All 4km maps need Transport choppers.

Post your feedback on the current Project Reality release (including SinglePlayer).
Skull
Posts: 268
Joined: 2010-02-05 19:25

Re: All 4km maps need Transport choppers.

Post by Skull »

RHYS4190 wrote:know what you need a big catapult built right in the middle of the map, pretty sure it get ya dead, but it get you where your going pretty quick.
i like that idea :D

i think its good the way it is, its just about the people who abandon jeeps and i even saw apcs in the middle of nowhere. thats something they have to learn and im gladful of that
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: All 4km maps need Transport choppers.

Post by Feriluce »

Runningman wrote:Those pick-ups are the new militia/insurgency ammo trucks, next time you jump in just have a peek to the bottom right you will see that it has 3 lovely crates to drop.

They are a valuable asset, and to see them wasted by folks just thinking they are a fast way to the fight is a real shame, and being a new asset I guess it will take time to filter through that they should not be wasted, but like the logistic trucks you will always get that one guy grabbing, driving and dumping it in the middle of nowhere.

EDIT: ah double ninja'd I guess that's what I get for munching on me sandwich before I post :)
Doesnt the pickup trucks with ammo actually have ammo crates in the back (on the model)?
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: All 4km maps need Transport choppers.

Post by Redamare »

Mu haha :D ... welll yea point taken lol it is agreed all 4K maps need Transport :) haha...
ebevan91
Posts: 1318
Joined: 2009-03-19 15:51

Re: All 4km maps need Transport choppers.

Post by ebevan91 »

I wouldn't mind all of the running/walking on Iron Ridge it I could actually have a stable FPS. Right now mine will be in the 80s-90s when I'm not in the woods, then I enter the woods and my FPS drops to 14-17.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: All 4km maps need Transport choppers.

Post by snooggums »

Feriluce wrote:Doesnt the pickup trucks with ammo actually have ammo crates in the back (on the model)?

It starts with crates, and when you drop them they fall on the ground. The truck then has no indicator it is a crate truck from outside, kinda like the old white off road trucks insurgents used to get. People will just have to learn that pickups with two seats are ammo trucks due to the zero in the bottom right corner.
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: All 4km maps need Transport choppers.

Post by Feriluce »

snooggums wrote:It starts with crates, and when you drop them they fall on the ground. The truck then has no indicator it is a crate truck from outside, kinda like the old white off road trucks insurgents used to get. People will just have to learn that pickups with two seats are ammo trucks due to the zero in the bottom right corner.
Well there IS no crates on the back of the pickups on iron ridge (Model wise, not sure about actual dropped crates).
I'm talking the AAS version ofc.
Runningman
Posts: 104
Joined: 2009-01-30 13:31

Re: All 4km maps need Transport choppers.

Post by Runningman »

Feriluce wrote:Well there IS no crates on the back of the pickups on iron ridge (Model wise, not sure about actual dropped crates).
I'm talking the AAS version ofc.
I just jumped on a local server Iron Ridge AAS to have a peek and yeah those 2 seater's are ammo pick-up trucks and as far as I know they are are on every militia/insurgent map not sure about the Taliban but I cant see why not? And yeah they don't have any visual clue as to what they are apart from the number 3 I see in the bottom right of my screen when I'm in the drivers seat...

Hmmm I wonder if its worth setting up an Insurgent logistics/transport squad to spread the word..
"I like being weird. Weird is all I've got, that and my sweet style." Maurice 'IT Crowd' Moss
Staker
Posts: 160
Joined: 2009-01-02 21:14

Re: All 4km maps need Transport choppers.

Post by Staker »

~1km walk is not actually long at all. If you have good company and conversations you will soon find yourself being either where you wanted to be or dead :P
Last edited by Staker on 2010-02-13 00:01, edited 1 time in total.
Reason: typo
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