Bi Ming night

General discussion of the Project Reality: BF2 modification.
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BlackFallout
Posts: 47
Joined: 2007-10-30 07:35

Bi Ming night

Post by BlackFallout »

What ever happened to Bi Ming night? When I first started playing PR v0.6 Bi Ming was one of the first maps I ever played.

I absolutely loved not being able to see without night vision! Why are there no night maps in 0.9?
Last edited by BlackFallout on 2010-02-12 22:20, edited 1 time in total.
gaurd502
Posts: 366
Joined: 2008-03-22 14:59

Re: Bi Ming night

Post by gaurd502 »

That was my first map too.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Bi Ming night

Post by goguapsy »

Problems with lightmaps I believe, some weird stuff happened.

Also, I don't wanna piss you off at all, as in, I would ALSO be mad if someone said the following thing...

"This has been asked/discussed several times before... pl0x use the Search Function"
-Quote by ... almost everyone XD Lack of creativity = win !
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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BlackFallout
Posts: 47
Joined: 2007-10-30 07:35

Re: Bi Ming night

Post by BlackFallout »

goguapsy wrote:Problems with lightmaps I believe, some weird stuff happened.

Also, I don't wanna piss you off at all, as in, I would ALSO be mad if someone said the following thing...

"This has been asked/discussed several times before... pl0x use the Search Function"
-Quote by ... almost everyone XD Lack of creativity = win !
Thats nice, I did use the search function and nothing relevant showed up.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Bi Ming night

Post by Hunt3r »

Why not just have a very bright moon for illumination?

Gives a little light so that you can see the statics, but with areas with artificial lights. So you can still hide in areas with moon light, so that only people with night vision and sharp eyes can see you, but it shouldn't make for any bugs?
BlackFallout
Posts: 47
Joined: 2007-10-30 07:35

Re: Bi Ming night

Post by BlackFallout »

I guess its complicated with the battle field engine.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Bi Ming night

Post by ma21212 »

too many people complaind that they couldint see anything and it got taken out for that.
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Drop_Deadx
Posts: 317
Joined: 2008-09-20 16:07

Re: Bi Ming night

Post by Drop_Deadx »

BlackFallout wrote:I guess its complicated with the battle field engine.
Omnicide BF2 Zombie Mod did it on Karkand. It could be due to other problems then the fact of an engine. Maybe it's not that realistic that 9 squads go on night op missions agains 9 other squads. Just doesn't seem that real. maybe if it was a night patrol between 2 - 3 squads and a entire village of insurgents.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Bi Ming night

Post by CodeRedFox »

Its the PR shaders that dont jive with night maps.
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jimbobjim
Posts: 13
Joined: 2009-11-03 15:39

Re: Bi Ming night

Post by jimbobjim »

I would love to see the return of night maps. Especially on city maps on INS mode. Gaza beach would be amazing! The conventional forces could take advantage of their superior technology up to a point, but INS might have improved luck with IED's and ambushes. I have zero knowledge of the way the intelligence points are coded but if it was possible to make changes on a map to map basis, night maps might have increased IP requirements in order to reveal a cashe to simulate the decreased "intelligence" the conventional forces would gain in a low visibility environment. This would go a ways towards balancing the INS technological inferiority while maintaining asymmetry.
Last edited by jimbobjim on 2010-02-12 22:46, edited 1 time in total.
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: Bi Ming night

Post by SnipeHunt »

OOOOOOH night time insurgency map would be great! no night-vision for insurgents (until they steal a kit)would make that an awesome fight.
XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: Bi Ming night

Post by XxxGrANdmA »

lol maybe there could be an insurgent light shining kit with a few spot lights that could be put in positions around the map that light up a big area so you could see the enemies. But in all honesty, glitchy or not, i don't really see the fun in a night map for the fact especially in insurgency because it would just seem too slow as you really can't see anything even with NV. And insurgents would have it of course unless it's light a screwed up pair of NV goggles with like cracks on the screen so it seems like its an old pair that the insurgent has found.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Bi Ming night

Post by goguapsy »

BlackFallout wrote:Thats nice, I did use the search function and nothing relevant showed up.
Well.... Using "Bi Ming night" as a search term, here is what I found out...

https://www.realitymod.com/forum/f10-pr ... lease.html

https://www.realitymod.com/forum/f10-pr ... -maps.html

https://www.realitymod.com/forum/f10-pr ... orces.html (Scroll Down to Outlawz)

https://www.realitymod.com/forum/f10-pr ... -maps.html

https://www.realitymod.com/forum/f10-pr ... -maps.html (Scroll Down to MAINERROR)

https://www.realitymod.com/forum/f10-pr ... -maps.html

https://www.realitymod.com/forum/f10-pr ... -maps.html

https://www.realitymod.com/forum/f411-p ... ed-pr.html


Well... That's just the first page. You gotta look at the posts, because sometimes they help. However, as most people don't do that (including me for the most time), some thread titles like "Night Maps" or "Night Maps?" or "Why no night maps?" should indicate something related to a "night map".

We cool?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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BlackFallout
Posts: 47
Joined: 2007-10-30 07:35

Re: Bi Ming night

Post by BlackFallout »

ma21212 wrote:too many people complaind that they couldint see anything and it got taken out for that.
BUT THATS WHY I LOVED IT!
goguapsy wrote:Well.... Using "Bi Ming night" as a search term, here is what I found out...

https://www.realitymod.com/forum/f10-pr ... lease.html

https://www.realitymod.com/forum/f10-pr ... -maps.html

https://www.realitymod.com/forum/f10-pr ... orces.html (Scroll Down to Outlawz)

https://www.realitymod.com/forum/f10-pr ... -maps.html

https://www.realitymod.com/forum/f10-pr ... -maps.html (Scroll Down to MAINERROR)

https://www.realitymod.com/forum/f10-pr ... -maps.html

https://www.realitymod.com/forum/f10-pr ... -maps.html

https://www.realitymod.com/forum/f411-p ... ed-pr.html


Well... That's just the first page. You gotta look at the posts, because sometimes they help. However, as most people don't do that (including me for the most time), some thread titles like "Night Maps" or "Night Maps?" or "Why no night maps?" should indicate something related to a "night map".

We cool?
I didn't get that when I searched. Weird.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Bi Ming night

Post by CodeRedFox »

ok guys knock it off. The search is crappy sometimes. Anyways this has been discussed to death as to why. closed
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