[Changelog] PR v0.9 Features

Project Reality announcements and development highlights.
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eggbloke
Posts: 23
Joined: 2009-07-23 21:37

Re: [Changelog] PR v0.9 Features

Post by eggbloke »

OM NOM NOM

Added Buttstock melee smash with M4 and TAR21 rifles <---- heh.
'IRC. Basically, it's MS Notepad - but multiplayer.' ~ [R-DEV]Masaq
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: [Changelog] PR v0.9 Features

Post by Sniper77shot »

Finally, thank you.
andy1123
Posts: 33
Joined: 2009-04-07 12:26

Re: [Changelog] PR v0.9 Features

Post by andy1123 »

:O :O :O :O :O :O ....thats the largest changelog i ever saw....well WoW is similar BUT STILL!! F@&KING NOICE!!!!
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: [Changelog] PR v0.9 Features

Post by NyteMyre »

Okay guys....let's start translating :p
Glebaka
Posts: 22
Joined: 2008-02-10 15:50

Re: [Changelog] PR v0.9 Features

Post by Glebaka »

Added LMG, Grenadier, Rifleman AT, and Marksman rifles with new Ironsight variants (All Factions)

SVd and QBU88 will have iron sights? interesting)
JacktheStripper
Posts: 38
Joined: 2008-11-11 08:23

Re: [Changelog] PR v0.9 Features

Post by JacktheStripper »

woohooo
Challenger 2 SWE
Posts: 39
Joined: 2009-02-12 21:03

Re: [Changelog] PR v0.9 Features

Post by Challenger 2 SWE »

No Scope for Russian PKM? THat´s kinda strange.
Will all standard weapons without Buttstock cmash get bayonet?
SVD with Iron SIght sounds quite interesting
If Something in a plan might go wrong you bet that it will go wrong in a most unpleasant way. -Murphy´s Law
Recommends Skyttegrav.se for Swedish players (and others).
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Re: [Changelog] PR v0.9 Features

Post by richyrich55 »

Yo PR I'ma let you finish but...PR v0.9 is the best update of all time. OF ALL TIME!
"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

Kaurava
Posts: 49
Joined: 2010-01-27 18:10

Re: [Changelog] PR v0.9 Features

Post by Kaurava »

No words can express my joy.
All this teasing is bad for my heart.
"Some nerd did the math, and to dodge a bullet like that, those tits would have to break the sound barrier."
rrrrrkkkkk
Posts: 29
Joined: 2008-11-28 04:57

Re: [Changelog] PR v0.9 Features

Post by rrrrrkkkkk »

aleluia

thanx to ALL DEVS
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Re: [Changelog] PR v0.9 Features

Post by richyrich55 »

Fuck, db! I want to buy you a Tim Hortons coffee now. Or a beer.
"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: [Changelog] PR v0.9 Features

Post by psychickactivity »

I have a headache !!, I'll take one aspirin !!
[img]psychickactivity[/img]
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: [Changelog] PR v0.9 Features

Post by mosinmatt »

I have a question. So kits will only respawn when they disappear from the world? OK, so what an Blufor say...picks up an INS RPG kit? Will that RPG kit not respawn then? Same thing, what if an INS (or whatever) picks up say, a Blufor grenadier or sniper kit?


The INS now get a browning hi-power. Which class gets this?

What are the penalties for shooting an unarmed enemy?
bazza_1964
Posts: 251
Joined: 2008-09-12 21:18

Re: [Changelog] PR v0.9 Features

Post by bazza_1964 »

Sniper77shot wrote:Finally, thank you.
What he said....ditto
"Sir, I am unaware of any such activity or operation... nor would I be disposed to discuss such an operation if it did in fact exist, sir." - Captain Willard
alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: [Changelog] PR v0.9 Features

Post by alec89 »

What about Kozelsk?? I dont see in the list.
.....
evya
Posts: 207
Joined: 2008-08-17 11:21

Re: [Changelog] PR v0.9 Features

Post by evya »

:shock: :-o :-P
thats was my face when reading the changelog:>
nater
Posts: 489
Joined: 2009-01-07 19:35

Re: [Changelog] PR v0.9 Features

Post by nater »

Sheesh, took me a half hour to read. (Good thing.)
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: [Changelog] PR v0.9 Features

Post by mosinmatt »

yea. Thank you very much. These changes should make it a bit funner to play.
Desertfox287
Posts: 16
Joined: 2009-09-06 17:36

Re: [Changelog] PR v0.9 Features

Post by Desertfox287 »

I can't wait to use it all
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