v0.9 Chinook question

General discussion of the Project Reality: BF2 modification.
ghoststorm11
Posts: 102
Joined: 2009-02-01 02:57

Re: v0.9 Chinook question

Post by ghoststorm11 »

HardCandy wrote: :shock:
I didnt even think about that when I wrote it. Mind in the gutter... lol

BTW, im referring to the "drop your load over a safe zone" comment I made in an earlier post.
Acelondoner
Posts: 92
Joined: 2009-08-31 07:36

Re: v0.9 Chinook question

Post by Acelondoner »

RaSgO wrote:Well... We could start bugging DICE with the whole PR community. :D That'd be fun... for us... and not for them :)
It would be a great idea if it would work :lol: However, I don't think anything would happen from it unfortunately :(
Shooter90
Posts: 66
Joined: 2010-01-18 01:40

Re: v0.9 Chinook question

Post by Shooter90 »

Skodz wrote:Who said we need to sit in flying helicopters ?
http://www.youtube.com/watch?v=OPBq_pyV0yo
That would work, however I think with the back opened the person might fly out and die if the pilot is moving fast and if they didn't have a parachute.
Acelondoner
Posts: 92
Joined: 2009-08-31 07:36

Re: v0.9 Chinook question

Post by Acelondoner »

Shooter90 wrote:That would work, however I think with the back opened the person might fly out and die if the pilot is moving fast and if they didn't have a parachute.
....splat! :lol:
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: v0.9 Chinook question

Post by killonsight95 »

they might get a lil bit annoyed at us....... and thta might not be a good idea
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USMC_Cook
Posts: 89
Joined: 2008-01-04 20:43

Re: v0.9 Chinook question

Post by USMC_Cook »

I know I'm a little off topic here, but some of the wealthier PR players need to hire a lobbyist to work EA/DICE in order to get some favors for the PR team. Hell, it works in Washington. Get some lobbyist to take the DICE team sport fishing in Mexico on a mega-yacht full of beautiful women, and before you know it, you've got all the seats you want in that Chinook and 128 players per server to fill them.

Now all we need is a pile of money!
WelshManDan
Posts: 4381
Joined: 2009-06-30 20:19

Re: v0.9 Chinook question

Post by WelshManDan »

if we all put £6.20/$10/€7.10 im sure it would amount to a lot...
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: 0.9 Chinook question

Post by PatrickLA_CA »

ma21212 wrote:yeah but you need the back ramp to do that. so does the chinook have a ramp in the back? like the on that the merlin had in the .5 trailer?
It does in reality and we all now it can be made, maybe a bit more lag but reality first!
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: 0.9 Chinook question

Post by rampo »

PatrickLA_CA wrote:It does in reality and we all now it can be made, maybe a bit more lag but reality first!
It was removed off the merlin for a reason ;)
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: 0.9 Chinook question

Post by Jigsaw »

PatrickLA_CA wrote:It does in reality and we all now it can be made, maybe a bit more lag but reality first!
Its not about a little bit more lag, its a lot more lag. There is a very good reason why that feature was removed unfortunately.

In addition PR is about realistic gameplay, not ultimate equipment realism.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: 0.9 Chinook question

Post by Celestial1 »

rampo93(FIN) wrote:It was removed off the merlin for a reason ;)
Because there can only be 1 dynamic ramp mechanism per game, so they took it off the merlin to put on the chinook.
chuckMFd
Posts: 130
Joined: 2007-11-24 18:17

Re: v0.9 Chinook question

Post by chuckMFd »

I was just thinking and not sure if this is possible but what if you removed the collision mesh from the ramp or the inside? Would that make it so that people standing would slide to the back without dieing or would they just slide through?
[CENTER]
PR KICKS ***
[/CENTER]
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: v0.9 Chinook question

Post by Jigsaw »

They would slide through, and the ramp having a col mesh is not the only thing that would cause you to die.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: v0.9 Chinook question

Post by Lan »

I'll bump to this to ask a question since i havent heard it mentioned and nobody ingame seemed to know, can the chinook back door be close and opened or does it just stay as it is?
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: v0.9 Chinook question

Post by ankyle62 »

i wish they would move the view down about an inch so you could see through the foot windows. it's hard to land that thing guessing where the ground is.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: v0.9 Chinook question

Post by [uBp]Irish »

Didnt read through all 6 pages, but anyone else notice the Chinook has like no brakes when it lands? I was playing around with it on Archer today and felt like I kept sliding forward about 20ft everytime i landed, and it was super easy to go in reverse.
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ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: v0.9 Chinook question

Post by ankyle62 »

just come straight down, it's going to roll forward if you land with forward momentum
Brotigan
Posts: 8
Joined: 2009-06-21 06:58

Re: v0.9 Chinook question

Post by Brotigan »

i wish they would move the view down about an inch so you could see through the foot windows. it's hard to land that thing guessing where the ground is.
My thoughts exactly.

And one more thing: chinook pilot can trap his passengers inside just by dropping a crate and people won't be able to get out since the only exit is blocked :wink:
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: v0.9 Chinook question

Post by Rhino »

Brotigan wrote:And one more thing: chinook pilot can trap his passengers inside just by dropping a crate and people won't be able to get out since the only exit is blocked :wink:
noted.


.
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Brotigan
Posts: 8
Joined: 2009-06-21 06:58

Re: v0.9 Chinook question

Post by Brotigan »

[R-DEV]Rhino wrote:noted.
uhm... actually, forget about it. I tested it again and looks like the only ones who can't leave chinook with blocked ramp are pilot and co-pilot (F1-F2 seats). The rest of the passengers just spawn 8-10m in front of the heli (screenshot).
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