v0.9 Rally System = Loving It
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Regan
- Posts: 85
- Joined: 2008-09-13 18:32
Re: .9 Rally System = Loving It
This feels like battlefield 2 to me aswell. Only you have to run miles if there is no Forward outpost around. What this game needs is 32 players all thinking alike if this is going to work, but we all no that isnt going to happen. I spent most of my time asking for a pick up that never came tonight.
Last edited by Regan on 2010-02-06 10:58, edited 1 time in total.
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JonJohnson0
- Posts: 12
- Joined: 2009-07-13 12:26
Re: .9 Rally System = Loving It
It's true the new rally point system results in more walking - I have now walked across the whole of Beruit map from factory area in east to the docks in the west to regroup with squad - however the infantry are not known as footsoldiers without good reason. It can be frustrating when you are hit and cannot re-spawn in with your squad however it is more realistic. My take on it is that the new system now reflects better how casulties would be replaced in real life. It probably means that squad membership needs to become more flexible. New squads may need to form up based on guys available back in base to act as a relief squad. Reinforcements shouldn't just appear out of thin air but should be feed into the battle lines from behind the front (or by helo drop).
People can agree or not on the new system however it would appear that people are becoming more cautious in gameplay because of it. This certainly does reflect reality!!
People can agree or not on the new system however it would appear that people are becoming more cautious in gameplay because of it. This certainly does reflect reality!!
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: .9 Rally System = Loving It
THis is the same nagging as when APC spawning where taken out when SL spawning where taken out nearly the same, the same opinions like the squads are not together anymore or I cant wtfpwn people when I spawn at once, if you dont like it I am sorry but it will stay as it is and I like it, no more Zerg rush on the flags like there was a infinite birthing place for soldiers from a pair of rucksacks.
If you dont have any spawn points close its mostly your team faults and when your team cant make FOBS that are placed good for the game you should be punished for it.
This system also awards people actually killing other people as the dude you did just shoot or bombed will not come back for atleast some minutes.
If you dont have any spawn points close its mostly your team faults and when your team cant make FOBS that are placed good for the game you should be punished for it.
This system also awards people actually killing other people as the dude you did just shoot or bombed will not come back for atleast some minutes.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Killer-Ape
- Posts: 387
- Joined: 2007-02-26 16:00
Re: .9 Rally System = Loving It
I like the new rally system as I value my life and try to rely on my squad, hopefully letting them die before I do
Using tactics and killing enemies is much more rewarding now as you wont see them magically returning after a short moment.
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Regan
- Posts: 85
- Joined: 2008-09-13 18:32
Re: .9 Rally System = Loving It
dhL1986 - That would be good if the medics around you actually healed you. What I found is that they just run past you if you are not on there team. Like I said, it would be good if 32 players were all thinking alike. Then things like transport would be there waiting to transport you, medics there willing to heal you regardless of team you are on.. etc. I saw none of this in the games I played tonight, but I'll give it time to see if this changes.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: .9 Rally System = Loving It
I never hear Navy Seals respawning in force, or going behind enemy lines in force on Discovery. So it only became more real. You cant rally behind enemy lines. Your a crack squad, that needs to kill at the right moment because if you dont, your dead. You just cant engage anything you want. Now its more focused on Hiding and finding the correct fights. It is ever still present, just requires more work!Fuhrious wrote:The days of crack squads operating behind the lines and causing mayhem are at an end it seems. .
And its all about the firebases now. If you dont see any up, what stops you for building one or forcing your SL to build one
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Fuhrious
- Posts: 26
- Joined: 2010-02-05 15:36
Re: .9 Rally System = Loving It
If making it more like reality was the aim then why not abolish rally points altogether? Even though they are now crippled people can still spawn out of thin air behind the lines because SL's still get one rally which is recharged by standing near a crate. Soldiers still spawn out of thin air from firebases too (which can also be built behind enemy lines). It's splitting hairs saying this patch is more like reality than before, because at the end of the day this is a game, and a very long way from reality. Just a different style of gameplay.[R-COM]cyberzomby wrote:I never hear Navy Seals respawning in force, or going behind enemy lines in force on Discovery. So it only became more real.
Imo the change is a return toward vanilla BF2 style of fighting with the entire teams locking horns head on, and squads being a fairly loose concept. Not necessarily a bad thing depending on individual preference, but I preferred the craft of tightly coordinated squads.
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Jamaican
- Posts: 184
- Joined: 2007-05-27 21:04
Re: .9 Rally System = Loving It
why cant we have both, rallys and no rallys
let the servers choose,
that will show what most prefer
let the servers choose,
that will show what most prefer
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: .9 Rally System = Loving It
Put consideration into placing fire bases, which only take 1 crate to build and are more numerous now. Instead of relying on the old unlimited rally point system.
Basically you have to change how you play.
Obviously if you don't adapt you're going to have a harder time, but that's kind of the nature of PR. If you don't play it properly you get owned big time.
Basically you have to change how you play.
Obviously if you don't adapt you're going to have a harder time, but that's kind of the nature of PR. If you don't play it properly you get owned big time.
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Shredhead99
- Posts: 301
- Joined: 2009-05-20 09:20
Re: .9 Rally System = Loving It
I saw you ranting and nagging this point over and over again reading this thread. What you're saying is just not true! I played the D Beta-version only in the last months, and it works very well.Fuhrious wrote:
Imo the change is a return toward vanilla BF2 style of fighting with the entire teams locking horns head on, and squads being a fairly loose concept. Not necessarily a bad thing depending on individual preference, but I preferred the craft of tightly coordinated squads.
Now it all depends on the SL to a) Work together with all other squads; b) Fall back towards the next FOB if he is not able to set a rally; c) Be way more stealthy if operating behind enemy lines.
Once all have adapted to the "new" system, everything will work just fine, tactics and strategies are just to be accomodated. Remember everyone nagging about the "overpowered" LMGs? Today the players are just working with it, know the weak spots and adopted proper tactics to deal with them.
Just be patient for two weeks or so, then you will see the style of play and Leadership evolved.
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burghUK
- Posts: 2376
- Joined: 2007-10-18 13:33
Re: .9 Rally System = Loving It
i LOVE it.
Had an awsome round on Iron ridge where we had a awsome infantry fight in the middle of the map. We had to be so careful clearing each individual building because the farbase was about 200/300m to the south.
Had an awsome round on Iron ridge where we had a awsome infantry fight in the middle of the map. We had to be so careful clearing each individual building because the farbase was about 200/300m to the south.
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Fuhrious
- Posts: 26
- Joined: 2010-02-05 15:36
Re: .9 Rally System = Loving It
That's a really good idea. It's obviously something that people have a preference on way or the other without either being right. Kind of liek Insurgency mode vs AAS (obviously Insurgency is "right"Jamaican wrote:why cant we have both, rallys and no rallys
let the servers choose,
that will show what most prefer
People have responded to my posts so I have specifically replied to them expanding on my original post each time. Just because it is an idea you do not like does not make it a rant.Shredhead99 wrote:I saw you ranting and nagging this point over and over again reading this thread. What you're saying is just not true!
Last edited by Fuhrious on 2010-02-06 13:49, edited 1 time in total.
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Yeti Pilot
- Posts: 116
- Joined: 2008-01-23 20:28
Re: .9 Rally System = Loving It
I do like the new really system now winning a firefight means something. IMO people need to get over it I mean you've only been playing this new system for a day and at least now people and squads aren't as careless as they used to be. So as of now I think the new system is great and if you dont like it you will learn to or go play something else. 
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: .9 Rally System = Loving It
I like the new System as a whole, but having to reload it kinda breaks it in my opinion as it pretty much means you only get 1 rally until you die.
I really dont want to have to call off an attack/retreat just to 'rearm' a rally, I would be all for a 2 min cooldown on a rally but not only having 1 pre life (which it pretty much is)
I really dont want to have to call off an attack/retreat just to 'rearm' a rally, I would be all for a 2 min cooldown on a rally but not only having 1 pre life (which it pretty much is)

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Feriluce
- Posts: 334
- Joined: 2009-03-12 18:35
Re: .9 Rally System = Loving It
Then dont die, or alternatively be sure your medic is good and doesn't die.Tim270 wrote:I like the new System as a whole, but having to reload it kinda breaks it in my opinion as it pretty much means you only get 1 rally until you die.
I really dont want to have to call off an attack/retreat just to 'rearm' a rally, I would be all for a 2 min cooldown on a rally but not only having 1 pre life (which it pretty much is)
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Pedz
- Posts: 696
- Joined: 2009-05-07 20:05
Re: .9 Rally System = Loving It
Love the new system, it means the team has to work together even more, and people tend not to give up so quick now ^^.
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Karimloo
- Posts: 13
- Joined: 2008-02-10 02:44
Re: .9 Rally System = Loving It
xNOON wrote:...yeah and medic spawns at rally, hide in grass, and get killed by some GODDaMN LOW RES LOW SETTING NO GRASS UBER PLAYER WITH MARKSMAN and what happend?? You AND WHOLE UR squad have to walk 30 minutes again, because all ur (GODMODE) FOB's are overrun, ur teammates didnt revive You and overall gameplay suxx.
...hope You guys enjoy new gameplay, but many players will not.
...realism... wtf are u talking about>??? this is only a game it will never became real! IT IS NOT REAL! In real world You cant turn off grass, you have wider view; more senses, you are more accurate.
...whole PR gameplay now its how to find the best camping spot! this is not tactic, not teamwork.
NEW SYSTEM SUXX
(sry for my english)
Needless to say, we didn't forget Poland. But this time I think we should have.
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XxxGrANdmA
- Posts: 187
- Joined: 2009-08-17 05:30
Re: .9 Rally System = Loving It
I like the system because it makes people think twice before going out and dying. It also forces you to make stratigic fob or else you're going to be walking a real long way if you don't have any transport. All I can say is increases teamwork and reality, and decreases arcadey die, spawn 100 meters away, attack, die and over. and over agian. It was a nice change that of course many people aren't going to like, but I'm sure lots of people will warm up to the idea.
Edit: Oh one think I don't like is the reloading, I think there should be like a 10-15 min wait or you could just reload it.
Edit: Oh one think I don't like is the reloading, I think there should be like a 10-15 min wait or you could just reload it.

