[0909] Tynguska - crosshair
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octo-crab
- Posts: 389
- Joined: 2008-06-01 22:08
Re: [0909] Tynguska - crosshair
I'm assuming you're referring to the fact that it 'disappears' when looking at a brighter sky?
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BrownBadger
- Posts: 495
- Joined: 2009-09-05 21:29
Re: [0909] Tynguska - crosshair
If you look at the video again, as soon as the turret is "unlocked" the bullets are going much higher than the second time he's firing.octo-crab wrote:I'm assuming you're referring to the fact that it 'disappears' when looking at a brighter sky?
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: [0909] Tynguska - crosshair
if you look at shooting at 0.33 you can see that impact point is offset from aiming point
i've just tried it on local,way to reproduce
get into gunner position, while warming up time watch up-down
when the warm-up completed shots will be offset
but once you look down at maximum depression angle it fixes this bug
i've just tried it on local,way to reproduce
get into gunner position, while warming up time watch up-down
when the warm-up completed shots will be offset
but once you look down at maximum depression angle it fixes this bug
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
