[0909] Tynguska - crosshair

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Hakk!_Kenig
Posts: 16
Joined: 2008-01-17 21:11

[0909] Tynguska - crosshair

Post by Hakk!_Kenig »

octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: [0909] Tynguska - crosshair

Post by octo-crab »

I'm assuming you're referring to the fact that it 'disappears' when looking at a brighter sky?
Hakk!_Kenig
Posts: 16
Joined: 2008-01-17 21:11

Re: [0909] Tynguska - crosshair

Post by Hakk!_Kenig »

not always
BrownBadger
Posts: 495
Joined: 2009-09-05 21:29

Re: [0909] Tynguska - crosshair

Post by BrownBadger »

octo-crab wrote:I'm assuming you're referring to the fact that it 'disappears' when looking at a brighter sky?
If you look at the video again, as soon as the turret is "unlocked" the bullets are going much higher than the second time he's firing.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [0909] Tynguska - crosshair

Post by DankE_SPB »

if you look at shooting at 0.33 you can see that impact point is offset from aiming point

i've just tried it on local,way to reproduce

get into gunner position, while warming up time watch up-down
when the warm-up completed shots will be offset
but once you look down at maximum depression angle it fixes this bug
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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