00SoldierofFortune00 wrote:Ummm, last time I checked, this game is still an FPS and not an RTS, so don't just say "adapt" to every little thing because its really getting annoying now. Why didn't you just "adapt" to the M4 auto machinegun in 0.5?
The problem with FOBs is that they go down wayyyy to easy and it completely depends on the map if they will go down easy or not. On an open map like Archer where everyone knows where all the FOBs are, they are easy to take out. Gaza is so small that all the spots to put FOBs are pretty much known now. Beirut's a big open city and I've spotted FOBs far away and there aren't many hiding spots on that map either. On the big maps like Yamalia, it works fine (even though it comes at a price), but on some maps (Lashkar for instance), you could spend 5 minutes building, but if you come back 10 minutes later, the FOB will be down, even if it was in a good spot. Unless a helo is on the map, trucks are easy to follow and once the enemy tracks them, FOBs go down quickly, especially when trying to build them.
And as before in 0.85, people still leave Logistic trucks behind, so you can't exactly expect to fix the human factor. If the map doesn't have helos on it or decent helo pilots and your team has limited supply trucks and its a huge map, you are screwed essentially. All the enemy has to do is block your main and no trucks will be able to get out.
I just don't see how anyone can argue with the above post, because it makes so much sense. You spot on with everything you say in this post and the others you have written. Just lets hope somone is reading what you have wrote and makes the changes that are so desperately needed. Still, people will tell you that you should have played the beta and that your opinions don't really count now. However, I think these people must have over looked the fact that there were many more good servers that were not running the beta.