Are PR rounds too long now?
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Re: Are PR rounds too long now?
I disagree with that Epim3theus. A soldier got wounded and had his wounds heal; thus the team did not lose a man (represented as a ticket).
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joethepro36
- Posts: 471
- Joined: 2007-12-28 23:57
Re: Are PR rounds too long now?
Damn straight, medics should be critical in mantaining the squad's health and keeping the amount of tickets lost low. If medics did not get the ticket reduction, respawning would have no penalty and actually be superior, provided a spawnpoint is nearby.
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Cheditor
- Posts: 2331
- Joined: 2009-03-01 14:35
Re: Are PR rounds too long now?
In my opinion, like others, it depends how game is playing. Generally kashan is quite boring for me as its assests up, assests down, repeat. But yesterday on a server it was so much fun, teamwork, strucutred attacks. But it finished in just under an hour so no epic JDAM times
All maps can be boring and fun, it all depends on who you play with and how the teamwork is. Quite a few servers you just cant have the same gameplay as others.
All maps can be boring and fun, it all depends on who you play with and how the teamwork is. Quite a few servers you just cant have the same gameplay as others.
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: Are PR rounds too long now?
Yes, less tickets please.
On iron ridge insurgency, the insurgents got so bored that we stood by the cache and fired into the air for 20 minutes and the russians still never found it.... we eventually TK'd it so we could go to another map.
On iron ridge insurgency, the insurgents got so bored that we stood by the cache and fired into the air for 20 minutes and the russians still never found it.... we eventually TK'd it so we could go to another map.
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NightMaker
- Posts: 25
- Joined: 2009-10-17 20:35
Re: Are PR rounds too long now?
Insurgency rounds could be longer 
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Are PR rounds too long now?
Hmmm, it really depends. If theres a fun round I dont mind. Altough I'd like to see more maps played. I pretty much only play on weekends and than evenings, because of my late nights. So it sucks to only see one or two maps while you where looking forward to others or more maps.
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Flynn1982
- Posts: 23
- Joined: 2007-04-09 10:11
Re: Are PR rounds too long now?
Long rounds for me to had a epic round on beirut last weekend, with a great squad, good team work is key though, if there isnt any then i can see how it could become boring
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: Are PR rounds too long now?
I like and dislike long rounds.
Long rounds are not good for people who are busy with RL stuff and has only a couple of hours to have fun with friends playing PR.
BUT it is good for the gameplay too ! I remember playing in one of the new maps, our team started loosing almost all the flags. While we were fighting to defend the airport (I think it was Silent Eagle), someone got the commander spot and coordinated the team enough to counter-attacked and, at the end, we won the round !
If the round wasn't too long, we would not have the chance to win.
Long rounds are not good for people who are busy with RL stuff and has only a couple of hours to have fun with friends playing PR.
BUT it is good for the gameplay too ! I remember playing in one of the new maps, our team started loosing almost all the flags. While we were fighting to defend the airport (I think it was Silent Eagle), someone got the commander spot and coordinated the team enough to counter-attacked and, at the end, we won the round !
If the round wasn't too long, we would not have the chance to win.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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sparks50
- Posts: 1128
- Joined: 2008-07-16 21:30
Re: Are PR rounds too long now?
The longer game round the better in my opinion, When I have little time, I just join and leave mid round, no problem.
Last edited by sparks50 on 2010-02-10 15:32, edited 1 time in total.
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Are PR rounds too long now?
No I rather play one combative round where all sorts of stuff happens then a cycle of 4 20 min maps.
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Re: Are PR rounds too long now?
That's right.joethepro36 wrote:Damn straight, medics should be critical in mantaining the squad's health and keeping the amount of tickets lost low.
I tend to find myself shoe horned into the medic role more and more these days, and I think I enjoy it not because I enjoy healing people, but because I am meticulous at minimising team ticket loss. I don't see my downed squad as 5 men down, I see it as 5 tickets hanging in the balance.
Cold-hearted mo'f00ka.
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ghoststorm11
- Posts: 102
- Joined: 2009-02-01 02:57
Re: Are PR rounds too long now?
Long game matches is one defenitive part of PR. If you want short, high action packed round... Go to CODMW2
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Are PR rounds too long now?
had a 2:30 round on yamalia a few days on sunday, and i gotta say i love long rounds even more so than before now. even though we lost we went down in the most epic way ever. final holding line at the trenches, the russians came at us straight up the front, 2 BTRs flanked the 2 ends of the trench line, we managed to take one out but it was too late.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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KasperX
- Posts: 77
- Joined: 2009-09-01 15:19
Re: Are PR rounds too long now?
My first kit of choice is a medic, no shoe horn necessary.Heskey wrote:That's right.
I tend to find myself shoe horned into the medic role more and more these days, and I think I enjoy it not because I enjoy healing people, but because I am meticulous at minimising team ticket loss. I don't see my downed squad as 5 men down, I see it as 5 tickets hanging in the balance.
Cold-hearted mo'f00ka.
I like the fact that a squad needs to depend on me in order to be successful.
I play the role exactly the way it is meant to be played.
If I'm not healing/reviving SM's, I've got my binocs pressed up against my head scanning for any enemy threats and giving constant map intel to my squad.
Back on topic, I think that the rounds are perfect as they are. Yes, sometimes a round stretches out a little long, but that is just the way it goes. Too many factors determine how long a single round can last. The most important factor being the competency of your medics, which in the end can either make or break your team.
Kasp
Fav. Kit: Medic
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SarafanPriest
- Posts: 41
- Joined: 2010-02-05 15:00
Re: Are PR rounds too long now?
For me thats good thing ^^
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lagopus
- Posts: 73
- Joined: 2009-11-03 20:54
Re: Are PR rounds too long now?
Server rounds are not to long. In .87 they seldom lasted longer than 1,5 hours, if there where even teams, they could last for 2+ hours. In .9 they most often last 2+ hours, when teams are somewhat even.
The changes in gameplay, have slowed the pace down so the superior teams simply cant just run over the other team, and give the weaker team a chanse to set up defenses or reorganise. For my part I love it.
The changes in gameplay, have slowed the pace down so the superior teams simply cant just run over the other team, and give the weaker team a chanse to set up defenses or reorganise. For my part I love it.
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Re: Are PR rounds too long now?
I agree that there are too many factors that aren't in the control of the mod itself, and fall upon the players, that determine the length of rounds now.
There isn't much PR can do about that.
The lack of rallypoints, really has seen an increase in the utilisation of Firebases, and this is a good thing, I feel. It gives the teams secondary objectives to attack/defend other than the pre-defined flag points; the best thing of course, is that these can be placed anywhere, and the make-up of every one different. Whether it's a stealthy FB in the bushes with no frills, or an all singing all dancing Forward Outpost.
There isn't much PR can do about that.
The lack of rallypoints, really has seen an increase in the utilisation of Firebases, and this is a good thing, I feel. It gives the teams secondary objectives to attack/defend other than the pre-defined flag points; the best thing of course, is that these can be placed anywhere, and the make-up of every one different. Whether it's a stealthy FB in the bushes with no frills, or an all singing all dancing Forward Outpost.
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dewmonster
- Posts: 8
- Joined: 2007-08-08 03:33
Re: Are PR rounds too long now?
Long rounds are boring, even if it's a good round I don't want to spend an hour + on one map using the same guns/assets. I don't think I've seen a full round from start to finish since 0.9 came out
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-Sauso-
- Posts: 250
- Joined: 2008-08-25 06:02
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Smurf_39
- Posts: 41
- Joined: 2009-04-02 12:42
Re: Are PR rounds too long now?
Long rounds over short rounds anyday.


