Clarifications about civi in v0.9
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combatwombat
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Clarifications about civi in v0.9
1) What is the punishment for BLUFOR team/individual players when a civi is killed outside of ROE?
2) Will throwing rocks make a civi killable within ROE?
2) Will throwing rocks make a civi killable within ROE?
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Jigsaw
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Re: Clarifications about civi in 0.9
1. No changes
2. Again, no change to 0.87.
2. Again, no change to 0.87.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Gore
- Retired PR Developer
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Re: Clarifications about civi in 0.9
I saw db talking about losing all the points when killing outside the ROE?
If there's no change and players can still shoot civies regardless of ROE IT'S STILL A HUGE Pumpkin FACEPALM!
"killing a civy inside ROE, no punishment" killing a civy outside the ROE, no punishment"
Wha wut?
If there's no change and players can still shoot civies regardless of ROE IT'S STILL A HUGE Pumpkin FACEPALM!
"killing a civy inside ROE, no punishment" killing a civy outside the ROE, no punishment"
Wha wut?
Last edited by Saobh on 2010-02-03 20:57, edited 1 time in total.
Reason: ^^
Reason: ^^
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Jigsaw
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Re: Clarifications about civi in 0.9
This is true but the terms of the ROE have been changed and the respawn timer for civilians has been altered as well, making it more playable.GoreZiad wrote:If there's no change and players can still shoot civies regardless of ROE IT'S STILL A HUGE pumpkin FACEPALM!
Read the changelog.
Last edited by Saobh on 2010-02-03 20:58, edited 1 time in total.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Gore
- Retired PR Developer
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- Joined: 2008-02-15 21:39
Re: Clarifications about civi in 0.9
I read the changelog.
"civilian cannot be run over by vehicles anymore without penalty" well what's the penalty? The same nothing?
"getting on a rope/ladder no longer qualifies the civilian/collaborator to be killed"
"using a medic bag no longer qualifies the civilian/collaborator to be killed" again, what's the penalty?
"civilian cannot be run over by vehicles anymore without penalty" well what's the penalty? The same nothing?
"getting on a rope/ladder no longer qualifies the civilian/collaborator to be killed"
"using a medic bag no longer qualifies the civilian/collaborator to be killed" again, what's the penalty?
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Gore
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Re: Clarifications about civi in 0.9
Losing all points would be the only logical punishment, because nowadays it's all people care for.
It really made my day reading that the punishment would be the logical one, but if the true thing is no change, I simply don't understand.
It really made my day reading that the punishment would be the logical one, but if the true thing is no change, I simply don't understand.
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Northwest Fresh
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Re: Clarifications about civi in 0.9
If a civilian REVIVES a Mujahid, then you may engage. Just send one or two extra rounds downrange, it's not like he's going to shoot back. Some folks act like civilians are some mysterious threat, when really their only threat is to the K/D ratio of someone who just wounded a Mujahid: "WAAAHHHHH he got healed, now I'm only 99-0 with the SAW instead of 100. WAAAHHHHH". What a joke, you folks should know what it's like to watch Medics / Corpsmen pop smoke and revive every noob to catch a bullet on the battlefield. 
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Trooper909
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Re: Clarifications about civi in 0.9
HellDuke wrote:Seriously... A medic bag used and there is a ROE violation?!? If he's healing that bloody insurgent that I am shooting at and he get's hit it's none of my business![]()
A valid point but as in 8.7 players would wound the civi so he would have to heal himself leaving him open to be shot in the ROE.
maybe he should only be able to heal himself but not insergents without getting flagged for death but i dought that can be coded so this is the only way to make them playable agian i guess.
Civi seems to be the most hard kit to balence and i can see why.
In .6 i think thay did there job of harrassing the enemy and spotting well but thay had no other uses and allot of players complianed thay were too annoying and the fact thay were so good allmost half your team of insurgents was a civi was annoying for both sides as you only really need 1 per squad same like medic.
we just have to wait and see how it works speculation on a patch we havent played yet is pointless.
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Gore
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Re: Clarifications about civi in 0.9
Yes it is pointless speculation. but I'd be crying my *** off when loading up a 0.9 insurgent map only to be shot and killed as civy and seeing no change to the offender. Only some dumb text telling ME "you were shot inside the roe" "you were shot outside the roe"
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Jigsaw
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Re: Clarifications about civi in 0.9
The penalty is the same as it is in 0.87 but the penalty will now occur more often as per the above changes.GoreZiad wrote:I read the changelog.
"civilian cannot be run over by vehicles anymore without penalty" well what's the penalty? The same nothing?
"getting on a rope/ladder no longer qualifies the civilian/collaborator to be killed"
"using a medic bag no longer qualifies the civilian/collaborator to be killed" again, what's the penalty?
Yes. Picture it this way:HellDuke wrote:Seriously... A medic bag used and there is a ROE violation?!? If he's healing that bloody insurgent that I am shooting at and he get's hit it's none of my business![]()
Trained nurse/doctor in Iraq is helping to stem the bleeding of an insurgent fighter to try and prevent loss of life. Doctor is posing no threat whatsoever to the coalition forces other than helping an insurgent, and has never been or intends to be an extremist or opponent to the coalition, just doing his job.
Now should the coalition soldier be punished for in effect murdering an innocent doctor? I think yes.
Again it is not that the punishment has changed but the circumstances that draw a punishment have been widened. This could mean that the BLUFOR never manage to get any intel on caches if they consistently kill civilians. In addition one of the most frustrating attributes of the civilian kit (long spawn time) has been removed, making the kit far more enjoyable to play.GoreZiad wrote:Losing all points would be the only logical punishment, because nowadays it's all people care for.
It really made my day reading that the punishment would be the logical one, but if the true thing is no change, I simply don't understand.
Trust me, you will find it much better to play civi in .9 than in previous versions (and please come play in my squad as civi again mate
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Northwest Fresh
- Posts: 46
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Re: Clarifications about civi in 0.9
Good point about the Mujahideen medical support. If the Marines shot some unarmed dude patching up even the most bad-*** fighter, there would be an international incident and courts martial.
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Gore
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Re: Clarifications about civi in 0.9
But.. but.. (vibrating lips).. people will still kill civies no matter the punishment, because there ain't no punishment. Shooting a civy twice gives you minus 0.4 instead of 0.2...
I will, now I can even salute you guys
I really hope. But the spawntime has never bugged me and if that's the only change... well... remove the kit, give them a medic.Jigsaw wrote: Trust me, you will find it much better to play civi in .9 than in previous versions (and please come play in my squad as civi again mate).
I will, now I can even salute you guys
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DankE_SPB
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Re: Clarifications about civi in 0.9
problem with current civi is not the punishment, but when it applies, since the release of 0.85 i've shot like hundreds of them and never been punished for it. why? because they like to run around with medic bags and think that changing it will magically put them outside RoEGoreZiad wrote:Yes it is pointless speculation. but I'd be crying my *** off when loading up a 0.9 insurgent map only to be shot and killed as civy and seeing no change to the offender. Only some dumb text telling ME "you were shot inside the roe" "you were shot outside the roe"
punishment on its own is pretty good, increased respawn time, restriction from limited kits and score goes to zero, its already ingame and the best you can ask imo, but like i said- those punishes didnt happen much and it was changed in this version
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Sgt.BountyOrig
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Re: Clarifications about civi in 0.9
The punishment is a huge spawntime for killing civilians
[NO] Bounty
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Celestial1
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Re: Clarifications about civi in 0.9
Regardless of whether the punishment is or is not negligible, the important thing about the changes to notice is that you, as a civi, no longer have to worry about that numbnuts who shot you forcing you to physically leave your chair for 3 minutes until you can spawn again; you can spawn just as fast as any other insurgent, and you can heal and help them while keeping safe until your 'spawn' ROE break ends, at which point you can get a tiny bit more adventurous and begin spying on the coalition or what have you.
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Gore
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Re: Clarifications about civi in 0.9
I have never ever seen someones score go down from killing a civy, some people even yell out "fuck you civy, go die in hell!!!"11" and there score remains the same.DankE_SPB wrote:
punishment on its own is pretty good, increased respawn time, restriction from limited kits and score goes to zero, its already ingame and the best you can ask imo, but like i said- those punishes didnt happen much and it was changed in this version
And I remember one time I was so hyped up I accidentally shot a civy coming around a corner, checked the score and nada. There wasn't even a hand coming out of my screen to choke me for my accidental amateurish behaviour
Yea I notice that 1 good thing, but again spawntimes doesn't really bug me, and people WILL STILL shoot the civy, they don't care about him coming out again fast, they'll just shoot him again!Celestial1 wrote:Regardless of whether the punishment is or is not negligible, the important thing about the changes to notice is that you, as a civi, no longer have to worry about that numbnuts who shot you forcing you to physically leave your chair for 3 minutes until you can spawn again; you can spawn just as fast as any other insurgent, and you can heal and help them while keeping safe until your 'spawn' ROE break ends, at which point you can get a tiny bit more adventurous and begin spying on the coalition or what have you.
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DankE_SPB
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Re: Clarifications about civi in 0.9
this means that in previous 2 minutes he did something, what allowed you to engage him, i.e. took off epipen or medibag
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Gore
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Re: Clarifications about civi in 0.9
"then you shouldn't be running around in the open field of fire" oh come on, i try and hide all the time, staying far back, and they'll just hunt me down and bully me like the fat kid in school. they seem alot more interested in that than actually finding caches and wasting jihadz.
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Jigsaw
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Re: Clarifications about civi in 0.9
Then you're doing your job as an insurgentGoreZiad wrote:i try and hide all the time, staying far back, and they'll just hunt me down and bully me like the fat kid in school. they seem alot more interested in that than actually finding caches and wasting jihadz.
The goal of the insurgent forces in PR is purely to kill and distract the conventional forces for long enough for the game to end without all the caches being destroyed.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "

