Chinook Cockpit

General discussion of the Project Reality: BF2 modification.
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Chinook Cockpit

Post by Punkbuster »

Hunt3r wrote:Why not just quickly survey the area you're landing in for a good LZ, and land there?
I did... but the area was too small and stupid me didnt think to return to base or ask them to move...
I thought I can land the heli there (Which I can) and I did! but my tail hit a supply crate which I could move 1 more meter to avoid so I crashed!
hellstorm91 wrote:grid references of the squads/troopers location would be usfull because some of the maps are pretty big and in some maps there arent an awful lot of LZ's becaus of hills and trees
they gave me grids and I found them.... they even put smoke...
and I landed but my tail hit a supply crate.
In-game name: =[BF]= Rudy_PR
ludwag
Posts: 108
Joined: 2009-06-28 21:23

Re: Chinook Cockpit

Post by ludwag »

Chinooks don't use to land inside villages :p
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Chinook Cockpit

Post by alberto_di_gio »

ludwag wrote:Chinooks don't use to land inside villages :p
or uneven and windy hill tops :D
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Chinook Cockpit

Post by Punkbuster »

ludwag wrote:Chinooks don't use to land inside villages :p
lol I know... but its not just in the village... I crashed in the village but its hard to land with it everywhere
In-game name: =[BF]= Rudy_PR
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Chinook Cockpit

Post by hiberNative »

i've been flying it a lot without problems. i just look at the ground before i decent and see a virtual fit.
sometimes i use Ctrl to check through the side window how close i am to the ground, but not often.

what bugs me is that i drifts backwards when hovering or standing still on the ground, but i'll live with that.
-Image
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Chinook Cockpit

Post by Punkbuster »

Sometimes you need to land in a very tight place and I think you need more vision just for safety... as the chinook is an expensive asset worth so much tickets!
imagine that both helis are down how hard it will be for your team to move!
In-game name: =[BF]= Rudy_PR
BabylonCome
Posts: 709
Joined: 2008-03-30 02:31

Re: Chinook Cockpit

Post by BabylonCome »

Due to the size of the beast, I actually find it easier to land on non-even ground more than other birds but you almost have to treat it like hovering and cannot take your hands off the controls.... The role on the ground is the most annoying, especially when waiting back at base for orders - almost better to get out and wait, but then you risk loosing it to another player.

As hiberNative said, you need to pick a spot as you approach and if there isn't one, don't land.... If you are picking up troops, make them come to you - it's how it would work in real life..
Image

CO - Rusty In Places - http://www.rustyinplaces.org
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Chinook Cockpit

Post by Punkbuster »

BabylonCome wrote:Due to the size of the beast, I actually find it easier to land on non-even ground more than other birds but you almost have to treat it like hovering and cannot take your hands off the controls.... The role on the ground is the most annoying, especially when waiting back at base for orders - almost better to get out and wait, but then you risk loosing it to another player.

As hiberNative said, you need to pick a spot as you approach and if there isn't one, don't land.... If you are picking up troops, make them come to you - it's how it would work in real life..
I know... but it is hard to hover the beast and if you will type "Guys, I cant land here... I need you to move to a bigger place" you will be already spawning lol
In-game name: =[BF]= Rudy_PR
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