse i know what is my role for every position.
Just look at Sniper role, we have a lot of players sitting of top a mountain like Bambi, and killing at the same place till they get killed. Snipers must try to move with other SQ and cover them when they are on the move, changing position a lot is must.
sorry for my English, solute
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: Squadleaders: Rethink your own position please

Post by Skodz »

Problem is, too often, rifleman fails to properly lead the march and it's just easier to lead it ourselves than describe where we want to go all the time (when markers arn't enough).

If your whole squad get themselves killed, it's not your fault (as a medic). When I play a medic, I tend to stay in the back or I try to follow SL and I only fire to defend myself or the squad. Do your best to keep em alive and if they act stupid, it's their fault.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Squadleaders: Rethink your own position please

Post by Herbiie »

Skodz wrote:Problem is, too often, rifleman fails to properly lead the march and it's just easier to lead it ourselves than describe where we want to go all the time (when markers arn't enough).

If your whole squad get themselves killed, it's not your fault (as a medic). When I play a medic, I tend to stay in the back or I try to follow SL and I only fire to defend myself or the squad. Do your best to keep em alive and if they act stupid, it's their fault.
If you lead you are in a more dangerous position, in 0.9 if the SL goes down and can't be revived (and if you're ambushed or contacted in a bad position then this is likely) then your squad has had it - therefore you should start getting used to recognising who has the ability to take point and letting them go first.
DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: Squadleaders: Rethink your own position please

Post by DaKillerFox »

Herbiie wrote:If you lead you are in a more dangerous position, in 0.9 if the SL goes down and can't be revived (and if you're ambushed or contacted in a bad position then this is likely) then your squad has had it - therefore you should start getting used to recognising who has the ability to take point and letting them go first.
I think that there's a lot of energy being poured into trying to change the way SL's play the game and honestly I don't think this is gonna be a problem. They are fixing the problem with the RP change. Currently, when a SL goes down, the rest of the squad just gets mowed down too, and then because of differing spawn times, everyone just ends up spawning the current RP and charging back into where they died without any second thought. This goes on for a long time, before anyone catches on that there needs to be some kind of tactical planning. With the new system, I think if the SL goes down and everyone else goes down, well, guess what, it's either the main base or a nearby FOB, which will give the SL plenty of time to rethink what went wrong and how to do it differently. I don't think it's necessary to badger the SL's and all so much at this point, prior to the release of 0.9, since I think SL's who don't quickly change their tactics are going to soon find their SM's abandoning their squad to join more competent squads.
Post Reply

Return to “PR:BF2 General Discussion”