v0.9 Rally System = Loving It
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tim8002
- Posts: 102
- Joined: 2009-09-01 19:45
Re: v0.9 Rally System = Loving It
unless you have a perfectly functioning squad... this blows...
i'd raither have one rally that lasts forever. or a rally that lasts 60 seconds then after 5mins you can do another that lasts 60 seconds.
i'd raither have one rally that lasts forever. or a rally that lasts 60 seconds then after 5mins you can do another that lasts 60 seconds.
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Fuhrious
- Posts: 26
- Joined: 2010-02-05 15:36
Re: v0.9 Rally System = Loving It
Yep I am with you. Of the many changes to the rally points that reduced their functionality the combination of the timer and one off is their final death knell. It has made it near impossible to maintain any cohesive squad activity that is not within shouting distance of a FOB.tim8002 wrote:unless you have a perfectly functioning squad... this blows...
i'd raither have one rally that lasts forever. or a rally that lasts 60 seconds then after 5mins you can do another that lasts 60 seconds.
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Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: v0.9 Rally System = Loving It
@ anyone who doesn't like the new rally system
1. Don't get shot
2. Build more fire-bases.
It honestly is that simple...
1. Don't get shot
2. Build more fire-bases.
It honestly is that simple...


Will Stahl aka "Merlin" in the Squad community
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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: v0.9 Rally System = Loving It
joined a server. saw this. saw the tickets. lol'd.
the firebase feature; you're doing it wrong.

the firebase feature; you're doing it wrong.

Last edited by hiberNative on 2010-02-07 19:54, edited 1 time in total.
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Lindahl
- Posts: 31
- Joined: 2008-11-24 11:33
Re: v0.9 Rally System = Loving It
Well said!Sniper_dog14 wrote:@ anyone who doesn't like the new rally system
1. Don't get shot
2. Build more fire-bases.
It honestly is that simple...
Ppl just have to step up a notch and work more as a 1 team rather than 8 squads individually.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: .9 Rally System
camping - it's a legitimate stratagy, in real life it's called a a defensive positionKEIOS wrote:Two things:
1. The new system benefits the campers and only works on some maps
2. Would people stop complaining about others, that have a different point of view? Only because it was alright on two or three betaservers doesn´t mean it works on all and with almost all players.
-> make the new rally system a Serverside option and then let the players decide. At least this would give you a real overview about how much acceptance this system has.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Sirex[SWE][MoW]
- Posts: 158
- Joined: 2009-07-22 09:46
Re: .9 Rally System
I assure you that in real life people still whines about campersBringerof_D wrote:camping - it's a legitimate stratagy, in real life it's called a a defensive position
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: v0.9 Rally System = Loving It
wow that was some nice light reading...
i'll admit now i have not yet played 0.9, but i played .874D constantly as was over the moon when i saw the changelog and D had stuck.
the one thing that really bugged me with RPs was the human wave after wave after wave attack. Plenty of times you'd see a squad with a kill / death ratio of roughly 10 - 40+. what were they doing? RP placed away from the rest of the team just throwing themselves at the enemy, acheiving nothing except a constant bleed on tickets (and people complain about crashing helicopters, jeez). granted this could happen now with people wave attacking from FOBs, but chances are there'd be more back-up from other squads spawning there to help.
you don't like walking miles? then don't be so hasty on the give up button. medic died? his kit will be there for 5minutes, you can be wounded for 5 minutes, thats ALOT of time for someone else to pick up the kit (oh noes my 1337 marksman/AR kit is gone[but oh wait it'll stay for 5 minutes]) and you can 'drop kit' anywhere to swap back. medic died, everyone else dead? sorry your attack failed, spawn at the FOB/main regroup with your squad and team and try a different tactic.
was that hard?
i'll admit now i have not yet played 0.9, but i played .874D constantly as was over the moon when i saw the changelog and D had stuck.
the one thing that really bugged me with RPs was the human wave after wave after wave attack. Plenty of times you'd see a squad with a kill / death ratio of roughly 10 - 40+. what were they doing? RP placed away from the rest of the team just throwing themselves at the enemy, acheiving nothing except a constant bleed on tickets (and people complain about crashing helicopters, jeez). granted this could happen now with people wave attacking from FOBs, but chances are there'd be more back-up from other squads spawning there to help.
you don't like walking miles? then don't be so hasty on the give up button. medic died? his kit will be there for 5minutes, you can be wounded for 5 minutes, thats ALOT of time for someone else to pick up the kit (oh noes my 1337 marksman/AR kit is gone[but oh wait it'll stay for 5 minutes]) and you can 'drop kit' anywhere to swap back. medic died, everyone else dead? sorry your attack failed, spawn at the FOB/main regroup with your squad and team and try a different tactic.
was that hard?
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
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Arte et Marte
for example I thought AnimalMother was a girl
Arte et Marte
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Spacepiston
- Posts: 18
- Joined: 2008-01-05 03:43
Re: v0.9 Rally System = Loving It
I'm trying to muddle through it. I avoided the beta servers because I liked the existing rally system better. If we see .8 servers sticking around in the next few weeks it will probably be a good indicator of whether or not players want to adapt.
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: v0.9 Rally System = Loving It
prspySpacepiston wrote:I'm trying to muddle through it. I avoided the beta servers because I liked the existing rally system better. If we see .8 servers sticking around in the next few weeks it will probably be a good indicator of whether or not players want to adapt.
All these servers, 2000 players.
Hmmm..... I dont see any 0.8 servers on that list

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xgayox
- Posts: 302
- Joined: 2007-02-08 00:50
Re: v0.9 Rally System = Loving It
Perhaps stop trying to build them in the middle of the street?xNOON wrote:=I should agree, but I cant!
-example; rounds starts team going to build 3 fobs:
First squad when get in on place, they got wiped out -tank, apc, skilled MG operator etc.
THEY CANT BE DEPLOYED ANYWHERE
ITS NOT THAT EASY AS YOU THINK IT IS, u need to build it, you are exposed, its very hard to secure.
Second squads build FOB and secured perimeter, but FOB is overrun, because some enemies ale close enough.
Third squad also build FOB, secured it etc; but all have to face whole opposite team and defend it because they know about FOB and want to destroy it.
I dont want to play game based on defending or attacking FOB's.
In my opinion all going this way. I played few times 0.9 and game looks very chaotic.
I have never used RP's in frontal attack, in 0,8 they were enough hard to hold, but they were giving opportunity to regroup with my squad.
Please dont tell me to grow up.
and dont tell me that all mighty good players accepted new system, because I know few really good that already resigned playing PR with new system.
BRING OLD 0,8 SYSTEM BACK
Every single one of your examples can be solved by simply choosing a better location to build in...
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Doom721
- Posts: 503
- Joined: 2006-07-30 13:32
Re: v0.9 Rally System = Loving It
Love the new system, if only we could have more players now 
Promotes not getting shot at, making safer movements, always having a medic
and most all FOBs galore, with epic defense/assault of them
Promotes not getting shot at, making safer movements, always having a medic
and most all FOBs galore, with epic defense/assault of them
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manligheten
- Posts: 202
- Joined: 2007-03-25 21:01
Re: v0.9 Rally System = Loving It
But, everyone would be happyZimmer wrote: If it became a server option you would only see the a dividing in the community I wouldnt touch a server with the old system its just to spammy in comparison. Mor ein all I would believe that there would be the ones who play it as it should be played is on the new rules and the guys who want to rush and use MW2 tactics go on the old system.
If people usually got resurrected, did anyone get any kills at all?Herbiie wrote:I haven't had to walk any more or be dead for any longer amount of time.
I play on good servers with good admins and good players.
When some one is down they usually get revived within a minute, and as for walking - with a good CO and good squads (which imho should be the usual situation not the ideal one) you can easily get transport.
When I play at those servers with bad players and admins, in AAS sooner or later I die and so does the rest of the squad. Then people disconnect and others spawn back at the FOB, zerg-rushing the closest way to the enemy.
The opposite of conservatism? ... Progressivism? Faulty logic.Zimmer wrote:Found some posts when SL spawning where taken out: This one seems very close to what alot of people already are complaining about:
https://www.realitymod.com/forum/f200-p ... shame.html
https://www.realitymod.com/forum/f200-p ... under.html
same shit everytime but the mod has moved forward without SL and APC spawning and it will without RP's as well.
Just because a change was good in the past another change hasn't to be good now.
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Herb-in-Fighter
- Posts: 104
- Joined: 2006-06-15 19:46
Re: v0.9 Rally System = Loving It
You get 1 shot getting the caches on Ins. now. Blow it and yer fucked.
I miss the older versions/rallies.
I miss the older versions/rallies.
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Regan
- Posts: 85
- Joined: 2008-09-13 18:32
Re: v0.9 Rally System = Loving It
Most top games have these numbers when they first come out. People like to see whats new in a game, so I am not surprised by that figure. Come back in a months time with the numbers and we will see if they have increased or decreased.
After playing this game again tonight I am in no doubt that this new style of play has ruined squad play. I want to like it, I want to adapt, it's just my virtual legs cannot adapt to running miles at a time to catch up to my squad.
Also, for all you guys that keep harking on about people liking this new change.. Did you skip over the posts where people have wrote to say they didn't like it? And another thing, 3 servers out of a whole list of them take up this beta and you think that is enough for everyone to give an opinion? Some people won't even have been aware that this beta was going on.
Can we please do something with the RP to make it better for all that don't like it? Even if it's something like making them last longer before power up. The squad have to have a chance of sticking together if they are to remain a squad, if not you may aswell do away with the six man squad altogether and make it a thirty two player squad instead.
Last edited by Regan on 2010-02-08 04:52, edited 2 times in total.
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entelin
- Posts: 48
- Joined: 2007-11-26 19:51
Re: v0.9 Rally System = Loving It
It depends on the map, some maps it works just fine, and you get that front, other maps its completely broken.
Korangal Valley is the best example I can think of where the new system completely breaks the map. There are no choppers, so the only way to get crates anywhere is by truck. However large parts of the map are inaccessible by truck, and what is accessible is very dangerous and easily ambushed while driving through the narrow winding roads. Also once you get the fob down, its hard to defend since in the brush and hills, you aren't going to have good perimeter visibility. Which is too bad, because its a masterpiece of a map.
Other maps though the system works perfectly fine on, so I'd vote to make it map specific if possible.
Korangal Valley is the best example I can think of where the new system completely breaks the map. There are no choppers, so the only way to get crates anywhere is by truck. However large parts of the map are inaccessible by truck, and what is accessible is very dangerous and easily ambushed while driving through the narrow winding roads. Also once you get the fob down, its hard to defend since in the brush and hills, you aren't going to have good perimeter visibility. Which is too bad, because its a masterpiece of a map.
Other maps though the system works perfectly fine on, so I'd vote to make it map specific if possible.
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Soldier Lemos
- Posts: 14
- Joined: 2009-05-10 03:37
Re: v0.9 Rally System = Loving It
Agreed.entelin wrote:It depends on the map, some maps it works just fine, and you get that front, other maps its completely broken.
Korangal Valley is the best example I can think of where the new system completely breaks the map. There are no choppers, so the only way to get crates anywhere is by truck. However large parts of the map are inaccessible by truck, and what is accessible is very dangerous and easily ambushed while driving through the narrow winding roads. Also once you get the fob down, its hard to defend since in the brush and hills, you aren't going to have good perimeter visibility. Which is too bad, because its a masterpiece of a map.
Other maps though the system works perfectly fine on, so I'd vote to make it map specific if possible.
The rally system works perfect at the moment. But at Korengal Valley its really hard to set a good FireBase on the map.
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victor_phx
- Posts: 343
- Joined: 2008-09-15 04:25
Re: v0.9 Rally System = Loving It
It's a great improvement. But I have to agree maps like Korengal and Lashkar Valley are turned into much more difficult maps.
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: v0.9 Rally System = Loving It
Yeah a major issue with korengal is it only a 1km map...and on top of that its only a 0.25km map as the hills and other things take up room.

"apcs, like dogs can't look up" - Dr2B Rudd
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x-spades-x
- Posts: 267
- Joined: 2009-07-24 00:44
Re: v0.9 Rally System = Loving It
Here is my $.02
I really thought I would like the new system, honestly. I tried it out and at first figured it was working well. However time and time again I find myself walking around bored out of my mind, trying to catch up to half-*** squads barely able to work together, and usually it all leads up to nothing. No more than 5 minutes ago, me and my squad were on Iron Ridge(i believe that is the map name). We were Russian and our team had lost all assets after two hours of fighting. Therefore my squad had decided to spend 30 minutes walking to the cache point(on the COMPLETE opposite side of the map), we saw absolutely no action until we finally reach the small town, and immediately start taking fire. We all return fire, the SL and Medic fall back a bit, and the rest of us get on line, spaced out, and engage enemy. Then grenades rain on us like a hail storm, and all six of us die. I will admit that this was a good defense on the militia side, and they did great. However now, the six of us must again spawn and make a huge walk. Even all three of our firebases were roughly 5-600 meters away.
Point is, the old rally system kept the fight going! Gave an illusion of having more than 64 people on the server because there would be constant firefights.
My main thing is this... I am an infantryman in the United States Army... trust me... I KNOW what it is like to walk 4-5 km to either engage a enemy, or even worse, find nothing and walk back. So why on earth would I want to join a video game where I do the same exact thing. I understand everyone wants REALISM REALISM REALISM but I find that there must be a certain balance of THIS IS REALISM/THIS IS A GAME.
Arma I/II had the same walking system that is now introduced into PR and it is the same reason I do not play ARMA. I hated walking 3 km for a small firefight, die, then do over.
Please DEV's rethink this decision of removing RP's, or at least can we all find a compromise to help the situation? I will continue to play PR in its current state because I support the game and am in hope of a change, but I am losing interest. I miss being able to come home from 14 hours of work, plop on in my computer chair, and jump right in to the action. Now it is spawn into a chaotic every man for himself running marathon.
And for everyone saying "OH ITS YOUR TEAM/SQUAD/SERVER/SELF FAULT!", I bring up this question..
Why is it that everyone that I played with before this patch was able to utilize teamwork, support assets, fire bases, plan with other squads, and do everything I used to be able to do.
And furthermore, I do not believe I should have to join one of three or four 'elite' servers just to enjoy the game. I played on roughly 10 servers over this weekend and they all had the same end result.
I really thought I would like the new system, honestly. I tried it out and at first figured it was working well. However time and time again I find myself walking around bored out of my mind, trying to catch up to half-*** squads barely able to work together, and usually it all leads up to nothing. No more than 5 minutes ago, me and my squad were on Iron Ridge(i believe that is the map name). We were Russian and our team had lost all assets after two hours of fighting. Therefore my squad had decided to spend 30 minutes walking to the cache point(on the COMPLETE opposite side of the map), we saw absolutely no action until we finally reach the small town, and immediately start taking fire. We all return fire, the SL and Medic fall back a bit, and the rest of us get on line, spaced out, and engage enemy. Then grenades rain on us like a hail storm, and all six of us die. I will admit that this was a good defense on the militia side, and they did great. However now, the six of us must again spawn and make a huge walk. Even all three of our firebases were roughly 5-600 meters away.
Point is, the old rally system kept the fight going! Gave an illusion of having more than 64 people on the server because there would be constant firefights.
My main thing is this... I am an infantryman in the United States Army... trust me... I KNOW what it is like to walk 4-5 km to either engage a enemy, or even worse, find nothing and walk back. So why on earth would I want to join a video game where I do the same exact thing. I understand everyone wants REALISM REALISM REALISM but I find that there must be a certain balance of THIS IS REALISM/THIS IS A GAME.
Arma I/II had the same walking system that is now introduced into PR and it is the same reason I do not play ARMA. I hated walking 3 km for a small firefight, die, then do over.
Please DEV's rethink this decision of removing RP's, or at least can we all find a compromise to help the situation? I will continue to play PR in its current state because I support the game and am in hope of a change, but I am losing interest. I miss being able to come home from 14 hours of work, plop on in my computer chair, and jump right in to the action. Now it is spawn into a chaotic every man for himself running marathon.
And for everyone saying "OH ITS YOUR TEAM/SQUAD/SERVER/SELF FAULT!", I bring up this question..
Why is it that everyone that I played with before this patch was able to utilize teamwork, support assets, fire bases, plan with other squads, and do everything I used to be able to do.
And furthermore, I do not believe I should have to join one of three or four 'elite' servers just to enjoy the game. I played on roughly 10 servers over this weekend and they all had the same end result.

[PR]x-spades-x


