v0.9 Chinook question

General discussion of the Project Reality: BF2 modification.
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: v0.9 Chinook question

Post by Qaiex »

I hear you ankyle, I made a post regarding tips flying the chinook in the tactics section of "PR Tales From The Front".
Until they get it fixed we'll have to fly with co-pilots, have someone else spot the landing for you.

Irish, personally I like the decreased friction from the Chinook having wheels instead of landing skids. They make it more difficult to tip the helicopter cause of forward inertia when you're landing, but since they do glide a bit you'll have to get used to finding larger landing zones when you're flying, no rooftop insertions with the Chinook. ^^

Here are some things I've noticed.
  • The weight of the rear engine on the Chinook distorts stability by making it heavier in the back, but doesn't compensate by engine power.
    Which makes the helicopter tilt backwards extremely quickly when you stop compensating with your mouse/joystick. The other helicopters do similar things, forwards or backwards, but it's slight enough that you can press the squad window button to set markers or press CTRL to use free view without any damage, but on the Chinook you're either compensating or crashing, there's no room for doing anything else.
  • Low cockpit visibility as stated is worsened by the problems with keeping the helicopter aligned due to the center of weight being thrown by the rear engine.
    Basically, if you're not close to something tall you can use as a reference point, you usually can't tell if the helicopter is hovering or moving around.
  • It's very top heavy, which makes it tilt to the sides easily, also increasing the difficulty of keeping it steady, this however you can deal with if you're a skilled pilot, but I thought I should mention it since I doubt it's intentional.
  • I get black textures around the edges of the windows, sort of like the shadows are smudged onto the windows.
    This may be because I'm running textures at medium, but if I run the game on high I get mini stutters which crash me when I fly helicopters. The other helicopters have clean crisp windows so it's possible to change it at least.
Moonlight
Posts: 211
Joined: 2009-07-04 20:05

Re: v0.9 Chinook question

Post by Moonlight »

I've found out that the chinook has 60 flares(seems to be 30 as you hop in, but after first use a magical 54 appears) instead of 30 at the beginning, but those additional 30 flares do not reload after you use them as if the limit was 30.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: v0.9 Chinook question

Post by rushn »

didnt they fix that problem in another mod not including FH2

they also have this in another old game

http://www.youtube.com/watch?v=LFrrF7H_Svg&feature=related

in around 28 seconds you see Chinook
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: v0.9 Chinook question

Post by Herbiie »

Simple Fix for the Chinook.

Ok Not simple:

Rename Squads Platoons - the amount of support our guys have means that 32 guys can resemble anything up to a battlegroup!

Lower the capacity of the Huey Black hawk, Lynx etc. (Not flying cow or merlin).

So then a Chinook can carry two or three times the amount a Huey or BH etc. can like IRL :)
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: v0.9 Chinook question

Post by Rissien »

Why gimp the transport capabilities of other choppers just to make the chinhook's seem bigger?
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MA3-USN Former

クラナド ァフターストーリー
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: v0.9 Chinook question

Post by rushn »

i don't think gimping stuff would make it better
now the only thing i wish they would ad is the V-22 Osprey for the marine heavy trans
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: v0.9 Chinook question

Post by [uBp]Irish »

i also noticed when coming straight down, or at like a 45 degree angle, and tapping the "S" key it would tilt forward a lot, making it so I'd have to compensate by pulling back alot on the mouse... this in turn might pull the rear farther down causing it to fly backwards... never had a problem like this with the other helos, but it seems like the Chinook is the new blackhawk when it comes to finesse.
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TmanEd
Posts: 101
Joined: 2009-09-07 23:32

Re: v0.9 Chinook question

Post by TmanEd »

ghoststorm11 wrote:Ok, here is why you have a limit. Imagine 15 people on a transport plane (C-130). They are airborne units so they get parachutes (speculation, i know only pilots have parachutes). Okay so your getting ready to drop your load over a safe zone when a newb pilot wrecks the transport and 16 players die. That's a lot of tickets wasted, and people are mad at the pilot for wrecking the biggest and most efficient transport.
So, what you're saying is that you want to dumb down the game for the retards? Sure, there's a potential for misuse and/or lots of people getting sent to the respawn que, but that just goes along with the game. It's not right to make something worse just because some noobs can't handle it.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: v0.9 Chinook question

Post by Acemantura »

WelshManDan wrote:if we all put £6.20/$10/$7.10 im sure it would amount to a lot...
Thank you For Pointing out, Yet Again, that America Sucks...jerk.

Anyway How does the door open and close on this bad boy.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: v0.9 Chinook question

Post by rushn »

I dont think it opens or closes I think it is automatic
xtremeqban
Posts: 83
Joined: 2009-03-21 03:14

Re: v0.9 Chinook question

Post by xtremeqban »

Chinook flies like a beauty for me :D
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: v0.9 Chinook question

Post by [uBp]Irish »

Flew it on Silent Eagle, and was landing to pick up a guy, touchdown, and the thing literally shotoff straight ahead, almost into a tree if I didnt pull back and lift it in the air.

that helo needs some brakes on it asap. even when spinning up, it moves forward alot more than other helos.
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