USMC_Cook wrote:This new system promotes teamwork on the faction/side level rather than the squad level. The rally point enabled squads to act autonomously without any need for anyone else on the team. Now, however, your squad is counting on the rest of the team a hell of a lot more than they used to. It may be frustrating now, but I really believe that most will be happier with the new system after a few weeks, and I believe it will bring a whole new level of teamplay to the game.
I can see your point, but while promoting it on the factional level it seems to have devastated it at the squad level unless the only tactics employed are to hug the FOB network and keep grinding headlong into the enemy. The minute you branch out and take casualties the squad disintegrates.
Previously the squads could act autonomously and I personally think this was a good thing, but they didn't have to, and nor was it beneficial to always do so. I often liked to play SL and always insisted on a tightly knit unit. At times you may see an opportunity to find a back door, at others you will bulk up with other squads to form a bigger battle front depending on the needs. Tbh most servers have a fair number people who are either new, or just not good at cooperative teamwork, but I always knew when I put up a VOIP INF squad I can at least get six people who will act with the SL's chosen goal. Now there seems pretty much just one constant tactical goal. Push the enemy back, get up your next FOB and grow the network in the direction of your strategic goal. Fun but limited imo.
Note: I will admit that it is a little rough not having rallies on insurgency, but once again, this is going to force the whole team to come together, build a fob, defend it, and attack in unison.
This is what I am wondering as I am following this thread: do people who prefer the new rally system also generally prefer AAS style, and those that do not prefer Insurgency? I only play insurgency. I love it. The new rally system seems to have turned it upside down. I imagine AAS would be more suited to the conventional battle fronts as the team fights from point to point. Insurgency is more about surgical strikes and benefits from more tactical flexibility (possible true in fighting against real life insurgencies too?). The in game feedback I am getting from squaddies is almost all against the new system, yet when I read here I see more than half seem to like it. Confuzzled...

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