maps in v0.9?

General discussion of the Project Reality: BF2 modification.
NoxNoctum
Posts: 133
Joined: 2009-04-10 05:49

Re: maps in v0.9?

Post by NoxNoctum »

The removal of Tad Sae and OGT really blows, those maps were very unique and fun.

I woulda rather they had removed Muttrah.
Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: maps in v0.9?

Post by Blakeman »

Mestia was never as much fun once they redid how the cap flags were, when they were small and localized it made for some intense CQB in a non urban setting. It seemed to me be an integral part of the militia maps.

EJOD was fun..... only in skirmish mode. We would often prime our server with the skirmish mode and folks liked it a lot.
burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: maps in v0.9?

Post by burghUK »

ill miss 7 gates...awsome sniper map.
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: maps in v0.9?

Post by NyteMyre »

NoxNoctum wrote: I woulda rather they had removed Muttrah.

Image
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: maps in .9?

Post by Snazz »

Herbiie wrote:they were the ONLY (and I mean ONLY) maps in Pr that actually got my heart thumping with some fast paced action
What about all the skirmish maps?
NyteMyre wrote:Image
NoxNoctum
Posts: 133
Joined: 2009-04-10 05:49

Re: maps in v0.9?

Post by NoxNoctum »

NyteMyre wrote:Image
Sorry, but it's an overrated POS :p

Never understood the attraction of running down giant empty streets and occasionally clambering up on a roof top to shoot at someone on another roof top a kilometer away.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: maps in v0.9?

Post by Snazz »

NoxNoctum wrote:Sorry, but it's an overrated POS :p
Overated - Probably considering how excessively it's played.

POS - Bit harsh, we're just kidding around because we're tired of it being played so much.
darklord63
Posts: 389
Joined: 2008-12-07 20:18

Re: maps in v0.9?

Post by darklord63 »

You removed all the worst maps :D can't wait!!!
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: maps in v0.9?

Post by SGT.JOKER »

Im gonna miss the jungle maps...
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
Image
Image
lagopus
Posts: 73
Joined: 2009-11-03 20:54

Re: maps in v0.9?

Post by lagopus »

OMG! These changes have ruined the mod, even though I havent played it yet!
:roll:

Personally, I will miss Mestia, it could have been tweaked a little bit, moved mainbases, adjusted cap radius etc.. But it was a map you often saw when browsing the server list. And if teams where somewhat even, it could last over 1,5 hours.

The other maps on the list I wont miss, (except the loading music Bi Ming had about 2 years ago, it was awesome:lol :) , 4 of the 9 maps where cut in half by a river, making the fights predictable and boring . In the end I hope that most maps, specially AAS, in PR will be 4km maps with infantry in coordination with air and ground vehicles. This is my opinion, and others will disagree with that from what I've read in this thread.
Sex_Cactus
Posts: 94
Joined: 2009-06-17 22:28

Re: maps in v0.9?

Post by Sex_Cactus »

I just hope some takes a file to Korengal and smooths down those shitastic excuses for mountains. Seriously, its like walking on top of meter-high pyramids that are coated in crisco. Other than that, I'm glad that map isn't getting the axe, but that issue is pretty big IMO.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: maps in v0.9?

Post by PLODDITHANLEY »

Korengal is the best example of a love/hate relationship, I think everyone is at one extreme or the other.
On the eve of 0.9 I'm not saying which I am.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: maps in v0.9?

Post by CodeRedFox »

Sex_Cactus wrote:I just hope some takes a file to Korengal and smooths down those shitastic excuses for mountains.
Its suppose to be that way, the whole "the earth is smooth" is just not what the areas about. If the map was smoothed out it would play crappy because anyone could go anywhere with out any movement penalize....boring in my book. Sure the triangles look stupid but the engine looks stupid. And with the limitation you just deal
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Scandicci
Posts: 297
Joined: 2008-04-18 13:39

Re: maps in v0.9?

Post by Scandicci »

Mestia RIP... she was my first PR map! I tked twice in two minutes and then stopped firing my weapon the rest of the round. Those were magical times.
___________________________________________________________________

If it's worth shooting once, shoot it again.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: maps in v0.9?

Post by Sgt. Mahi »

I will dance on the grave of EJOD desert :-D
Peace is that brief glorious moment in history when everybody stands around reloading
Post Reply

Return to “PR:BF2 General Discussion”