How to Mod PR Co-op Game Mode (Unsupported)

Information and tutorials related to modding BF2.
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UTSA}leafyCargo
Posts: 3
Joined: 2009-11-15 15:40

Re: How to begin Modding your PR_SP

Post by UTSA}leafyCargo »

Hey guys this looks like a great forum and sounds like a great mod and I do plan on trying tonight ..

I came across this forum looking for a solution to a problem I'm having ..My boys and I want to make a mod that we can play online ..We spent many hours editing and changing stuff in a copy of the bf2 mod that we renamed .Added different planes and all works great so far :) our problem is when we set a server up with the mod we made it will run and the game will run at clients end ....now when we connect it goes through the hole thing and map loads then client side crashes ...saying >this server does not allow unmodified contents please revert back to your old bf2 < not word for word but something like that :) I took a aimaps mod edited and changed it all for a test . It works great why not the bf2 mod that I edited

are we able to edit the bf2 mod and rename it and play online after or is there something stopping us

woundering how people make mods work online is my question cause Im lost now lol I can convert the bf2 mod add planes change everthing about them it work as long as its not online .. and I changed name from Bf2 to test

I can take a online mod that someone else made like AirMaps change it all around set up a server online and it works but not the bf2 one

We want to make our own please help if you can we understand lotts of the moding just dont understand why it wont work online ..I googled and cant seem to find out why they all just say same thing reinstall game lol

Thanks LeafyCargo
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: How to begin Modding your PR_SP

Post by Drunkenup »

UTSA}leafyCargo wrote:Hey guys this looks like a great forum and sounds like a great mod and I do plan on trying tonight ..

I came across this forum looking for a solution to a problem I'm having ..My boys and I want to make a mod that we can play online ..We spent many hours editing and changing stuff in a copy of the bf2 mod that we renamed .Added different planes and all works great so far :) our problem is when we set a server up with the mod we made it will run and the game will run at clients end ....now when we connect it goes through the hole thing and map loads then client side crashes ...saying >this server does not allow unmodified contents please revert back to your old bf2 < not word for word but something like that :) I took a aimaps mod edited and changed it all for a test . It works great why not the bf2 mod that I edited

are we able to edit the bf2 mod and rename it and play online after or is there something stopping us

woundering how people make mods work online is my question cause Im lost now lol I can convert the bf2 mod add planes change everthing about them it work as long as its not online .. and I changed name from Bf2 to test

I can take a online mod that someone else made like AirMaps change it all around set up a server online and it works but not the bf2 one

We want to make our own please help if you can we understand lotts of the moding just dont understand why it wont work online ..I googled and cant seem to find out why they all just say same thing reinstall game lol

Thanks LeafyCargo
I just got your problem yesterday. You CANNOT modify your original BF2 folder and still be able to play online (This includes local servers) because your md5 tool will find that you have modified the content. You will have to restore all of BF2. And then, you'll have to create another mod, use BF2 Editor, and when you load it up, it'll ask what you want to load, press create new mod. I don't know if you have to recode some things.
UTSA}leafyCargo
Posts: 3
Joined: 2009-11-15 15:40

Re: How to begin Modding your PR_SP

Post by UTSA}leafyCargo »

Drunkenup wrote:I just got your problem yesterday. You CANNOT modify your original BF2 folder and still be able to play online (This includes local servers) because your md5 tool will find that you have modified the content. You will have to restore all of BF2. And then, you'll have to create another mod, use BF2 Editor, and when you load it up, it'll ask what you want to load, press create new mod. I don't know if you have to recode some things.
I did not touch my original bf2 I made a copy of it then changed it to testmod did all my tweaks and added all my skins in the copy I made ...then I installed the server side to a dedicated server it runs ....I made a bat file to start my testmod it all runs in single player mod ..I go to online servers I see mine there all in white I can connect up to when map finished loading then I get that error ...All my other mods work OK even my bf2 ..Its just the one I changed names on and edited


As for Bf2Editor lol I have not had to much luck from scratch building one ...I seem to be better at breaking things apart and doing changes to what is already made I can sit and change stuff around in the dam mods to what I like manually even in maps ..But I'm dam lost at that tool ...Guess I need to find some more tuters to watch they seem to all talk more on maps with that tool .

thanks for the post
muffinmonsta
Posts: 35
Joined: 2009-06-10 16:45

Re: How to begin Modding your PR_SP

Post by muffinmonsta »

UTSA}leafyCargo wrote:I did not touch my original bf2 I made a copy of it then changed it to testmod did all my tweaks and added all my skins in the copy I made ...then I installed the server side to a dedicated server it runs ....I made a bat file to start my testmod it all runs in single player mod ..I go to online servers I see mine there all in white I can connect up to when map finished loading then I get that error ...All my other mods work OK even my bf2 ..Its just the one I changed names on and edited


As for Bf2Editor lol I have not had to much luck from scratch building one ...I seem to be better at breaking things apart and doing changes to what is already made I can sit and change stuff around in the dam mods to what I like manually even in maps ..But I'm dam lost at that tool ...Guess I need to find some more tuters to watch they seem to all talk more on maps with that tool .

thanks for the post

You copied your bf2 folder in your mods directory? that wont work because there are still .md5 files in there as drunkenup stated

This may help you quickly st up your mod for you..

http://www.totalgamingnetwork.com/main/ ... p?t=167791
Last edited by muffinmonsta on 2009-11-18 01:37, edited 1 time in total.
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: How to begin Modding your PR_SP

Post by Drunkenup »

muffinmonsta wrote:You copied your bf2 folder in your mods directory? that wont work because there are still .md5 files in there as drunkenup stated

This may help you quickly st up your mod for you..

[BF2] ModBuilder 1.2 Released - Total Gaming Network
This man speaks the truth. Once you get that up and running, you then will add your aircraft as you did before.
Tzuridis
Posts: 29
Joined: 2009-07-08 00:04

Re: How to begin Modding your PR_SP

Post by Tzuridis »

Can anyone tell me how to change vehicle speeds I cant find out how to do it... :neutral:
muffinmonsta
Posts: 35
Joined: 2009-06-10 16:45

Re: How to begin Modding your PR_SP

Post by muffinmonsta »

Tzuridis wrote:Can anyone tell me how to change vehicle speeds I cant find out how to do it... :neutral:

look for this in the vehicles .tweak file

Code: Select all

ObjectTemplate.setTorque 300
ObjectTemplate.setDifferential 6
and make the numbers higher, although i think they need to be in ratio ?
UTSA}leafyCargo
Posts: 3
Joined: 2009-11-15 15:40

Re: How to begin Modding your PR_SP

Post by UTSA}leafyCargo »

Drunkenup wrote:This man speaks the truth. Once you get that up and running, you then will add your aircraft as you did before.
I have been in contact with the guy who made that tool waiting back on a reply cause the download don't work for that link ...

I been playing around with bf2 editor its slowly fitting together :) I think ....So what your saying guys is I have to start from scratch and add each vehicle or weapons to the mod I started with bf2 editor ..I built a chopper with heat seeking missiles so now build another one for other team and do that for all Vehicles,weapons,and everything to do with my new mod in the game ?even down to maps or can I use default maps



Thanks for your post guys I need the help lol

Leafy
bluehawk112
Posts: 65
Joined: 2009-05-01 22:27

Re: How to begin Modding your PR_SP

Post by bluehawk112 »

RAW HOMICIDAL wrote:all you need to do is change the projectile template line.

if you follow my tutorial for modding weapons. it should be the tut talking about modding a sagia 12 shotgun.

after reading, just find the weapon that fires the projectile your wanting the gun to shoot and replace that one line of code.


Hi RAW HOMICIDAL,

is it also possible to change type of ammo for an attack heli, i.e the she_ec635 that has only a minigun but I want to shoot with hydra_70s.
I am asking, because I am not sure if you need the HYDRA barrels on your helicopter for shooting that kind of ammo.
If it's possible, I should also be able to change firing rate in the same helicopter tweak file, right? Please answer me, pleeease, I'd love to change ammotypes for certain helicopters, because their armament seems to be very underpowered :? :
bluehawk112
Posts: 65
Joined: 2009-05-01 22:27

Re: How to begin Modding your PR_SP

Post by bluehawk112 »

bluehawk112;1194528 wrote:Hi RAW HOMICIDAL,

is it also possible to change type of ammo for an attack heli, i.e the she_ec635 that has only a minigun but I want to shoot with hydra_70s.



Furthermore I'd really like to know if it was possible to copy some paragraphs or sections out of a helicopter tweak file which deal f.e. with hydra barrels and ammo and paste them into another helicopter tweak file, that has only miniguns.
By doing that, I hope it could be possible to get additional armament (on top of existing miniguns). In the end, a she_ec635 should be equipped like a ahe_ah6.
Does anyone know, if this could be possible (by simply copy-paste the relevant parts of the helicopter tweak files?)
With this procedure, it might be much more fun to fly the different types of helicopters because they are equipped with more firepower... :? :
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: How to begin Modding your PR_SP

Post by Rudd »

PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: How to begin Modding your PR_SP

Post by PatrickLA_CA »

Anybody knows how to change ammo amount for vehicles guns like heli's rockets or sth?
Ok that's done I found it but how to make the ah1z on bf2 to fire automatically the rockets like in PR, I mean not to have to press the button for every rocket but only once and then to shoot them like rifle 1 by 1 automatically
Last edited by PatrickLA_CA on 2009-12-30 13:52, edited 1 time in total.
osisulator
Posts: 8
Joined: 2010-01-01 21:26

Re: How to begin Modding your PR_SP

Post by osisulator »

How do you port weapons from other mods, for instance the javelin in pr combined arms to pr sp
I tried it but i get a crash to desktop as soon as a level with the javelin loads to around 70 percent
osisulator
Posts: 8
Joined: 2010-01-01 21:26

Re: How to begin Modding your PR_SP

Post by osisulator »

I fixed my problem in my previous post :) but another thing i'm concerned with is that when you change a certain weapon to a different item index the sound doesn't work on that weapon, for example putting the m21 sws in index 4 instead of the original 3 but the sound is gone.
im not sure if this was posted before, but can anyone help please
=ice= siggi
Posts: 91
Joined: 2009-06-25 21:22

Re: How to begin Modding your PR_SP

Post by =ice= siggi »

@Rudd
where did you get that night map???
Image
driver-ch-driver
Posts: 820
Joined: 2008-06-15 17:00

Re: How to begin Modding your PR_SP

Post by driver-ch-driver »

the assets bit wont work for me... :(

I unzipped the server file and changed the game play objects file in notepad, then saved it...what am I doing wrong?

Edit: fixed it, nevermind :D
Last edited by driver-ch-driver on 2010-01-29 19:23, edited 1 time in total.

Image
PR.larsson
Posts: 3
Joined: 2010-01-23 15:30

Re: How to begin Modding your PR_SP

Post by PR.larsson »

I too got some problems with the assets bit. I have read the tutorial over and over again and i'm still getting some errors.

I might say that the thing i'm trying to do is to add the a10 on jabal, and that i am replacing it with a huey.

Anyway, when I try to update the gameplayobjects.con file with the new changes i get this message:
"Could not replace orginal zip file! New zip left as C:\Program files(x86\EA GAMES\Battlefield 2\Mods\pr_sp\levels\jabal\WZ7C1.tmp" I then press ok and then this is coming up: "Winzip has encountered a problem, to view the detail press ok"

"Action: Add (and replace) files Include subfolders: no Save full path: no
Updating GameModes\gpm_coop\64\GamePlayObjects.con
Replacing old Zip file
Warning: replace: could not delete C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_sp\levels\jabal\server.zip
Could not replace original Zip file! New Zip left as C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_sp\levels\jabal\WZ7C1.tmp"
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: How to begin Modding your PR_SP

Post by Alex6714 »

You can edit the file in the zip file and when you save it, it will update, if you say yes, or you can save it outside of it and drag it in and it will overwrite, but that sounds like you have something else using the zip file, like the game open or the editor or something.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
PR.larsson
Posts: 3
Joined: 2010-01-23 15:30

Re: How to begin Modding your PR_SP

Post by PR.larsson »

Thanks for the quick answer alex!

I've solved it now, the problem was as you mentioned that I had the textpad open.
I can't understand why I didn't figured that out when I tried it 15 times and it didn't work.
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: How to begin Modding your PR_SP

Post by Sniper77shot »

How do I change kit names?
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