v0.9 Chinook question

General discussion of the Project Reality: BF2 modification.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: 0.9 Chinook question

Post by ma21212 »

yeah but you need the back ramp to do that. so does the chinook have a ramp in the back? like the on that the merlin had in the .5 trailer?
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Herbiie
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Joined: 2009-08-24 11:21

Re: 0.9 Chinook question

Post by Herbiie »

Seeing as teams in PR have about as much support as say, a battle group of several Hundred men I think that being able to hold 1/4 of a battle group is fine :P

Tbh I think they should just re-name Squads Platoons or Companies and everything will be good.
Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: 0.9 Chinook question

Post by Blakeman »

ma21212 wrote:yeah but you need the back ramp to do that. so does the chinook have a ramp in the back? like the on that the merlin had in the .5 trailer?
Looks like it does have a 'ramp' but it also doesn't seem to close from the video in the trailer. It is open in all the flying scenes and I haven't seen any images of it closed in PR.
ghoststorm11
Posts: 102
Joined: 2009-02-01 02:57

Re: v0.9 Chinook question

Post by ghoststorm11 »

Here is some speculation. How many slots in a vehicle/helicopter/jet aircraft do you think the devs will make for PR2? I say 10-12 max. I wouldn't go higher unless they include Naval scenarios where you need 12-16 people to man a ship.... I doubt that'll happen, what do you guys think?
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: v0.9 Chinook question

Post by Feriluce »

Personally I'm hoping they make PR2 support at least 128 ppl pr. server, and with that amount of ppl, it would probably be a good idea if there were some select vehicles that were able to transport large amounts of players. Maybe 20+.
Rangu
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Re: 0.9 Chinook question

Post by Rangu »

Blakeman wrote:Looks like it does have a 'ramp' but it also doesn't seem to close from the video in the trailer. It is open in all the flying scenes and I haven't seen any images of it closed in PR.
IIRC It should have an automatic door animation; when at low speed the door's fully open, and a high/fly speed it closes half-way. Like the landing gear on the jets.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Lan
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Re: v0.9 Chinook question

Post by Lan »

Man can you imagine the warfare on the scale of that many men?
Gore
Retired PR Developer
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Re: v0.9 Chinook question

Post by Gore »

Wait until we have <128 players, then we can talk :)
General_J0k3r
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Re: v0.9 Chinook question

Post by General_J0k3r »

ghoststorm11 wrote:Here is some speculation. How many slots in a vehicle/helicopter/jet aircraft do you think the devs will make for PR2? I say 10-12 max. I wouldn't go higher unless they include Naval scenarios where you need 12-16 people to man a ship.... I doubt that'll happen, what do you guys think?
why would you want to impose a limit in the first place? just saying...
Herbiie
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Re: v0.9 Chinook question

Post by Herbiie »

GoreZiad wrote:Wait until we have <128 players, then we can talk :)
We have <128 players :P

64<128 :D

You mean >128 ;)
ghoststorm11
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Re: v0.9 Chinook question

Post by ghoststorm11 »

General_J0k3r wrote:why would you want to impose a limit in the first place? just saying...
Ok, here is why you have a limit. Imagine 15 people on a transport plane (C-130). They are airborne units so they get parachutes (speculation, i know only pilots have parachutes). Okay so your getting ready to drop your load over a safe zone when a newb pilot wrecks the transport and 16 players die. That's a lot of tickets wasted, and people are mad at the pilot for wrecking the biggest and most efficient transport.

who knows, maybe the devs will employ a "training, then rank system" to be able to use certain vehicles. Like, you must log so many successful flight hours (minutes) or takeoff and landings before you can operate a vehicle that can carry half a team (or greater) to battle.

Another example is like with a Tank crew/squad.

Each individual player must spend "X" amount of minutes gunning the tank, driving the tank before that person can go online and ride in the tank. Of course, this "training" period wouldn't have to be very long. Maybe an hour or two just to get used to the controls. When it comes to air assets and air transport, I would want the pilots to be moderately to very experienced.
shrivaldo
Posts: 44
Joined: 2008-09-02 18:39

Re: 0.9 Chinook question

Post by shrivaldo »

cfschris wrote:Unless you go really.......really......slowly :-P


This news makes me sad. I thought the devs had found a way around the hardcoded 8 when I saw the troops riding on top of the APCs :(
Apreciate it anyway, you can't have it all,
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: v0.9 Chinook question

Post by General_J0k3r »

ghoststorm11 wrote:Ok, here is why you have a limit. [shortened because not important]
...
When it comes to air assets and air transport, I would want the pilots to be moderately to very experienced.
i meant why one would introduce such a hard coded limit to an engine. you can still have vehicles have a specific amount of seats as low as you want. but bf2 has a hardcoded cap in the engine which strikes me as weird.

does anyone have an explanation as to why this was done? i really can't wrap my head around it. ok, 8 can be coded by 3 bits, but it's not that bf2 was developed when pc's hat 512KB RAM?!?
lucidrians
Posts: 802
Joined: 2009-05-04 17:59

Re: v0.9 Chinook question

Post by lucidrians »

ghoststorm11 wrote:Ok, here is why you have a limit. Imagine 15 people on a transport plane (C-130). They are airborne units so they get parachutes (speculation, i know only pilots have parachutes). Okay so your getting ready to drop your load over a safe zone when a newb pilot wrecks the transport and 16 players die. That's a lot of tickets wasted, and people are mad at the pilot for wrecking the biggest and most efficient transport.

who knows, maybe the devs will employ a "training, then rank system" to be able to use certain vehicles. Like, you must log so many successful flight hours (minutes) or takeoff and landings before you can operate a vehicle that can carry half a team (or greater) to battle.

Another example is like with a Tank crew/squad.

Each individual player must spend "X" amount of minutes gunning the tank, driving the tank before that person can go online and ride in the tank. Of course, this "training" period wouldn't have to be very long. Maybe an hour or two just to get used to the controls. When it comes to air assets and air transport, I would want the pilots to be moderately to very experienced.
:shock:
Drav
Retired PR Developer
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Re: v0.9 Chinook question

Post by Drav »

Joker, most of the 'hardcoded' reasons are solely because thats the biggest number they programmed into the engine when they wrote it, and they simply didnt think anyone would need any more. Then they wrap it up all up so people cant mess with it, but keep a few bits exposed that they think modders will want to play with. Unfortunately if that parameter isnt accessible by scripts, theres sod all you can do about it without altering the engine to expose that bit.

So its nothing to do with efficiency or graphics/ram etc. If DICE wanted to add more seats I'd guess they would be able to very easily, but I imagine it wasnt even thought about at bf2 creation time and I suspect 8 was decided upon as thats all they thought would be required for their game.

128 players hardcoded is a different question tho. To make that work flawlessly would be a bit of work even for DICE I suspect.
Last edited by Drav on 2010-02-02 19:24, edited 1 time in total.
chuckMFd
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Re: 0.9 Chinook question

Post by chuckMFd »

PatrickLA_CA wrote:You can actually transport more than 8 people in BF2, just like FH2's glider you can make it enterable with a ramp or sth and then you just enter there close the ramp like the door on FH2's glider or dont even close it just hop inside without actually being in the vehicle....,...............
So how many more could fit without getting killed by the collision mesh?
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myles
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Re: v0.9 Chinook question

Post by myles »

maybe the devs will have a trick up their sleves. (I Fu*Kin hope)
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Skodz
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Re: v0.9 Chinook question

Post by Skodz »

Who said we need to sit in flying helicopters ?
http://www.youtube.com/watch?v=OPBq_pyV0yo

:)

Seriously, what good would it make to carry let say 20 people in a single vehicle in PR ? That's aproximately 2/3 of the entire team, that would hurt a lot if it get destroyed... Maybe if we could have more than 32 players/team it would be interesting.
Last edited by Skodz on 2010-02-02 19:55, edited 1 time in total.
Celestial1
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Joined: 2007-08-07 19:14

Re: v0.9 Chinook question

Post by Celestial1 »

chuckMFd wrote:So how many more could fit without getting killed by the collision mesh?
It doesn't matter how many people are in it, collision mesh will kill the occupant due to them 'impacting' with the floor of the helicopter at high speeds.
Skodz wrote:Seriously, what good would it make to carry let say 20 people in a single vehicle in PR ? That's aproximately 1/3 of the entire team, that would hurt a lot if it get destroyed... Maybe if we could have more than 32 players/team it would be interesting.
20/32 is 2/3, not 1/3. Just sayin'.
RaSgO
Posts: 55
Joined: 2010-01-29 18:32

Re: v0.9 Chinook question

Post by RaSgO »

Well... We could start bugging DICE with the whole PR community. :D That'd be fun... for us... and not for them :)
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