has infantry gotten better?

General discussion of the Project Reality: BF2 modification.
viper759
Posts: 78
Joined: 2008-10-14 00:12

has infantry gotten better?

Post by viper759 »

I used to play PR and liked it, but the whole uber jeeps killed / anti-armor weapons being rare killed the fun for me. did they make infantry more powerful to where vehicles (humvees, jeeps) dont own all the maps.


for an example of what i mean.

- highest ranked squad is 6 guys in 3 jeeps. 2 per, driver and a gunner each. they can just mop the other team up due to rarity of lats.
- more armor on a map than anti-tank weapons . there was a map with the brits vs the rebels ( it wasnt insurgents , i cant recall the actual name of the faction) . on that map the brits had more apcs / tanks than the rebels had lats + hats.

- on a no tank map running over infantry in a car / jeep is pretty easy due to rifles not being able to settle fast enough. getting in a car on mutrah is a good example. do people still rack up the kills by driving around and running people over?

i like PR and i think vehicles are powerful irl and therefore should be powerful in game. however infantry is powerful irl too and atleast for me its annoying when they arent in game.
Last edited by viper759 on 2010-02-03 23:48, edited 1 time in total.
Reason: extra question
Shaihuluid
Posts: 529
Joined: 2009-08-04 03:10

Re: has infantry gotten better?

Post by Shaihuluid »

I can't say I know much about PR before .8 , but from my experience while a talented Inf squad can still destroy/immobilize armour with a HAT/LHAT kit, armour still owns. Just about guaranteed, armour units are still the highest-scoring squads on the map, the only real difference is that they have more enemy pea-shooters to worry about. That said, it's realistic. .9 deployable TOW is going to change dynamics considerabley
Rudd
Retired PR Developer
Posts: 21225
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Re: has infantry gotten better?

Post by Rudd »

well I'd say that in 87 armour was quite vulnerable, but with assets such as deployable AT weapons coming in .9, we can only guess. Download and see on Friday I guess :P
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Zimmer
Posts: 2069
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Re: has infantry gotten better?

Post by Zimmer »

Infantry is basically those who get the beating they are and will always be the easiest targets for a vehicle except maybe trans chopper, the only thing you can do is to make yourself harder to get and maybe get an AT light or heavy but do not stay out in the middle of the street etc.

In AAS cars are taken out though dont know in 0.9 but they are taken out in 0.87 and they are only available in insurgency.
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XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: has infantry gotten better?

Post by XxxGrANdmA »

viper759 wrote:I used to play PR and liked it, but the whole uber jeeps killed / anti-armor weapons being rare killed the fun for me. did they make infantry more powerful to where vehicles (humvees, jeeps) dont own all the maps.


for an example of what i mean.

- highest ranked squad is 6 guys in 3 jeeps. 2 per, driver and a gunner each. they can just mop the other team up due to rarity of lats.
- more armor on a map than anti-tank weapons . there was a map with the brits vs the rebels ( it wasnt insurgents , i cant recall the actual name of the faction) . on that map the brits had more apcs / tanks than the rebels had lats + hats.


i like PR and i think vehicles are powerful irl and therefore should be powerful in game. however infantry is powerful irl too and atleast for me its annoying when they arent in game.
The other team usually has a way to counter attack besides hat and lats. Insurgents use ieds and mines to defeat armor. I believe the milita have a technical with a rocket ( or something similar) to defeat russian tanks. It's not like one team has jets, attack helicopters, and tanks while the other just has a jeep and nothing else to help them. You can defeat an apc with an apc. If your an inf squad and expect to run into an apc, either bring a hat, or catch a ride with an apc so they can hopefully 'safely' transport you. With the long respawn times, I think vehicles are well balanced. Gotta use what you have, whether its other vehicles, mines, or anti-tank rockets.
Demonic
Posts: 307
Joined: 2009-04-26 01:52

Re: has infantry gotten better?

Post by Demonic »

When it comes to armor, you can be in anything. However when it comes down to it, armor can get raped as fast as infantry if no team-work is placed in the vehicle or tactics. The same can be said for infantry. A well team-work based squad can easily take down a armored vehicle. For the simple fact they know how to work together to do just that, a tactical based squad has even more of a advantage as a tactical based squad makes sure they are well equiped for everything they may encounter. You will probally find atleast one HAT kit in the squad or LAT. Depending on if the map actually has lots of armor in it in which a infantry squad could take out or do serious damage to a heavily armored vehicle.

The Al Basarah map where the Brits get a ton of armor on completly open map which is beneficial for armor. The game-play I find is even more balanced, it's infact my favorite insurgency map because of it. The reason is because the insurgents get a lot of RPG's combined with a lot of people who go sapper and lay down mines all over the place. I'd definetly say infantry is more than capable of taking down armor, you just have to have a team-work based squad and a SL who knows how to use tactics.
gazzthompson
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Joined: 2007-01-12 19:05

Re: has infantry gotten better?

Post by gazzthompson »

As a pure infantry player, i disagree that infantry are as weak as you make out. and with TOWs for FBs in .9, more power to the infantry.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: has infantry gotten better?

Post by rushn »

armor is very vulnerable in the urban environemnt so just hide in the cities and atack them from behind

in .9 insurgent RKG nades will be able to do dmg to armor
Frosty56
Posts: 14
Joined: 2010-01-23 15:58

Re: has infantry gotten better?

Post by Frosty56 »

I agree with gazz i am strictly infantry

if you have a good squad and really good players that follow your orders, You can be the best squad there is. Remember we make up the backbone ;)

I am the Infantry, Follow me
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Rabbit
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Re: has infantry gotten better?

Post by Rabbit »

Frosty56 wrote:Remember we make up the backbone ;)
Actually that's NCO's, wrong creed ;)

On subject I have to say Infantry are very good, you just have to use them the right way. Using the perfect balance of infantry and assets.
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=XE=Grimm
Posts: 60
Joined: 2007-10-02 15:07

Re: has infantry gotten better?

Post by =XE=Grimm »

With a proper CAS squad, even armor doesn't cause to much problem. That is, if your fraction has it. If not, than it's hide and seek time. So, yes, in a way I agree. To much armor against to few HAT kits. But I also realize the fact if there were enough HAT kits to go around, armor wouldn't pose too much of a threat. And that just isn't real.
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viper759
Posts: 78
Joined: 2008-10-14 00:12

Re: has infantry gotten better?

Post by viper759 »

gazzthompson wrote:As a pure infantry player, i disagree that infantry are as weak as you make out. and with TOWs for FBs in .9, more power to the infantry.
well i haven't played since .8x so i cant say for .9 . however i do remember being in several games where an entire squad hopped in jeeps (2 people per jeep ) . with the intent to run over / shoot infantry since they knew that the chance of running into a lat where minimal. typically that'd be the squad with the best k/d ratio. not to mention cars (normal civilian cars) + deviation == dead infantry.

that really turned me off to playing really.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: has infantry gotten better?

Post by Snazz »

Automatic rifles do the job on light vehicles if AT isn't available, if they're trying to run you over you should seek cover behind objects first then shoot them.

Alternatively you could stick to Skirmish (infantry only) mode.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: has infantry gotten better?

Post by Alex6714 »

Generally if I was in the place of an infantry squad id be trying to get as far away from the tank as possible while calling for help rather than trying to kill it myself and being upset when I can´t.
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viper759
Posts: 78
Joined: 2008-10-14 00:12

Re: has infantry gotten better?

Post by viper759 »

Alex6714 wrote:Generally if I was in the place of an infantry squad id be trying to get as far away from the tank as possible while calling for help rather than trying to kill it myself and being upset when I can´t.
i dont know if you played .8 so this question may not make sense.

would you get as far away from an enemy driving a station wagon?
Sandiford
Posts: 2
Joined: 2009-05-22 12:13

Re: has infantry gotten better?

Post by Sandiford »

Going by when I last remember playing with you, you're probably thinking of 0.8 when firebases spawned jeeps. When squads would build firebases then roam with the jeeps they spawned.

In 0.85
* jeeps spawning on FBs was removed
* losing vehicles costs tickets - jeeps are worth 2 tickets
* many jeeps were removed in favour of APCs

In 0.86
* LMGs were given scopes and made spawnable, 1 per squad

in 0.9
* Deviation changes will help infantry who move cautiously (less deviation when moving short distances)

Summary:

There are a lot less jeeps around, and they are worth tickets, so they are better kept safe and used for transport than wasted.

Their place has been taken by APCs which are slower and louder allowing you to hide, instead of the spammy gameplay of jeeps. APCs are also great for killing jeeps, keeping one nearby can protect you from them.

It's still possible to use vehicles for roadkills, and a few rarely played maps/layers allow this but overall it's greatly reduced from 0.8 spammyness.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: has infantry gotten better?

Post by Truism »

You're remembering either .75 or .8, the one where firebases spawned vehicles.

The only way to win infantry layers was to set up stacks of firebases and wait for jeeps, then raep the other team.


Infantry are still underpowered (eg. people can still consistantly run you over more often than you can shoot them) but jeep camping isn't the only viable tactic anymore.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: has infantry gotten better?

Post by Teek »

lets take archer as an example, a jeep and its .50 is quite powerful, but most taliban kits have AT grenades, and they can put serious hurt on light vehicles like jeeps.

Jeeps have to stay far away from what ever its shooting to avoid getting 'naded, and they must watch their flanks for sneaking insurgents, but because they have to stay away, they are pretty easy to avoid.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: has infantry gotten better?

Post by PLODDITHANLEY »

Its all about teamwork.

50's jeeps have the weakness that the gunner is easy to shoot.

Get an LAT/HAT and use TW to ensure you have ammo nearby.

If you're working as team using Mumbe SL channel, PR is the best game for TW ever, but if you're ramboing or not communicating enough it's frustating.

I too am an infantry junkee, but will stay very clear of armour if I don't have anything to take them out.
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: has infantry gotten better?

Post by General_J0k3r »

gazzthompson wrote:As a pure infantry player, i disagree that infantry are as weak as you make out. and with TOWs for FBs in .9, more power to the infantry.
what gazz said.
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