Setting the new v0.9 maps...

General discussion of the Project Reality: BF2 modification.
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BabylonCome
Posts: 709
Joined: 2008-03-30 02:31

Setting the new v0.9 maps...

Post by BabylonCome »

Hi all,

Firstly we are loving the new maps (except for the odd performance issues) but I have a question regarding siege_at_ochamchira...... how the hell do you set this map to next map?

e.g. We have worked out the new system - Iron Ridge is for example:
!setnext iron cq std - easy...

I have tried seig cq std, ocha cq std but none of these work..... What am I missing?
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CO - Rusty In Places - http://www.rustyinplaces.org
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: Setting the new maps...

Post by Masaq »

Do it based on its numerical entry/ID in the maplist?

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BabylonCome
Posts: 709
Joined: 2008-03-30 02:31

Re: Setting the new v0.9 maps...

Post by BabylonCome »

ummmmm - not much help I'm afriad, there must be a text command for this map - anyone...?
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CO - Rusty In Places - http://www.rustyinplaces.org
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