v0.9 Rally System = Loving It
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hiberNative
- Posts: 7305
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Re: v0.9 Rally System = Loving It
i see the point of both sides here. it really depends on what immersion you want.
some players are content with walking about, using military lingo and joking via mumble, while others despise the distance between the firebase and the attack marker 800m away (with the SL 600m ahead with depleted rallypoint).
people need to stop saying the new rallypoint system "isn't good" for a fact and that "nobody had a problem with it before", because you are not the person to decide that. tone down the "me me me!" attacks. they're tiring.
some players are content with walking about, using military lingo and joking via mumble, while others despise the distance between the firebase and the attack marker 800m away (with the SL 600m ahead with depleted rallypoint).
people need to stop saying the new rallypoint system "isn't good" for a fact and that "nobody had a problem with it before", because you are not the person to decide that. tone down the "me me me!" attacks. they're tiring.
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gazzthompson
- Posts: 8012
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Re: v0.9 Rally System = Loving It
Public beta servers, public PR forums. Even if a small majority of people exclusively played on the servers, the large majority still posted about it. the large majority liked it. its not like the DEVs only asked for the opinions of the "exclusive" beta players.offmason wrote:You have a misconception of what proper representation means. You are making an unwarranted assumption. For all we know, the people that decided to "EXCLUSIVELY" play on those servers were those that felt comfortable with the new rally system. Therefore, it is entirely likely that a vast majority of people would in fact HATE the concept. It can simply be the case of preaching to the choir or the converted.
have fun with that.offmason wrote:No. We won't adapt or leave. We're going to make our opinion known.
Again, i havnt played .9 but exclusively played beta servers and cant even remember the last time i had to walk 800m straight.hiberNative wrote:i see the point of both sides here. it really depends on what immersion you want.
some players are content with walking about, using military lingo and joking via mumble, while others despise the distance between the firebase and the attack marker 800m away (with the SL 600m ahead with depleted rallypoint).
people need to stop saying the new rallypoint system "isn't good" for a fact and that "nobody had a problem with it before", because you are not the person to decide that. tone down the "me me me!" attacks. they're tiring.
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archerfenris
- Posts: 122
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Re: .9 Rally System = Loving It
YES. I call that WAR. You know, where two sides, often different nations, are pitted against each other. FOBs are attacked in Afghanistan DAILY. This is REALITY. Now say what you want about not wanting that much reality. Go play COD then. But the devs have done an excellent job of forcing teamwork. Fighting over FOBs, supply lines, and objectives is what makes this new patch so awesome.xNOON wrote:and You calling this good game, omfg, tactics? strategy? fighting around FOB this is stupid!
They just need to fix the lag.
"Pacifism is the virtue of the naive"
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: v0.9 Rally System = Loving It
This thread has turned into a poster child for the same phenomenon that gets the Suggestions forum area closed at new releases, People are new to the game again, everyone hates it and they all call for it to change but this time, its in a general discussion thread.
in the past months on TG .874D, I cannot recall a single time where I have had to run any further than
I fail to see how “let’s move here and build a fire base shall we?” could have a negative connotation.
in the past months on TG .874D, I cannot recall a single time where I have had to run any further than
I fail to see how “let’s move here and build a fire base shall we?” could have a negative connotation.

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offmason
- Posts: 50
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Re: v0.9 Rally System = Loving It
The large majority still posted about it? I'd love to see those numbers!
I also like the suggestion of the previous poster that walking should be diminished with the new rally system. This evidently is not the case, as the complaints are centered around walking for great distances. In regards to the previous poster, once a long-standing RP would go down, you would at least acknowledge that you had FUN trying to assault a cache. The walk is worth it, after you have made several valiant attempts at conquering a cache location.
Now, you walk for miles ----> you get killed ---> you walk for miles and so on.
Previously, you would at least get some fun out of several encounters. Those encounters are coming to a halt, and the walking is becoming more of a staple of the game play.
Since commanders are few and far between, forcing the whole team to act together without inter-squad communication kills the game.
I agree that there should be a greater emphasis on FOB's, but the current system is simply lack-luster. There must be a better balance. As it is right now, in comparison to the RP, the FOB is favored 30 to 1. I'd love to see something along the lines of 50/50 importance.
I also like the suggestion of the previous poster that walking should be diminished with the new rally system. This evidently is not the case, as the complaints are centered around walking for great distances. In regards to the previous poster, once a long-standing RP would go down, you would at least acknowledge that you had FUN trying to assault a cache. The walk is worth it, after you have made several valiant attempts at conquering a cache location.
Now, you walk for miles ----> you get killed ---> you walk for miles and so on.
Previously, you would at least get some fun out of several encounters. Those encounters are coming to a halt, and the walking is becoming more of a staple of the game play.
Since commanders are few and far between, forcing the whole team to act together without inter-squad communication kills the game.
I agree that there should be a greater emphasis on FOB's, but the current system is simply lack-luster. There must be a better balance. As it is right now, in comparison to the RP, the FOB is favored 30 to 1. I'd love to see something along the lines of 50/50 importance.
Change the Rally System back to how it was in 0.8!
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gazzthompson
- Posts: 8012
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Re: v0.9 Rally System = Loving It
Public beta server. How is that not a good representation of what a community thinks?
"Previously, you would at least get some fun out of several encounters. Those encounters are coming to a halt, and the walking is becoming more of a staple of the game play."
and this is based on your weeks of playing .9 ? oh wait...
"Previously, you would at least get some fun out of several encounters. Those encounters are coming to a halt, and the walking is becoming more of a staple of the game play."
and this is based on your weeks of playing .9 ? oh wait...
Mumble or ingame text. The team that works together will win, this is the aim of PR and this change helps achieve it.offmason wrote: Since commanders are few and far between, forcing the whole team to act together without inter-squad communication kills the game.
Last edited by gazzthompson on 2010-02-07 03:59, edited 1 time in total.
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Jaymz
- Retired PR Developer
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Re: v0.9 Rally System = Loving It
My description merely stated "if" all Forward Outposts are deployed, it wasn't an argument. Even with half, every player on the team would have a total of 4 spawn options. Do you find that to be a highly unlikely case as well?offmason wrote: [R-DEV]Jaymz -- look at it this way, your "description" lays out the ideal scenario, where all forward outposts are put into play. I do not find any merit in this argument as it is HIGHLY unlikely that this will be the case. Hence, we should all get ready to do a lot of walking from now on.
0.9 has been out approx 30-40 hours and you previously stated you did not participate in the beta. I think both of us need to play some more 0.9 before any further debates take place.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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hiberNative
- Posts: 7305
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Re: v0.9 Rally System = Loving It
try defending the firebase.offmason wrote:Now, you walk for miles ----> you get killed ---> you walk for miles and so on.
when i see people walking and complaining, it's mostly because a badly defended firebase goes down. people aren't often keen on defending firebases (because they think it's boring to just stand around), but it's an important part.
this kinda means that you have designated defenders and designated vehicle personnel. kinda makes the 64 player limit show its cracks.
with rallypoints, squads could kinda defend and attack at the same time, because you were kinda close to everything.
edit: and yes, i played the beta that didn't have any rallypoints at all.
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KEIOS
- Posts: 522
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Re: v0.9 Rally System = Loving It
@[R-DEV]Jaymz:
Don´t play the realism card. It´s still a game and games are about having fun. I loved the former gameplay with its more realistic aspects, where the balance between an ArmA and a BF2 Vanilla Gameplay filled the gap, between realism and arcade. And often enough i spent time with building bases and getting players from A to B... but taking out a large group of your team, just because they have to transport others now or are on the long way back to their squad simply mean less action/tactics/teamplay/fun. Another aspect is, that it reduces the battlegrounds and therefore wastes a lot of the areas on the maps, since movements are reduced to the FOB areas and transportation routes.
And as mentioned above in another post, you are talking about an ideal and that is based on the assumption, that you have a coordinated team of 32 players, where everyone does what is needed and nobody screws up. You might find that on few Servers with good regular players on it, but not on the majority of them.
Don´t play the realism card. It´s still a game and games are about having fun. I loved the former gameplay with its more realistic aspects, where the balance between an ArmA and a BF2 Vanilla Gameplay filled the gap, between realism and arcade. And often enough i spent time with building bases and getting players from A to B... but taking out a large group of your team, just because they have to transport others now or are on the long way back to their squad simply mean less action/tactics/teamplay/fun. Another aspect is, that it reduces the battlegrounds and therefore wastes a lot of the areas on the maps, since movements are reduced to the FOB areas and transportation routes.
And as mentioned above in another post, you are talking about an ideal and that is based on the assumption, that you have a coordinated team of 32 players, where everyone does what is needed and nobody screws up. You might find that on few Servers with good regular players on it, but not on the majority of them.
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gazzthompson
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Re: v0.9 Rally System = Loving It
Then dont play on the servers that dont handle it, there would be a shit storm if the devs removed the change because the community cant adapt.
"It´s still a game and games are about having fun"
Alot of players find this new change fun. buuuuuuuut this is all pointless as .9 has been out for hours.
"It´s still a game and games are about having fun"
Alot of players find this new change fun. buuuuuuuut this is all pointless as .9 has been out for hours.
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offmason
- Posts: 50
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Re: v0.9 Rally System = Loving It
Again, good post KEIOS.
[R-DEV]Jaymz, whether or not you consider your 'description' an argument is irrelevant. I am saying that as an argument in favor of FOBs, it fails. I do not even believe that 3 FOB's can remain accessible long enough to be useful.
There are not enough players or resources to force a substantial part of a team to defend/transport and part of a team to assault. You are thinking of a grandiose scheme that is unsupported by the limits of this GAME. And do remember, that this is essentially a game. You can make it realistic up to the point where you're trying gamers on how to walk for miles.
gazzthompson, I'd love to play on the servers that do not have this awful rally system, if that is what you mean by "handling it."
[R-DEV]Jaymz, whether or not you consider your 'description' an argument is irrelevant. I am saying that as an argument in favor of FOBs, it fails. I do not even believe that 3 FOB's can remain accessible long enough to be useful.
There are not enough players or resources to force a substantial part of a team to defend/transport and part of a team to assault. You are thinking of a grandiose scheme that is unsupported by the limits of this GAME. And do remember, that this is essentially a game. You can make it realistic up to the point where you're trying gamers on how to walk for miles.
gazzthompson, I'd love to play on the servers that do not have this awful rally system, if that is what you mean by "handling it."
Change the Rally System back to how it was in 0.8!
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BloodBane611
- Posts: 6576
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Re: v0.9 Rally System = Loving It
These kind of threads have popped up after every major change to the spawn system. Give it some time, play 0.9, and come back in a few weeks when everyone has a more reasonable amount of experience with the game.
[R-CON]creepin - "because on the internet 0=1"
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KEIOS
- Posts: 522
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Re: v0.9 Rally System = Loving It
So you should first play it, before posting here...gazzthompson wrote: Again, i havnt played .9 but exclusively played beta servers and cant even remember the last time i had to walk 800m straight.
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Tartantyco
- Posts: 2796
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Re: v0.9 Rally System = Loving It
This only happens due to a lack of teamwork, it has nothing to do with the rally point changes. You should have at least 3-4 firebases spread around, at varying distances from objectives. If you get killed your medic should be able to revive you, if you have to respawn a good distance from any objective there should be transportation options available.offmason wrote:Now, you walk for miles ----> you get killed ---> you walk for miles and so on.
If what's quoted happens to you regularly it's simply because you're not any good, seriously. I have no problems surviving and having my entire squad survive entire rounds or suffer only minimal respawns, 99% of the time on the rally point or a firebase close to our current location or the relevant objective.
This mod is about teamwork. The team must cooperate to perform a variety of tasks, from offense to defense, ground to air, logistics, support, etc, and the team that performs these tasks the best will succeed. If your team stops brining supplies to the front and building firebases as you advance, then your team will be punished for that. If nobody bothers to make use of transportation assets to move forces forward on the battlefield, then your team will be punished for that.
The only reason why any of the things you argue about to occur is because your team does not work properly together, and that is where the change needs to happen. Adapt.
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gazzthompson
- Posts: 8012
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Re: v0.9 Rally System = Loving It
the new system was a beta gameplay version , D i think. so i have yet to play it on the new maps but have played the gameplay mechanic extensively. i suggest you play it for more than a few hours before posting.KEIOS wrote:So you should first play it, before posting here...
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offmason
- Posts: 50
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Re: v0.9 Rally System = Loving It
Sure it does. It has everything to do with the rally point changes. This NEVER happened before the rally alteration. Hence, I believe I am justified in saying that it is the rally system that has caused the problems that we are speaking of.
I do not find it credible that only in your squad, and only in the servers that you play in are the teams working flawlessly and without a hitch.
You tell everyone to adapt, but who exactly is adapting? The whole team, as one unit? You are trying to make the ideal game play a common occurrence. It is rare to say the least that a commander is able to bring a whole team together, and it is almost just as rare that a commander takes the reigns. Your suggestion that teams should have 3 to 4 fire bases alludes to the possibility that this may become common practice.
Even though I highly doubt it, perhaps you are a specialist at this game and only play with people of like capabilities, but I am speaking to the common denominator. At the current state of affairs, I do not find 3 or 4 FOB's plausible and hence your argument holds little weight with me. I am not new to this game, not in the least. The team and squad based game play has deteriorated, as I stated in my previous posts.
I do not find it credible that only in your squad, and only in the servers that you play in are the teams working flawlessly and without a hitch.
You tell everyone to adapt, but who exactly is adapting? The whole team, as one unit? You are trying to make the ideal game play a common occurrence. It is rare to say the least that a commander is able to bring a whole team together, and it is almost just as rare that a commander takes the reigns. Your suggestion that teams should have 3 to 4 fire bases alludes to the possibility that this may become common practice.
Even though I highly doubt it, perhaps you are a specialist at this game and only play with people of like capabilities, but I am speaking to the common denominator. At the current state of affairs, I do not find 3 or 4 FOB's plausible and hence your argument holds little weight with me. I am not new to this game, not in the least. The team and squad based game play has deteriorated, as I stated in my previous posts.
Change the Rally System back to how it was in 0.8!
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offmason
- Posts: 50
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Re: v0.9 Rally System = Loving It
gazzthompson, perhaps you do not even know what we are speaking of then, considering you have not played .9. I do not think this position is unjustified. Perhaps you have not played with or heard the opinions of people in other public servers - I have. Almost everyone says the system sucks. Your playing beta holds no weight. Such is life.
Change the Rally System back to how it was in 0.8!
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gazzthompson
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Re: v0.9 Rally System = Loving It
the new gameplay system is what was in the beta, i have played it. as for what people say in public servers? who cares?
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hiberNative
- Posts: 7305
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Re: v0.9 Rally System = Loving It
if you mean "deteriorate" as in "spend more time to secure a foot hold over an area instead of shooting people in the face", then yes.offmason wrote:The team and squad based game play has deteriorated, as I stated in my previous posts.
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Regan
- Posts: 85
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Re: v0.9 Rally System = Loving It
I would like to know where all these beta testers are hiding, because the players I have played with don’t show any of skills that these beta testers have supposedly picked up whilst playing. There again the beta was tested on only a few servers and the chances are I have not have squaded up with these players just yet. Still, I don't see how they are going to save my legs from making long journeys across the map to my squad, unless there is a piggy back option on the keyboard I don't know about.
R-Dev Jaymz - Can I just say that is very hard to sneak up on an enemy flag without getting killed, but the removal of RP makes it not even worth that risk anymore. You cannot build a firebase base to sneak up on the enemy base because of its size, it’s a dead giveaway. You cannot hide a fire base close to an enemy flag!!
R-Dev Jaymz - Can I just say that is very hard to sneak up on an enemy flag without getting killed, but the removal of RP makes it not even worth that risk anymore. You cannot build a firebase base to sneak up on the enemy base because of its size, it’s a dead giveaway. You cannot hide a fire base close to an enemy flag!!
Last edited by Regan on 2010-02-07 04:53, edited 6 times in total.



