]CIA[ Langley (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

]CIA[ Langley (North America)

Post by Acemantura »

Server Name: ]CIA[ Langley New York City v.917

Server Size: 64 slots

Server Location: New York City, NY, USA.

Common Maps: Muttrah, Fallujah, Barracuda, Archer. We would like input from users.

Server Admin(s): Acemantura, SyntheticCoyote, and most ]CIA[ Agents

Smart Balance: disabled, Admins are Smart Balance

Battlerecorder: Enabled on demand, ask us to record and we'll send you the file.

BF2 VOIP: Enabled

Ban list: Yes, personal. PBBans and Punksbusted pending.

Log streaming: No

Team Kill Auto Kick/Ban: Teamkills occur, regardless of punish or forgive. We manually remove players who grief or who are not up to the task of playing such a hardcore game.

Squadless Kick: Disabled, manual kicks only

Reserved Slots: None, but we do kick for admins (On a full server 2 per side).

High Ping Kick: There is never a need for Ping Kicks, NO

Ban Appeals Forum Link: CIAGamingClan.com Click there to take you directly to the forum.

TeamSpeak/Ventrillo/Mumble Server: CLASSIFIED Address, running TS3

Admin Xfire: SyntheticCoyote, Acemantura, Talon990

Server Website: CIAGamingClan.com

Server Rules:
Our #1 Rule: Do Not Disrupt Gameplay:
- This can include almost anything, this is at the discretion of the Admin, and can be worked around on a personal basis. For instance I used in-game VOIP and talked to the offender to resolve the issue.

No Heavy assets til 10v10 Usually Heavy assets travel slower than infantry, so if you want to win, We suggest you don't even think about it.

Name Squads After the Generic Asset i.e.TANK,APC We had an idiotic tiff with the boys at [DM], so to make sure we CIA don't get confused, and nobody decides to usurp an asset from another squad, lets keep it simple.

Say What You Wish, but Do Not Disrupt Gameplay. Only players with the "]CIA[" tags have to obey language and PC rules. This is an American Clan, playing on an American Server, and if you have a problem with us, we dont want to know but you can tell us anyway. You may use all of the harsh language you want, but when we wear our tags, we cannot return the favor. Many ]CIA[ operate without tags, so watch out for our Silver Tongued Insult Team (Dont worry though, they usually like to pick on ]CIA[ who wear their tags).
Last edited by Acemantura on 2010-08-22 06:01, edited 3 times in total.
Northwest Fresh
Posts: 46
Joined: 2009-02-06 04:39

Re: ]CIA[ Langley .874 by GameServerFiles.org

Post by Northwest Fresh »

CIA ran a good insurgency rotation for like 3 days after 0.9, but eventually I stopped showing up to boycott the AAS infatuation. Every now and again there's a good insurgency round, but it usually mapchanges to the same tired old AAS **** that most of us could play blindfolded by now.

In dedicated rotation there are like TWO North American insurgency servers left -- Everything else running insurgency is either Limey or Euro, pinging Canadians and Americans at 200ms or more.
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TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: ]CIA[ Langley .874 by GameServerFiles.org

Post by TomDackery »

The Langley server is some cool beans. Good mixture of old and new maps, which I prefer to New Map - New Map - New Map. Admins are pretty laxadazy, aren't quick to kick/boot people for minor stuff, but will tear your balls off if you go on a Genocidal killing spree of friendlies. They also follow their own server rules, so there's no "Admin Advantage" going on, so ++ all around. GG ]CIA[
pkrzak
Posts: 6
Joined: 2009-03-28 14:45

Re: ]CIA[ Langley .874 by GameServerFiles.org

Post by pkrzak »

Hey Ace, I was on today with you in a squad and was kicked for team killing. I checked first and no tags came up , so I thought they were enemy. I did not mean to team kill. I was wondering how long I am kicked for. I really like playing on your servers. I am truely sorry.
theRVD
Posts: 104
Joined: 2009-06-03 17:20

Re: ]CIA[ Langley .874 by GameServerFiles.org

Post by theRVD »

I play here quite a bit, I like the lack of INS maps.. INS got old to me.. the best thing about CIA though is that they try not to stack the teams, and they always listen to players on what map they want.

CIA is a class act, all the way. Pretty much my favorite NA server apart from TG.
In-Game : theRVD

Admin of THE FRAG HOUSE CHICAGO
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ Langley .874 by GameServerFiles.org

Post by SyntheticCoyote »

pkrzak wrote:Hey Ace, I was on today with you in a squad and was kicked for team killing. I checked first and no tags came up , so I thought they were enemy. I did not mean to team kill. I was wondering how long I am kicked for. I really like playing on your servers. I am truely sorry.
pkrzak. Thanks for the headsup. I aplologize if you got kicked. Many of my admins are new, and we are getting over new server growing pains. Don't worry about it if you got kicked. Now if you get banned, just go to our site and make a post in the ban appeal forum.

Thanks for playing on our server.

Leader of CIA

SyntheticCoyote

Thanks for all the positive feedback guys. I have been runnin my guys hard workin to pop our server since the .9 release.
Last edited by SyntheticCoyote on 2010-02-13 17:43, edited 1 time in total.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
WIpilot
Posts: 8
Joined: 2009-06-22 01:40

Re: ]CIA[ Langley .874 by GameServerFiles.org

Post by WIpilot »

TeamSpeak/Ventrillo/Mumble Server:
The ]CIA[ Mumble channel is called: CIA Langley

Join the mumble fun!
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: ]CIA[ Langley .874 by GameServerFiles.org

Post by Acemantura »

pkrzak wrote:Hey Ace, I was on today with you in a squad and was kicked for team killing. I checked first and no tags came up , so I thought they were enemy. I did not mean to team kill. I was wondering how long I am kicked for. I really like playing on your servers. I am truely sorry.
Hey brother, yeah the BF2CC reset making all TK's over three ban automatically. This happened to one of our members as well. You should be off of the ban list.

Peace

And to everyone else, thanks for the support and kind words, WE do our best here at CIA. If you have any problem whatsoever, let us know, we'll do our best to resolve the issue.

And tell us about maps you want to play, were not Psychic you know.
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: ]CIA[ Langley .874 by GameServerFiles.org

Post by Serbiak »

acemantura wrote: No Heavy assets til 10v10 Usually Heavy assets travel slower than infantry, so if you want to win, We suggest you don't even think about it.
My bad if I just don´t get that. What does 10v10 mean here?
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WIpilot
Posts: 8
Joined: 2009-06-22 01:40

Re: ]CIA[ Langley .874 by GameServerFiles.org

Post by WIpilot »

Serbiak wrote:My bad if I just don´t get that. What does 10v10 mean here?
10 people on the Op-for, 10 people on the blue-for. Just 10 people on both teams, making it 20 people altogether on the server.
Last edited by WIpilot on 2010-02-14 05:39, edited 1 time in total.
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: ]CIA[ Langley .874 by GameServerFiles.org

Post by AnimalMother. »

good server had alot of fun flying on muttrah and silent eagle this morning
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: ]CIA[ Langley .874 by GameServerFiles.org

Post by McBumLuv »

HAd a fun game last night, good use of mumble, I'm really happily surprised to have seen so many people on it.
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keji#
Posts: 34
Joined: 2007-11-01 16:02

Re: ]CIA[ Langley (North America)

Post by keji# »

sorry about the rush of tkers and the commander spamming the mic and other shennanery earlier tonight, was one of the few moments we didn't have an admin on. won't happen again
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: ]CIA[ Langley (North America)

Post by Wilkinson »

Had fun on this server. Good Admining. Good players.
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Artnez
Posts: 634
Joined: 2005-08-15 01:44

Re: ]CIA[ Langley (North America)

Post by Artnez »

I've played on this server numerous times because I liked some of the players that came on. As a general rule, the ]CIA[ players were teamwork oriented and mature. I played SL most of the time and a some players appreciated my devotion to it.

However, some ]CIA[ players are inexperienced, rude and downright immature. I'm not going to play on this server anymore and I'm advising my friends to stay away from it.

It's a good server to jump on and goof around. Sometimes you'll get some form of teamwork going, but if you value your time and want some quality hours of PR I suggest staying away from this server and avoid the frustration :)
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: ]CIA[ Langley (North America)

Post by Wilkinson »

Artnez wrote:I've played on this server numerous times because I liked some of the players that came on. As a general rule, the ]CIA[ players were teamwork oriented and mature. I played SL most of the time and a some players appreciated my devotion to it.

However, some ]CIA[ players are inexperienced, rude and downright immature. I'm not going to play on this server anymore and I'm advising my friends to stay away from it.

It's a good server to jump on and goof around. Sometimes you'll get some form of teamwork going, but if you value your time and want some quality hours of PR I suggest staying away from this server and avoid the frustration :)
Every Server has flukes and flaws, but people try. Usually if some fckup is in my squad I give em 3 warnings, then it's the boot. And if they are still asshats, I let the admin know to kick.
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Artnez
Posts: 634
Joined: 2005-08-15 01:44

Re: ]CIA[ Langley (North America)

Post by Artnez »

Wilkinson wrote:Every Server has flukes and flaws, but people try. Usually if some fckup is in my squad I give em 3 warnings, then it's the boot. And if they are still asshats, I let the admin know to kick.
In this case, the admins are the problem :)
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ Langley (North America)

Post by SyntheticCoyote »

Who was the problem. And what admins. Why did you not go to our site to complain? And what may I ask was the situation that upset you.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
volks
Posts: 346
Joined: 2009-07-05 21:32

Re: ]CIA[ Langley (North America)

Post by volks »

Well, like all the new or re-generated servers, this one(mine too) may be encountering many new players and potential smacktards who hang around all the time and dying in apcs without kits. So they may look rude because of those problems but people should not over-generalize it. Things are very hard for the admins till they settle down a quality of players and teamwork going around. It is a good way to stay calm and try to understand them in such situations.

Anyways I never had a chance to play on this one but im sure i'll give it a try asap. Good Luck in the future.

[UAA]OReely
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Artnez
Posts: 634
Joined: 2005-08-15 01:44

Re: ]CIA[ Langley (North America)

Post by Artnez »

SyntheticCoyote wrote:Who was the problem. And what admins.
Sticky I think was his name. He had ]CIA[ tags.
Why did you not go to our site to complain?
I already have an account on the PR forums. This is the Server Feedback forum after all.
And what may I ask was the situation that upset you.
Joined the server, not a lot of teamwork going on (maybe 1 or 2 squads were working together really). I joined an infantry squad that had 2 crewman, an SL with no mic, and everyone else was scattered about.

I took control of the squad, asked the crewman to create their own squad (which they obliged), and invited a few non-squadies into my squad. Then I rallied everyone up in one place and gave a small brief on what we were going to do. Once I did that, I called for helo transport to take us to our next objective.

The map was Silent Eagle, we had the Lake objective and the next objective on AAS was the airfield. Sticky was piloting the transport helo... miserably. He always overshot the LZ, always landed by "sliding" the chopper forward until it stopped, and recklessly flew over the opposing teams positions (didn't even try to go around). Long story short, he was a bad pilot.

I asked him to pick us up and take us about 200 meters E of airfield. He picked us up, in his clumsy way, and took us there. He crashed during landing and destroyed the helo (using his "slide landing" technique), but our squad managed to get out in time. We promptly began building an FOB as a good squad should. After this, we headed out to Airfield objective.

We crawled prone pretty much the whole way there. The squad was doing great at following orders and was very patient overall. We secured the East bunker in Airfield and began harassing the opposing force, which worked out great. One of my squaddies had the foresight to pick up an AA kit and we were all psyched about taking out some air assets.

Meanwhile, Lake objective went neutral, which meant we couldn't take Airfield objective anymore. At this point, Sticky asked my entire squad (who, by the way, was busy fighting) to disengage Airfield because we were "base raping". I refused, then I was kicked for "base raping".

This was frustrating because:

- Sticky was the one that dropped us off at Airfield to begin with. If he didn't want us attacking airfield, he should have said something when he dropped us off there.

- The Airfield is not a main base, but sticky insisted that it is. The main base for the British forces is the SW corner of the map, not the Airfield. The airfield actually starts as a neutral objective at the beginning of the map and the Brits need to secure it.

- The Airfield is a cappable objective. It is a common tactic in PR to have one squad secure the next objective while the rest of the team fights for the current one. We didn't even take it that far. When we attacked Airfield, it was cappable. You can't ask an entire squad to turn around and walk back 2,000 meters just because an objective is no longer cappable. That's not how PR works.

- Very often, while 1 or more squads are heading to the next objective (in our case Airfield objective), the previous objective goes neutral. When this happens, the entire team doesn't just turn around and head back. At the very least, 1 squad will stay put to keep the opposing defense busy so they can't reinforce their offensive force.

- I wasn't rude, I didn't insult him. All I said was "No, we are holding here", and when told it was a main base I responded with something like "No, the PR devs don't think it's a main base so neither do I".

The situation frustrated me because I spent 30 minutes organizing the squad, making sure everyone has the right kits, moving slowly - only to be kicked for some asinine rule that ]CIA[ (or just Sticky) made up.

In vanilla BF2 this behavior is common and it's no big deal. In PR, we expect a certain level of maturity and experience from server admins because playing as a team is very time consuming and sacrificial. This especially applies to an awesome squad I lead that round. They were patient enough to wait through the planning and slow movement so we could reap the benefits later. Their patience (and my own) was rewarded by losing the squad leader and forced to waste time because of some player named Sticky.

- -

If this kind of behavior was common, players like myself wouldn't work hard to get some good teamwork going on the server. A good SL rarely gets to shoot things. Most of my time is spent staring at the map and trying to think of ways to help the team. When all of that "work" (it's fun after all) is rewarded by a kick from a server - I'd rather avoid the server altogether and recommend others do the same.

This was my first time being kicked from a server in PR since 2005 for breaking a "rule". I'm always very conscious of server rules and so are my buddies.

So there it is, apologies for the essay, figured I owe you some details since people do read the Server Feedback forum.

If Sticky (or whatever his name is) was a commander, I wouldn't think twice about leaving Airfield.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
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