Official Project Reality translation

General discussion of the Project Reality: BF2 modification.
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Official Project Reality translation

Post by AncientMan »

Send me your localisation files and I'll have a look if you want :)

As a side note for people wanting localisation for their own language, in the next version, the localisation has been changed and cleaned up quite a lot, so you'll have to redo it all completely for that :( . But, you also will have the ability to put in custom fonts (well, me make the fonts for you to download), to support any weird characters that your font may have (chinese fonts is a big one :) ). You'd just have to get in contact with me and tell me what characters you want.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Official Project Reality translation

Post by Gore »

[R-DEV]AncientMan wrote:Send me your localisation files and I'll have a look if you want :)

As a side note for people wanting localisation for their own language, in the next version, the localisation has been changed and cleaned up quite a lot, so you'll have to redo it all completely for that :( . But, you also will have the ability to put in custom fonts (well, me make the fonts for you to download), to support any weird characters that your font may have (chinese fonts is a big one :) ). You'd just have to get in contact with me and tell me what characters you want.
Thanks. Here it is. http://postdownload.filefront.com/13585 ... a5efe9610c

It'd be nice to have custom fonts man! :roll:
If it has to be reviewed and edited in every new release, shouldn't the translation folks have a look at it before it's released to the masses?
Last edited by Gore on 2009-04-12 01:23, edited 1 time in total.
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Official Project Reality translation

Post by AncientMan »

That file works fine for me? Where are you putting the file?

Localisation being reviewed and stuff before a release isn't going to happen. We change the localisation all the time, sometimes 1min before a final build even. It's much easier for this sort of stuff to be done separately after a release, then made available to download. Kind of like PRSP.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Official Project Reality translation

Post by Gore »

[R-DEV]AncientMan wrote:That file works fine for me? Where are you putting the file?

Localisation being reviewed and stuff before a release isn't going to happen. We change the localisation all the time, sometimes 1min before a final build even. It's much easier for this sort of stuff to be done separately after a release, then made available to download. Kind of like PRSP.
My evil plan of getting 0.9 before the others failed :p j/k

I just replace it with the original file. It's only some of them that doesn't display. Well I'll just wait for 0.9.
Can you make æ, ø and å work ingame?
Last edited by Gore on 2009-04-12 02:13, edited 2 times in total.
Killarfromduty
Posts: 24
Joined: 2009-01-04 01:53

Re: Official Project Reality translation

Post by Killarfromduty »

Why even bother translate if you suck at english.

if you suck at english then you shouldn't play PR at all because you wouldn't understand anyone and the only way for you to be useful is to join a squad with the same nationality.
MadM!lo
Posts: 6
Joined: 2009-04-10 13:58

Re: Official Project Reality translation

Post by MadM!lo »

Project Reality - Deutsche Localizations
Update 0.909


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Bei Fragen, Kritik und Anregungen bitte hier melden oder über Xfire an madmilo92
Last edited by MadM!lo on 2010-02-05 21:50, edited 2 times in total.
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