maps in v0.9?
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Re: maps in .9?
How has Karbala dodged this hit-list...?
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Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: maps in .9?
whaai whaiii keep Jabal al Fail and remove mestia/OGT, whaaaai mengs!?! QQ
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XxxGrANdmA
- Posts: 187
- Joined: 2009-08-17 05:30
Re: maps in .9?
I bet you guys will forget those maps even existed by the time you get to try out the new ones.
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: maps in .9?
Maps being removed for v0.9:
* 7 Gates
* Al Kufrah Oilfields
* Assault on Mestia no way ! i can't believe it ! best forestmap after foolsroad
* Bi Ming
* Ejod Desert was a lot of fun defendig gas station D:
* Operation Ghost Train will miss the great jungle fights 0.o
* Road to Kyongan Ni
* Sunset City
* Tad Sae
* 7 Gates
* Al Kufrah Oilfields
* Assault on Mestia no way ! i can't believe it ! best forestmap after foolsroad
* Bi Ming
* Ejod Desert was a lot of fun defendig gas station D:
* Operation Ghost Train will miss the great jungle fights 0.o
* Road to Kyongan Ni
* Sunset City
* Tad Sae
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Jedimushroom
- Posts: 1130
- Joined: 2006-07-18 19:03
Re: maps in .9?
It was updated a bit to make it more playable, and I think they are doing more to it in 0.9. But mainly it's just because it's not a 1X1km map.Heskey wrote:How has Karbala dodged this hit-list...?

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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Rico
- Retired PR Developer
- Posts: 1345
- Joined: 2004-08-06 16:28
Re: maps in .9?
Ghost Train, we salute you.
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Re: maps in .9?
Tbh I got sick of Ghost Train a long time ago, and despite not very many places to land, the final nail in the coffin was removing the transport choppers.Rico wrote:Ghost Train, we salute you.
Just made it a Steve Irwin simulator lol.
Ghost Train, your time has come.

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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: maps in .9?
It would be nice to have one retro maps server in the list, but who knows if that'd attract enough players once 0.9 is out.
If that could be done would all the 0.9 goodies be in there (SL radio, deployable TOW, JDAM etc) could it be run on a 0.9 server with 0.9 players or would it have to be a separate 0.87 installation?
If that could be done would all the 0.9 goodies be in there (SL radio, deployable TOW, JDAM etc) could it be run on a 0.9 server with 0.9 players or would it have to be a separate 0.87 installation?
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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
Re: maps in .9?
Man replacing good maps with new ones isnt going to actually "improve" (face it...odds are that youre gonna get the Tad Sae syndrome...will be played like 2 weeks max then suddenly its off from 90% of rotations)
As for the retro pack. How is that going to solve the issue of removing already proved maps? We've seen how the first pack went (basically im a bit pessimistic that this map pack is going to live long).
As for the retro pack. How is that going to solve the issue of removing already proved maps? We've seen how the first pack went (basically im a bit pessimistic that this map pack is going to live long).
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RedWater
- Posts: 361
- Joined: 2008-12-03 15:59
Re: maps in .9?
Most of this maps can go die a horrible death.
But MESTIA?!
Was always and will always be one of the best maps made for this mod.
And IMO the Addition of Russians made it even more awesome ( AKM FTW ).
I salute you Mestia, you will never be forgotten.
But MESTIA?!
Was always and will always be one of the best maps made for this mod.
And IMO the Addition of Russians made it even more awesome ( AKM FTW ).
I salute you Mestia, you will never be forgotten.
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ghettostankk
- Posts: 127
- Joined: 2008-01-09 05:43
Re: maps in .9?
I hope so. Mestia had been butchered beyond repair last change it was time for it to go. It used to be so much more fun. Ghost Train and Tad... so sorry to see them go too. Bi Ming, wow that was my favorite.XxxGrANdmA wrote:I bet you guys will forget those maps even existed by the time you get to try out the new ones.
If you are assuming anything beware.... Do you remember when everyone saw the pics of Qinling? Even I was like, "AWESOME!!! Another wooded map!!! YAY!!!!!!!!!"
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Dorkweed
- Posts: 109
- Joined: 2009-01-14 21:32
Re: maps in .9?
RIP 7 Gates, you were my second favorite! 
"Commanding a team is like pissing yourself in black pants... It's a warm feeling but nobody notices."
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In-game: 3rdAD
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In-game: 3rdAD
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: maps in .9?
All these maps and many more will return in the not too distant future as part of a secondary map pack, but their GPO's will be altered...* 7 Gates
* Al Kufrah Oilfields
* Assault on Mestia
* Bi Ming
* Ejod Desert
* Operation Ghost Train
* Road to Kyongan Ni
* Sunset City
* Tad Sae
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: maps in v0.9?
Why have they removed Jungle Maps?
They were the best.... they were the only maps where you can do an effective close-range ambush...
Mestia was my Favourite map - and the most realistic in terms of Infantry combat, lols.
They were the best.... they were the only maps where you can do an effective close-range ambush...
Mestia was my Favourite map - and the most realistic in terms of Infantry combat, lols.
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ghoststorm11
- Posts: 102
- Joined: 2009-02-01 02:57
Re: maps in v0.9?
Well at least they still have kashan and qinling... THE two best maps
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Re: maps in v0.9?
You're kidding, reight?ghoststorm11 wrote:Well at least they still have kashan and qinling... THE two best maps
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ghoststorm11
- Posts: 102
- Joined: 2009-02-01 02:57
Re: maps in v0.9?
Nothing is better in PR that roaming around in a tank squad, dominating the land before you. I love these huge wide open maps. I get enough INF on other shooters, give me armor + squad + strategy = greatness (ie Kashan and qinling)
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: maps in v0.9?
Jabal is still there, then I'm glad
But don't worry, they'll be back in a mappack some day.
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Jedimushroom
- Posts: 1130
- Joined: 2006-07-18 19:03
Re: maps in v0.9?
Interesting how at least two of the maps that were removed (I'm thinking Mestia and Ejod) were largely ruined by excessive cap radius flags clogging up the whole map, and yet this same design appears to be becoming more widespread despite its obvious flaws.

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'



