v0.9 Rally System = Loving It

General discussion of the Project Reality: BF2 modification.
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XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: .9 Rally System = Loving It

Post by XxxGrANdmA »

xNOON wrote:...yeah and medic spawns at rally, hide in grass, and get killed by some GODDaMN LOW RES LOW SETTING NO GRASS UBER PLAYER WITH MARKSMAN and what happend?? You AND WHOLE UR squad have to walk 30 minutes again, because all ur (GODMODE) FOB's are overrun, ur teammates didnt revive You and overall gameplay suxx.
...hope You guys enjoy new gameplay, but many players will not.
...realism... wtf are u talking about>??? this is only a game it will never became real! IT IS NOT REAL! In real world You cant turn off grass, you have wider view; more senses, you are more accurate.
...whole PR gameplay now its how to find the best camping spot! this is not tactic, not teamwork.


NEW SYSTEM SUXX

(sry for my english)
If your team sucks then You should a) either become commander and try to organize it better or b) just quit and join another server. There's plenty of servers that require teamwork and maturity so it's not like you're going into a game with 12 year olds acting like toddlers losing a sniper kit to the enemy or knifing your own firebase.
archerfenris
Posts: 122
Joined: 2009-11-12 21:06

Re: .9 Rally System = Loving It

Post by archerfenris »

The new rally system has made one hell of a teamwork oriented game. Now it's not longer squad v. squad it's team v. team. I forget the name of the map but it was the America v. Russia airborne drop map. Had one HELL of a battle over an American FOB just to the east of the central city. It felt like both teams were there. IT was awesome.

And to those guys bitching about the spawns all I have to say is learn to adapt. War isn't a squad sneaky sneaky behind enemy lines slitting Taliban throats and doing backflips to the cache. That's just COD. Now that you feel mortal, PR has done its job.
"Pacifism is the virtue of the naive"
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: .9 Rally System = Loving It

Post by SWIZZ=kettcar= »

i dont like the new system too. feels like killing the gameplay when your fob was overrun
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: .9 Rally System = Loving It

Post by rushn »

I wish that instead of having a time limit it would have a certain amount of spawns available like 8 or 10 and then once that number is reached it destroys or what would be better in my oppinion is make rally points into little supply bags so that you stop place it reload get a LAT kit , talk and move on.
Lindahl
Posts: 31
Joined: 2008-11-24 11:33

Re: .9 Rally System = Loving It

Post by Lindahl »

Were some of you guys born yesterday?

The new RP System have been tested for months now and its been rumours for a long time that the Devs was going to introduce it to 0.9. So why the big surprise? Teamwork is now much more essential for success.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: .9 Rally System = Loving It

Post by Tim270 »

Feriluce wrote:Then dont die, or alternatively be sure your medic is good and doesn't die.
Utterly stupid comment about not dying, even if my medic is good, I cant set another rally = squad becomes spilt up.
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RedFang4
Posts: 17
Joined: 2010-02-06 17:55

Re: .9 Rally System = Loving It

Post by RedFang4 »

pr wont open at all for me
victor_phx
Posts: 343
Joined: 2008-09-15 04:25

Re: .9 Rally System = Loving It

Post by victor_phx »

Tim270 wrote:Utterly stupid comment about not dying, even if my medic is good, I cant set another rally = squad becomes spilt up.
Guess what happens when your squad dies in real life? These changes keep the players from the cycle of spawning, trying, dying, respawning and trying again. It's realistic. It stimulates the improvement of one's capability of keeping himself alive.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: v0.9 Rally System = Loving It

Post by Tirak »

I actually came into this with a bad attitude. I didn't like the new rally system, I wasn't gonna like the new rally system and be damned to anyone trying to convince me otherwise. So I was actually really surprised when I came around on the issue. The ease of making firebases coupled with what to me seemed like a major change in the way people react under fire made the experience rather interesting. I'm finding more and more that with good squads and commander, you can easily create a network of firebases quickly and keep them secured. Most people don't know where to place the firebases yet, but this is something that is definitely going to get better as squad leaders learn more about how to use the asset.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: .9 Rally System = Loving It

Post by Sgt. Mahi »

xNOON wrote:and You calling this good game, omfg, tactics? strategy? fighting around FOB this is stupid!
Christ! Go and play another game and stop complaining about a game that you haven't used money on. Your attitude just shows what kind of player you are anyway...
Peace is that brief glorious moment in history when everybody stands around reloading
offmason
Posts: 50
Joined: 2009-07-01 23:39

Re: .9 Rally System = Loving It

Post by offmason »

victor_phx wrote:Guess what happens when your squad dies in real life? These changes keep the players from the cycle of spawning, trying, dying, respawning and trying again. It's realistic. It stimulates the improvement of one's capability of keeping himself alive.
You're seriously going to use this argument? Real life? In real life you don't have 32 players trying to find caches in a populated urban center. There should be a replication of the quantity of troops. I feel like more respawns and quicker deployment to the action is REALISTIC, it suggests that there are many troops on the ground as reserves.

We essentially have a paintball game now, where people have to return to their home-base to go back out again. It doesn't make sense in modern combat.

Trying to push realism on a game is absurd. As I said before, if you want realism, you should force the soldiers to defecate and eat as they patrol the maps.

Everyone that I have spoken to in game is NOT a fan of the new rally system.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: .9 Rally System = Loving It

Post by Tim270 »

victor_phx wrote:Guess what happens when your squad dies in real life? These changes keep the players from the cycle of spawning, trying, dying, respawning and trying again. It's realistic. It stimulates the improvement of one's capability of keeping himself alive.
Like I said, im all for stopping the constant flow of troops that a rally created in .87, it is the rearming them that annoys me, Im honestly not going to go back to crates after walking a K away from them just to let people regroup with me, thus why I suggested a cooldown based spawn...
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fightermedic
Posts: 1
Joined: 2010-02-05 20:47

Re: .9 Rally System = Loving It

Post by fightermedic »

Tim270 wrote:Like I said, im all for stopping the constant flow of troops that a rally created in .87, it is the rearming them that annoys me, Im honestly not going to go back to crates after walking a K away from them just to let people regroup with me, thus why I suggested a cooldown based spawn...
i'm all for a cooldown too.. i think 5-10 minutes would be about right
Regan
Posts: 85
Joined: 2008-09-13 18:32

Re: v0.9 Rally System = Loving It

Post by Regan »

Why is it that people who like the new system accuse other people of nagging and bitching simply because they don’t like it? The players that don't like it are arguing the point just like you, so stop acting like it's only your opinion that counts. I see both sides to this argument and the simplest of solutions would be to allow the servers to decide.

When this was beta tested before it's release I choose not to play on the servers that were running it because I didn't like it. Why not just allow the servers to decide if they want to run the new RP? Because I think you would find that half of them would choose not to run it.
Last edited by Regan on 2010-02-06 21:35, edited 10 times in total.
offmason
Posts: 50
Joined: 2009-07-01 23:39

Re: v0.9 Rally System = Loving It

Post by offmason »

I agree with Regan.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: v0.9 Rally System = Loving It

Post by Teek »

after playing .874 D for over a month, I love the new system.

People need to adapt and build Fire Bases instead of pulling players out of their arses.
the most you should have to walk when playing correctly is 400m, any more than that and your team is simply failing logistically, (which could be caused by your team failing in combat)

Grow up and get over it, all the good players have.
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: .9 Rally System = Loving It

Post by Herbiie »

Tim270 wrote:Like I said, im all for stopping the constant flow of troops that a rally created in .87, it is the rearming them that annoys me, Im honestly not going to go back to crates after walking a K away from them just to let people regroup with me, thus why I suggested a cooldown based spawn...
THEN PATROL.

The way Squads move around in game is stupid - PLAN a route, and move through it.

Defending? patrol the Perimeter. Attacking? Aggressively Patrol the surrounding terrain to cut them off, then move in take them out & get supplies.

Apart from the supplies part that's how real soldiers and real armies work - it's all about patrols. So patrol, end up where you started (at a FireBase) and you'll be fine *face palm*
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