Longer rounds can be attributed to more ppl willing to wait for a revive rather then just quickly giving up (losing tickets) and spawning on a RP. I've seen a willingness in SM's to wait up to more then 2 min for a revive while I cleared the area and revived the rest of the squad. Waiting 2 minutes for an EPI is a lot more convenient then spawning at a FOB and walking 15 minutes to regroup with the squad. As a medic, I like the limited RP changes for this very reason. Enough times I've dodged enemy fire, cleared a building and stumbled my way to a down SM only to find out he gave up after being dead for only 10 seconds. Kudo's on the change DEV's.dewmonster wrote:Long rounds are boring, even if it's a good round I don't want to spend an hour + on one map using the same guns/assets. I don't think I've seen a full round from start to finish since 0.9 came out
If you're looking for quicker maps, you can always play skirmish.
Kasp






