v0.9 - Bridges?

General discussion of the Project Reality: BF2 modification.
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

v0.9 - Bridges?

Post by Heskey »

Hey guys,

In v0.87, neither Engineer wrenches, nor Supply Truck repair crates are capable of repairing bridges.

The maps this has the most pronounced effects on are Al Basra, which can seriously slow down gameplay, and Kozelsk which can actually kill servers...

I saw no mention of repair changes in the changelog other than making the Fools Road bridge indestructable...

So, how are bridges repaired in v0.9? :-o
Shooter90
Posts: 66
Joined: 2010-01-18 01:40

Re: v0.9 - Bridges?

Post by Shooter90 »

I think they weren't meant to be repaired which would allow the team to decide whether it is an asset they can afford to destroy. Also I never seen a bridge with an expanse of 20+ metres to be repaired in under an hour, unless we're talking about wooden bridges.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: v0.9 - Bridges?

Post by Herbiie »

There's a deployable bridge in the works.

I know so because when I suggested it (along with a method!) I got a ;) from Rhino :(
TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: v0.9 - Bridges?

Post by TomDackery »

I know one of the DEVs was on a project to build a bridge-layer. Don't know if it's in this patch, though.


(EDIT: Ninja'd)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: v0.9 - Bridges?

Post by Rhino »

afaik bridges are pretty much the same as .87, we will deal with them more in a later release ;)

EDIT:
TomDackery wrote:I know one of the DEVs was on a project to build a bridge-layer. Don't know if it's in this patch, though.
There is no bridge layer in the works.
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: v0.9 - Bridges?

Post by Heskey »

Thanks Rhino, can lock now if you so choooooooooooooooooooose.
TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: v0.9 - Bridges?

Post by TomDackery »

I lied, then. I'm a liar.
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bad_nade
Support Technician
Posts: 1500
Joined: 2008-04-06 18:26
Location: Finland

Re: v0.9 - Bridges?

Post by bad_nade »

Heskey wrote:So, how are bridges repaired in v0.9? :-o
Al Basrah is perfectly playable with its two landbridges and one undestroyable bridge.

Fools Road's bridge was made undestroyable in .9 for sake of game play.

Dunno about Kozelsk.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: v0.9 - Bridges?

Post by mat552 »

By horribly abusing the deployables, it is possible to temporarily fix many bridges.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
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