Won't Al Basrah be ruined in v0.9?

General discussion of the Project Reality: BF2 modification.
NoxNoctum
Posts: 133
Joined: 2009-04-10 05:49

Won't Al Basrah be ruined in v0.9?

Post by NoxNoctum »

...with the new insurgency rules? (7 caches worth 25 tickets each?) As it is it's fairly balanced, maybe slightly favoring brits, though I never minded since the other maps all favored Insurgency... but with this new mode... it'll be super easy for Brits to win. Which sucks cause it's my favorite :( .
Jigsaw
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Re: Won't Al Basrah be ruined in .9?

Post by Jigsaw »

Well, you haven't played it so you don't know. No-one does and we will have to see how it plays out. I believe it will be absolutely fine, as evidence the last two Basrah rounds i've played have resulted in a 90-0 win for the insurgents so I see nothing wrong with tweaking it slightly to make it easier for BLUFOR.

Remember also that they will no longer have rallies, making it more difficult and reliant on teamwork.
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Lan
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Re: Won't Al Basrah be ruined in .9?

Post by Lan »

I thought from the beginning that on these new rules an organised brit team will win everytime no matter how good the ins team is but i also trust the pr teams changes, i guess only playing time will tell what happens especially on basrah. The insurgents have tweaks and stuff aswell dont forget so sohuld should make for a very interesting battle.
K4on
Retired PR Developer
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Re: Won't Al Basrah be ruined in .9?

Post by K4on »

NoxNoctum wrote:...with the new insurgency rules? (7 caches worth 25 tickets each?) As it is it's fairly balanced, maybe slightly favoring brits, though I never minded since the other maps all favored Insurgency... but with this new mode... it'll be super easy for Brits to win. Which sucks cause it's my favorite :( .
you forget that the brits will just have 60sec rallypoints. The rallypoint is just a chance to regroup now and not a continuously spawnpoint.

So it's harder to play Insurgency now.
Never mind. We haven't play it yet, so we shouldn't criticize the new gameplay.
Rudd
Retired PR Developer
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Re: Won't Al Basrah be ruined in .9?

Post by Rudd »

Lan wrote:I thought from the beginning that on these new rules an organised brit team will win everytime no matter how good the ins team is but i also trust the pr teams changes, i guess only playing time will tell what happens especially on basrah. The insurgents have tweaks and stuff aswell dont forget so sohuld should make for a very interesting battle.
every action has an equal and opposite reaction

If the brits are advancing hard, the tactic is to pull back leaving traps behind

Brit armour dominating? destroy all the bridges then mine and IED the remaining crossings, they will RTB eventually

Organised brit teams are fantastic against INS that try and play with blufor tactics, organised brit teams against an organised INS team that is actually using INS tactics is a very tough game, you can't get the buggers to fight, so you never have intel, you never can get a handle on where the RPGs are reloading, you end up sitting back at an FOB being mortared.

But there is ofc a limit to how much asymmetrical tactics will make the map balanced.

Balancing would probably take the form of changing how or what british assets spawn, however there will be no balancing until there is actually cause to balance from ingame data :)
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Lan
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Re: Won't Al Basrah be ruined in .9?

Post by Lan »

[R-CON]Rudd wrote:every action has an equal and opposite reaction

If the brits are advancing hard, the tactic is to pull back leaving traps behind

Brit armour dominating? destroy all the bridges then mine and IED the remaining crossings, they will RTB eventually

Organised brit teams are fantastic against INS that try and play with blufor tactics, organised brit teams against an organised INS team that is actually using INS tactics is a very tough game, you can't get the buggers to fight, so you never have intel, you never can get a handle on where the RPGs are reloading, you end up sitting back at an FOB being mortared.

But there is ofc a limit to how much asymmetrical tactics will make the map balanced.

Balancing would probably take the form of changing how or what british assets spawn, however there will be no balancing until there is actually cause to balance from ingame data :)
Exactly its going to be very interesting to see how this one plays out, its hard to sit here and try to see who will win because there is a counter offensive for every attack each team has. Like i just remembered mortars are no longer going to take caches out so they cant just hang back in e8 and call in strikes from the safety of an fob and supporting armour. Let the battle commence!!
NoxNoctum
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Re: Won't Al Basrah be ruined in .9?

Post by NoxNoctum »

Lan wrote:Exactly its going to be very interesting to see how this one plays out, its hard to sit here and try to see who will win because there is a counter offensive for every attack each team has. Like i just remembered mortars are no longer going to take caches out so they cant just hang back in e8 and call in strikes from the safety of an fob and supporting armour. Let the battle commence!!
Mortars can no longer kill caches?

It's true I didn't consider the new RP rules... which actually in a way makes it both easier and more difficult for Brits. On the one hand, they can't sustain an attack as easily, if they're taking lots of casualties. But on the other hand, it FORCES them to pull back if they're getting overrun, and so lose less tickets than they would have otherwise.

It'll be interesting regardless. I'm really looking forward to all the new insurgency maps we're getting!
Lan
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Re: Won't Al Basrah be ruined in .9?

Post by Lan »

Mortars can no longer kill caches?

Updated Mortars/Artillery, they no longer damage ammo caches
:mrgreen:
White Rock
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Re: Won't Al Basrah be ruined in .9?

Post by White Rock »

Nope, if anything, insurgents got a boost. Consider that they got:

Civlians are gonna be playing again, so you have more heals and acess to rooftops...
Commanders can move again which means more of them which means MORE MORTARS... Also if someone wants a quick mortar he can simply take the commander position, accept it and then leave without having to sucide back to the command hideout...
You can repair your vechiles again so that half broken technical is not just wasted... and you won't have to ride around on a bike that's one scratch away from exploding...
Kits stay on the ground for a long time so now when some jackass gets sniped you can snag his kit instead of it going away for 5 minutes leaving you without rpgs...
Brits have a LONG way to go from FOB's/spawn while you don't suffer from as much thanks to the defensive nature of the gamemode


VS

A bit more tickets for each cache and less cache's to find.
Commander are there more often but will still have to sit at base for UAV so maybe there will be less of them on BLUFOR... maybe.



So you see, Insurgents got boosted, and good thing too since it often was an excersise in frustration...
alberto_di_gio
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Re: Won't Al Basrah be ruined in .9?

Post by alberto_di_gio »

We will see... even pages of pros or cons will be meaningless I think. As Rudd said everything will depend on the organization and the tactics of the teams.
MadTommy
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Re: Won't Al Basrah be ruined in .9?

Post by MadTommy »

[R-CON]Rudd wrote:every action has an equal and opposite reaction
lol i don't think pr or any video game for that matter are ruled by Newton's laws on physics ;)

There will be no answer until march on this subject... game time is needed with the new systems.
Dorkweed
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Re: Won't Al Basrah be ruined in v0.9?

Post by Dorkweed »

I'll have to wait a few rounds playing as insurgents to judge it. I guess it just means that the team as a whole needs to work together.
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Cassius
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Re: Won't Al Basrah be ruined in v0.9?

Post by Cassius »

Most Insurgent maps are really really tough for the blueforce to win, unlike irl, where especially the Americans can call in an airstrike on each sniper and every PKM. Basrah is about the only one where the coalition has a fairly easy time if it does not do something stupid, aka if it minimizes unecessarry losses on caches that spawn in open terrain by using armor from a safe distance and if it gets chaches in city areas at a reasonable price.
Rissien
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Re: Won't Al Basrah be ruined in v0.9?

Post by Rissien »

Cassius wrote:Most Insurgent maps are really really tough for the blueforce to win, unlike irl, where especially the Americans can call in an airstrike on each sniper and every PKM.
Wow, you really have no idea how it works out there.
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combatwombat
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Re: Won't Al Basrah be ruined in v0.9?

Post by combatwombat »

I don't think Basrah by any means will be ruined in 0.9. I am really excited to see how it plays out. There are several good spots where FOBs can go up and be covered by armor & provide infantry close access to the city.

My prediction is that the insurgents will dominate the first few times the map is run (leading people to go all "wtfomfgbbq PR is ruined" on the forums). But when coalition players start figuring our new play styles the tables will start to turn.
Cassius
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Re: Won't Al Basrah be ruined in v0.9?

Post by Cassius »

'= wrote:H[=ElvishKnight;1255073']Wow, you really have no idea how it works out there.
This isnt world war II, if air strikes are not called in on insurgents, what are they called in on ? It aint like they need to safe them to fend off tiger tanks.

Unless you mean that all coalition forcess have access to air support, be it provided by their own country or an airforce of an allied country.
Herbiie
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Re: Won't Al Basrah be ruined in v0.9?

Post by Herbiie »

'= wrote:H[=ElvishKnight;1255073']Wow, you really have no idea how it works out there.
Tbh - in Afghanistan - pretty much how he described ;)

In Iraq it's slightly different - but hey we're not there anymore. We call in a HELL of alot of Air Strikes out there, trust me.

Whenever there's a long engagement, or a sniper, we call in an air strike.
Vege
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Re: Won't Al Basrah be ruined in v0.9?

Post by Vege »

30 IED go off with one click, whole map will explode and INS will win.
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Cassius
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Re: Won't Al Basrah be ruined in v0.9?

Post by Cassius »

Herbiie wrote:Tbh - in Afghanistan - pretty much how he described ;)

In Iraq it's slightly different - but hey we're not there anymore. We call in a HELL of alot of Air Strikes out there, trust me.

Whenever there's a long engagement, or a sniper, we call in an air strike.
I assume he wanted to make the point that airstrikes are not called in as much when civilian infrastructure or lifes are threatened.
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