Could it be the models used ?
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Could it be the models used ?
my computer is fine with all the new foliage etc, my problems arise on urban maps most of the time, it happened to me just now on Beirut every time i scope in it would pause for a second before actually getting me into the scoped view, wasnt a big issue for me as i still managed to take opportunity of an unsuspecting IDF squad walking down the road when iw as in one of the apartments 3 floors up, headshot the last guy in the formation and fired a short burst of auto into the 2nd last guy, they all turned around in confusion!
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Spinkyone
- Posts: 200
- Joined: 2008-07-02 22:40
Re: Could it be the models used ?
Yes it appears pretty strange since these cards are pretty standard following their popularity a few years ago. Friends have the 8600, 8800 GT 512MB, 8800 640MB, 8800 GTX 768MB, 9800 GTX 512MB and all have identical issues. One thing I have noticed is that when you zoom using binoculars or an ACOG you tend to max out FPS again no matter what you look at, other cards still suffer while zoomed in still so it definitely varies. I'd guess it's something to do with how they handle the different lod's being on screen at once.Dragonfire43560 wrote:This exactly describes my situation and I have a ....wait for it
8800 GTS 328mb
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Could it be the models used ?
i have a 9800GT does that fit into that? i dont notice any FPS issues myself only happens so far while i'm inside a one of those newer apts the brick ones on beirut. and during the sight in animationSpinkyone wrote:Yes it appears pretty strange since these cards are pretty standard following their popularity a few years ago. Friends have the 8600, 8800 GT 512MB, 8800 640MB, 8800 GTX 768MB, 9800 GTX 512MB and all have identical issues. One thing I have noticed is that when you zoom using binoculars or an ACOG you tend to max out FPS again no matter what you look at, other cards still suffer while zoomed in still so it definitely varies. I'd guess it's something to do with how they handle the different lod's being on screen at once.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: Could it be the models used ?
no i have an ati 3800-series and i have good fps while zoomed in.Spinkyone wrote:Yes it appears pretty strange since these cards are pretty standard following their popularity a few years ago. Friends have the 8600, 8800 GT 512MB, 8800 640MB, 8800 GTX 768MB, 9800 GTX 512MB and all have identical issues. One thing I have noticed is that when you zoom using binoculars or an ACOG you tend to max out FPS again no matter what you look at, other cards still suffer while zoomed in still so it definitely varies. I'd guess it's something to do with how they handle the different lod's being on screen at once.
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Spinkyone
- Posts: 200
- Joined: 2008-07-02 22:40
Re: Could it be the models used ?
Not to sure to be honest, but still if you look in the settings reporting thread you'll see the same cards mentioned again and again. Mostly Nvidia 8600,8800,9600&9800 and most with a definite decrease in performance. I guess it depends on what you expect out of them with regards to resolution/settings etc but having no issues in most modern games, if not having them listed as a de-facto recommended card still, it comes as a shock when PR grinds to a halt at times.Bringerof_D wrote:i have a 9800GT does that fit into that? i dont notice any FPS issues myself only happens so far while i'm inside a one of those newer apts the brick ones on beirut. and during the sight in animation
Just check out the Valve stats page: Steam Hardware Survey these cards make up some 25% of all cards out there so I'd think I'd be pretty valid in saying they are damn common.
EDIT:
The issue I'm refering to is this:hiberNative wrote:no i have an ati 3800-series and i have good fps while zoomed in.
Still several ATi cards are listed as having issues as well. On the whole I'd expect performance to drop since PR keeps on asking more and more of BF2 but it's strange that this series of card in particular has been crippled with v0.9 with the game being quite playable previously on these ageing cards.Spinkyone wrote:It should be said though that the older Nvidia G80/G92 series, which is pretty much every 8800/9800, are AK47 common and now have major issues with PR from my friends experience. Capable of maxing out the FPS in one direction and then slowing to an unplayable <30 FPS in another indicates something is very wrong indeed.
The question that should be asked is why I'm a looking at a blank wall and nothing else and still have <30 FPS and yet in another area I can have a screen full of vehicles and have max FPS? The mind boggles.
Last edited by Spinkyone on 2010-02-07 06:29, edited 1 time in total.
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Fuhrious
- Posts: 26
- Joined: 2010-02-05 15:36
Re: Could it be the models used ?
Well said. Even if none of the devs themselves own or use mid to low end machines there is no reason not to includes testers that have these available. Unfortunately it's the less glamorous task and few want to do that, but very important when developing for PC to test the low end. I assume, that like most commercial devs, the machines they work on are smoking hot. Just a few low end testers would have prevented this getting though, and prevented the potentially large amount of work tracking this down.amazing_retard wrote:Whats the point of all this arguing? I have a shitty comp, is there a place I can sign up to be a tester?
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Froztbyte
- Posts: 367
- Joined: 2008-01-01 16:46
Re: Could it be the models used ?
this mod is FREE, the devs create it for Nothing. where do you expect them to get the money from to buy a "wider spectrum of machines" ? i thought THAT was common sense. maybe if you decided to send them a cheque or donate, your wish of the dev team having a wider selection of PC's to test the mod on would come true?. until then, you'll just have to live with what they have now.Warden(Sco) wrote:Then perhaps you should include a wider scpectrum of machines in testing which i think is common sense. In fact not doing so is what has caused this problem.
Not everyone can afford to upgrade every year and alienating players is something that cannot be afforded especially when there is only 5/6 Servers full most of the time. (GMT)
now, ive played WAY too much PR .9 tonight
its now 7 am..
goodnight <3
In-Game Name: Froztbyte_UK
Enlisted during Mini-Mod v0.25
Enlisted during Mini-Mod v0.25
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: Could it be the models used ?
I know quite a few testers with low-end PCs. I myself tested the builds on my 3rd (low-end) PC, and it worked fine.
The DEVs are working on the performance issues, and until then, you can help them by filling out the performance form.
The DEVs are working on the performance issues, and until then, you can help them by filling out the performance form.
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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: Could it be the models used ?
I bet it's the Merkeva.
Any money at all.
Game runs perfectly until they roll along then it's a slideshow.
Any money at all.
Game runs perfectly until they roll along then it's a slideshow.
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Feriluce
- Posts: 334
- Joined: 2009-03-12 18:35
Re: Could it be the models used ?
I'm pretty sure he didnt mean that you should go buy older pc's. He most likely meant that maybe it was an idea to do a drive to get ppl with lower end systems to sign up for testing.'[R-DEV wrote:CodeRedFox;1258162']Send a check to : [email protected] and we will be glad to buy some older computers to run checks on. We do with what we have. We dont have allot of slow computer players signing up for testing roles.
Thats nice and free, and could maybe have caught these problems everyone is having now before they made it into the release.
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Taelis
- Posts: 9
- Joined: 2010-02-07 12:59
Re: Could it be the models used ?
What I don't get is that my frame rate drops dramatically when looking towards the city center of, say, Beirut, even though I'm facing a solid wall. It really seems like all the geometry behind the wall is somehow taken into account although it's not visible. While I doubt that the devs could do anything about that (because it's most probably engine-related), it certainly feels wrong.
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Could it be the models used ?
yep,its really weird bug and i think that problems is not in our machines,its the maps.Taelis wrote:What I don't get is that my frame rate drops dramatically when looking towards the city center of, say, Beirut, even though I'm facing a solid wall. It really seems like all the geometry behind the wall is somehow taken into account although it's not visible. While I doubt that the devs could do anything about that (because it's most probably engine-related), it certainly feels wrong.
in gaza beach i can run in east just perfectly but if i turn around to look at west (to the city direction)lag starts.
animation in move goes grazy and its totally unplayable.same thing also in siege in abracadabra(or what was that map?)
i can move just perfect in some direction and when i turn to the opposite direction,superlag starts.
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Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Re: Could it be the models used ?
I have a 8800 GT myself. I haven't been able to test it out yet but there was a new driver release on the 8 series for Nvidia that came out 2010.01.19. You might want to try to update your driver.. Hey, it's worth a shotSpinkyone wrote:Yes it appears pretty strange since these cards are pretty standard following their popularity a few years ago. Friends have the 8600, 8800 GT 512MB, 8800 640MB, 8800 GTX 768MB, 9800 GTX 512MB and all have identical issues. One thing I have noticed is that when you zoom using binoculars or an ACOG you tend to max out FPS again no matter what you look at, other cards still suffer while zoomed in still so it definitely varies. I'd guess it's something to do with how they handle the different lod's being on screen at once.
Quick side question..: Does the BF2 engine support multicore processors? Correct me if I'm wrong but a program needs to support multicore processors to be able to use the speed/power right? Only newer games does this after my understanding.
Last edited by Sgt. Mahi on 2010-02-07 17:12, edited 2 times in total.
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