Clarification On Insurgency Collaborator ROE
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Meester
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Clarification On Insurgency Collaborator ROE
Now, you can be killed as it says in the manual as a collaborator if you use the medic kit or the epipen. However what does the term 'use' designate?
Is it pulling out the epipen and/or medikit or using them? If its in actual use does this mean if you use the medikit on yourself and/or another person you can be shot and if you use the epipen even if you miss and fail to revive a person, can you be shot? Or is it simply the mere act of pulling out these object and having them in front of you, without actual use that you can be shot?
Is it pulling out the epipen and/or medikit or using them? If its in actual use does this mean if you use the medikit on yourself and/or another person you can be shot and if you use the epipen even if you miss and fail to revive a person, can you be shot? Or is it simply the mere act of pulling out these object and having them in front of you, without actual use that you can be shot?
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crazy11
- Retired PR Developer
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Re: Clarification On Insurgency Collaborator ROE
If you use the resuscitate and the epipen you are able to be shot, this means if you pull it out at all you need to wait a minute.
Using the medic bag does not count as part of the ROE if you are shot while holding the medic bag and have not used anything inside the ROE in the last minute you should be a martyr.
Using the medic bag does not count as part of the ROE if you are shot while holding the medic bag and have not used anything inside the ROE in the last minute you should be a martyr.

You miss 100% of the shots you don't take.- Wayne Gretzky
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Moonlight
- Posts: 211
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Re: Clarification On Insurgency Collaborator ROE
Tiny clarification: using your medkit to heal anyone doesn't make you be outside the ROE. One who shot you will still suffer the penalties. Using the resuscitate tool however does. Dunno about other things you've asked about. 
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mosinmatt
- Posts: 223
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Re: Clarification On Insurgency Collaborator ROE
1) have and epipen or ressusitation hands used or equip. 60 sec cool off
2) used a vehicle, or gun position. 60 sec cool off
3) Had any kit that had a weapon. 60 second cool off
You can also be arrested by the Blufor shotgun. Which I think is totally fair. Civies, becareful of those Rifleman specialists. Although I do thikn the specialist should not have grenades. The guy has 3 thermites, a hook, shotgun + shells, rifle + magazines, body armor.
That is a lot to carry.
I personally think grenades should be removed from their inventory to help balance the rifleman squads.
2) used a vehicle, or gun position. 60 sec cool off
3) Had any kit that had a weapon. 60 second cool off
You can also be arrested by the Blufor shotgun. Which I think is totally fair. Civies, becareful of those Rifleman specialists. Although I do thikn the specialist should not have grenades. The guy has 3 thermites, a hook, shotgun + shells, rifle + magazines, body armor.
That is a lot to carry.
I personally think grenades should be removed from their inventory to help balance the rifleman squads.
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wookimonsta
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Re: Clarification On Insurgency Collaborator ROE
wait... medkit is not outside of ROE? must've misread something, good to know though.
I remember in .87 people fired at civilians to injure them, then killed em when they healed
I remember in .87 people fired at civilians to injure them, then killed em when they healed
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badmojo420
- Posts: 2849
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Re: Clarification On Insurgency Collaborator ROE
It's a great time to be a civie, all this confusion about the ROE means you get killed lots. (Outside the ROE)
My question is why does the civie/unarmed ROE not apply to Taliban and Hamas factions as well? Or does it apply, but the messages just don't show up? I would love to run up and throw rocks at the tanks in Gaza, but i fear they won't get punished if they kill me.
Edit: Just remembered there is no collaborator kit on the hamas, so no rocks
But still, abusing the ROE to our advantage makes the opfor in insurgency so much fun. It should be included in all insurgency maps.
My question is why does the civie/unarmed ROE not apply to Taliban and Hamas factions as well? Or does it apply, but the messages just don't show up? I would love to run up and throw rocks at the tanks in Gaza, but i fear they won't get punished if they kill me.
Edit: Just remembered there is no collaborator kit on the hamas, so no rocks
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fuzzhead
- Retired PR Developer
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Re: Clarification On Insurgency Collaborator ROE
Already been mentioned, but yes as soon as you take out the epipen or resuscitate that means you can be shot on site, the flag lasting 60 seconds from last time you took it out.
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Tofurkeymeister
- Posts: 647
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Re: Clarification On Insurgency Collaborator ROE
Is unarmed (drop kit) the same as civvie in the ROE?
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bloodthirsty_viking
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Re: Clarification On Insurgency Collaborator ROE
on insergency agiants insergents, yes it it,Tofurkeymeister wrote:Is unarmed (drop kit) the same as civvie in the ROE?
i got killed with american unarmed kit (dont ask how i got it
and it told me i was killed outside a roe XD
HE IS A CIVI KILLER =P
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joethepro36
- Posts: 471
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Re: Clarification On Insurgency Collaborator ROE
Something I've yet to see answered:
If you drop your kit on insurgency as the insurgent faction then you can be shot after a minute.
Does this apply to hamas and taliban?
If you drop your kit on insurgency as the insurgent faction then you can be shot after a minute.
Does this apply to hamas and taliban?
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ankyle62
- Posts: 556
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Re: Clarification On Insurgency Collaborator ROE
so it tells you now if you get shot out of the ROE?
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Spearhead
- Retired PR Developer
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Re: Clarification On Insurgency Collaborator ROE
joethepro36 wrote:Something I've yet to see answered:
If you drop your kit on insurgency as the insurgent faction then you can be shot after a minute.
Does this apply to hamas and taliban?
Only is implemented for Iraqi insurgents as of 0.909
Yes. You will get a message telling you what happened (Arrested, Shot in ROE, shot outside of ROE)ankyle62 wrote:so it tells you now if you get shot out of the ROE?

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joethepro36
- Posts: 471
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Re: Clarification On Insurgency Collaborator ROE
Thanks for the answer, spearhead. I was almost going to try it out in a server to check. 
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roadrunner
- Posts: 6
- Joined: 2010-02-09 13:49
Re: Clarification On Insurgency Collaborator ROE
I was wondering on this issue today as i was playing sniper class.
I killed the white civvie due to him using optics and having medic bag out, but i got a negative 100 score.
As being in the forces i thought as he was very clearly a "dicker" i have clear rights to engage him and take him out.
can somone tell me why dickers are allowed not to be killed even when they confirmed?
I killed the white civvie due to him using optics and having medic bag out, but i got a negative 100 score.
As being in the forces i thought as he was very clearly a "dicker" i have clear rights to engage him and take him out.
can somone tell me why dickers are allowed not to be killed even when they confirmed?
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killonsight95
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Re: Clarification On Insurgency Collaborator ROE
he didn't use his medic mag therefore he was outside the ROE

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Feriluce
- Posts: 334
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Re: Clarification On Insurgency Collaborator ROE
So IRL you are allowed to kill unarmed civilians because they have a set of binoculars and patch up wounded ppl?roadrunner wrote:I was wondering on this issue today as i was playing sniper class.
I killed the white civvie due to him using optics and having medic bag out, but i got a negative 100 score.
As being in the forces i thought as he was very clearly a "dicker" i have clear rights to engage him and take him out.
can somone tell me why dickers are allowed not to be killed even when they confirmed?
Not reeeaally sure thats how the RoE goes.
He did use his medic bag(as it was said in the post). However, that doesnt mean he can be shot.killonsight95 wrote:he didn't use his medic mag therefore he was outside the ROE
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Meester
- Posts: 154
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Re: Clarification On Insurgency Collaborator ROE
Thanks for the replys. I should have looked more closely at the manual as resusitate meant medic bag to me as well for some reason 
So resusitate & epipen out = they can shoot, while medic bag out = no they cannot shoot.
So resusitate & epipen out = they can shoot, while medic bag out = no they cannot shoot.
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mat552
- Posts: 1073
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Re: Clarification On Insurgency Collaborator ROE
Because as sure as you are that the bunnyhopping body in your crosshairs is up to no good, and very probably a valid target, the nagging .01% that isn't sure is the part that causes you to be punished.roadrunner wrote: can somone tell me why dickers are allowed not to be killed even when they confirmed?
When you see these "dickers", tag them once in the leg to occupy their time. If they persist, shoot them once again. The trick is to force them to keep themselves med'd up and unable to harm/annoy/inform on you.
Also, as some of you may remember, I used to have a habit of knocking civvies off left and right. Aside from one (really, really bad) spree the first day .9 came out, I have only killed 2 civves in 7 rounds in ins! (One of which thought bunnyhopping in front of a group of 2 rpg gunners and 2 al quids gunners would protect the 5 of them from a bradley.)
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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sparks50
- Posts: 1128
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Re: Clarification On Insurgency Collaborator ROE
What if they bleed to death because of your one wounding shot, wouldn't you get a kill?
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mat552
- Posts: 1073
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Re: Clarification On Insurgency Collaborator ROE
You do get credit if they bleed out. (Credit in this point being a bad thing.)sparks50 wrote:What if they bleed to death because of your one wounding shot, wouldn't you get a kill?
But I've never met anyone who would, nor would I personally, let themselves bleed out if they could stop it. Mostly because the bleed out effects are terribly annoying. Perhaps if you feel like spiting the soldier who shot you, but it's a long way to go to bleed out, and if you do ANYTHING that makes you a valid target, I think you help the coalition when you bleed out, seeing as a shot to the leg left untreated can take 50-60 seconds to bleed out.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.

