I've started to encounter "belly flopping" when running into enemy players a close range
(10-20 metres) Instead of dropping a knee or trying to shoot standing up they will instantly hit the ground and within half a second be prone and firing full auto.
I find this to dramatically reduce the realism in pr and should be fixed.
Maybe kneeling and going prone could take longer and when doing so you are unable to fire, something similar to Arma or ofp2?
Thanks.
(Im loving pr 0.9, good work)
[0909] Belly Flopps
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
re: [0909] Belly Flopps
I believe prone spamming results in maximum deviation now, putting the player at a sever disadvantage when they belly flop.
1.5 prone deviation....
1.5 prone deviation....

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ralfidude
- Posts: 2351
- Joined: 2007-12-25 00:40
re: [0909] Belly Flopps
actually, the 1.5 patch did VERY little for prone diving. Infact, i saw more accuracy increase after that patch. Apparently a rumor went around saying 0.9 will make prone diving what was promised from 1.5 patch, but actually effective.... So far its too soon to say if it worked.

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mo0nbuggy1
- Posts: 64
- Joined: 2009-12-06 02:08
re: [0909] Belly Flopps
So can we see the "prone deviation" to be fixed?
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
re: [0909] Belly Flopps
To quote the already suggested suggestions:
It is very much hardcoded into BF2 how the prone & crouch operates, and the deviation modifiers around these stance changes I believe are largely inaccessible. The devs would have loved to fix this many many moons ago however they have greatly increased the deviation when proning now and it helps immensely.Prone Spamming/Dolphing Diving
Prone Delay (instant prone)
Prone/Shooting
