]CIA[ Langley (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
keji#
Posts: 34
Joined: 2007-11-01 16:02

Re: ]CIA[ Langley (North America)

Post by keji# »

Artnez wrote:Sticky I think was his name. He had ]CIA[ tags.



I already have an account on the PR forums. This is the Server Feedback forum after all.



Joined the server, not a lot of teamwork going on (maybe 1 or 2 squads were working together really). I joined an infantry squad that had 2 crewman, an SL with no mic, and everyone else was scattered about.

I took control of the squad, asked the crewman to create their own squad (which they obliged), and invited a few non-squadies into my squad. Then I rallied everyone up in one place and gave a small brief on what we were going to do. Once I did that, I called for helo transport to take us to our next objective.

The map was Silent Eagle, we had the Lake objective and the next objective on AAS was the airfield. Sticky was piloting the transport helo... miserably. He always overshot the LZ, always landed by "sliding" the chopper forward until it stopped, and recklessly flew over the opposing teams positions (didn't even try to go around). Long story short, he was a bad pilot.

I asked him to pick us up and take us about 200 meters E of airfield. He picked us up, in his clumsy way, and took us there. He crashed during landing and destroyed the helo (using his "slide landing" technique), but our squad managed to get out in time. We promptly began building an FOB as a good squad should. After this, we headed out to Airfield objective.

We crawled prone pretty much the whole way there. The squad was doing great at following orders and was very patient overall. We secured the East bunker in Airfield and began harassing the opposing force, which worked out great. One of my squaddies had the foresight to pick up an AA kit and we were all psyched about taking out some air assets.

Meanwhile, Lake objective went neutral, which meant we couldn't take Airfield objective anymore. At this point, Sticky asked my entire squad (who, by the way, was busy fighting) to disengage Airfield because we were "base raping". I refused, then I was kicked for "base raping".

This was frustrating because:

- Sticky was the one that dropped us off at Airfield to begin with. If he didn't want us attacking airfield, he should have said something when he dropped us off there.

- The Airfield is not a main base, but sticky insisted that it is. The main base for the British forces is the SW corner of the map, not the Airfield. The airfield actually starts as a neutral objective at the beginning of the map and the Brits need to secure it.

- The Airfield is a cappable objective. It is a common tactic in PR to have one squad secure the next objective while the rest of the team fights for the current one. We didn't even take it that far. When we attacked Airfield, it was cappable. You can't ask an entire squad to turn around and walk back 2,000 meters just because an objective is no longer cappable. That's not how PR works.

- Very often, while 1 or more squads are heading to the next objective (in our case Airfield objective), the previous objective goes neutral. When this happens, the entire team doesn't just turn around and head back. At the very least, 1 squad will stay put to keep the opposing defense busy so they can't reinforce their offensive force.

- I wasn't rude, I didn't insult him. All I said was "No, we are holding here", and when told it was a main base I responded with something like "No, the PR devs don't think it's a main base so neither do I".

The situation frustrated me because I spent 30 minutes organizing the squad, making sure everyone has the right kits, moving slowly - only to be kicked for some asinine rule that ]CIA[ (or just Sticky) made up.

In vanilla BF2 this behavior is common and it's no big deal. In PR, we expect a certain level of maturity and experience from server admins because playing as a team is very time consuming and sacrificial. This especially applies to an awesome squad I lead that round. They were patient enough to wait through the planning and slow movement so we could reap the benefits later. Their patience (and my own) was rewarded by losing the squad leader and forced to waste time because of some player named Sticky.

- -

If this kind of behavior was common, players like myself wouldn't work hard to get some good teamwork going on the server. A good SL rarely gets to shoot things. Most of my time is spent staring at the map and trying to think of ways to help the team. When all of that "work" (it's fun after all) is rewarded by a kick from a server - I'd rather avoid the server altogether and recommend others do the same.

This was my first time being kicked from a server in PR since 2005 for breaking a "rule". I'm always very conscious of server rules and so are my buddies.

So there it is, apologies for the essay, figured I owe you some details since people do read the Server Feedback forum.

If Sticky (or whatever his name is) was a commander, I wouldn't think twice about leaving Airfield.
hi friend, i'm a head CIA admin and to defend my samurai online honor, I am compelled to respond.

I already have an account on the PR forums. This is the Server Feedback forum after all.


k cool, though it probably would've been better for you to post on our forums so if anyone witnessed this happening they could've posted their side of the story, how can we fairly admin with only one side of the story?
Joined the server, not a lot of teamwork going on (maybe 1 or 2 squads were working together really). I joined an infantry squad that had 2 crewman, an SL with no mic, and everyone else was scattered about.
ok, what do you want the server admins to do about that? hunt through the squads and interrupt our own personal gameplay just to say HEY there's an SL with no MIC AND TWO crewman in that squad? make your own squad or if you're an SL kick them.
I took control of the squad, asked the crewman to create their own squad (which they obliged), and invited a few non-squadies into my squad. Then I rallied everyone up in one place and gave a small brief on what we were going to do. Once I did that, I called for helo transport to take us to our next objective.
high five!
The map was Silent Eagle, we had the Lake objective and the next objective on AAS was the airfield. Sticky was piloting the transport helo... miserably. He always overshot the LZ, always landed by "sliding" the chopper forward until it stopped, and recklessly flew over the opposing teams positions (didn't even try to go around). Long story short, he was a bad pilot.
ok, so you played the good samaritan and let this bad pilot just pilot your infantry around with no complaints to admins that he was bad at his job? anyways, there's no CIA member with the name sticky. sharpie40, maybe?

We crawled prone pretty much the whole way there. The squad was doing great at following orders and was very patient overall. We secured the East bunker in Airfield and began harassing the opposing force, which worked out great. One of my squaddies had the foresight to pick up an AA kit and we were all psyched about taking out some air assets.

Meanwhile, Lake objective went neutral, which meant we couldn't take Airfield objective anymore. At this point, Sticky asked my entire squad (who, by the way, was busy fighting) to disengage Airfield because we were "base raping". I refused, then I was kicked for "base raping".
so since you're busy an SL not getting kills (as you say later in this.....essay) you couldn't have told him you just dropped us off there, but after i get done killing these enemies that you will disengage and back off but you directly refused an admin's order? sounds like you're in the wrong, but i wasn't there so i can only go by what's said.
This was frustrating because:

- Sticky was the one that dropped us off at Airfield to begin with. If he didn't want us attacking airfield, he should have said something when he dropped us off there.

- The Airfield is not a main base, but sticky insisted that it is. The main base for the British forces is the SW corner of the map, not the Airfield. The airfield actually starts as a neutral objective at the beginning of the map and the Brits need to secure it.

- The Airfield is a cappable objective. It is a common tactic in PR to have one squad secure the next objective while the rest of the team fights for the current one. We didn't even take it that far. When we attacked Airfield, it was cappable. You can't ask an entire squad to turn around and walk back 2,000 meters just because an objective is no longer cappable. That's not how PR works.
- If that was the next flag in the AAS then obviously it was needed to be attacked so 'sticky' did what was right and dropped you there......right?

-This server treats airfield as a main base, it's where all the assets spawn, however, attacking it is perfectly acceptable in the AAS order.

-I can and will, would it have been so hard to just fall back until the admin was satisfied, dig in and build an FOB to attack it once lake was recapped? That way you help the whole team so they can spawn if they die and get right back into the fight to take that flag and win the game.
The situation frustrated me because I spent 30 minutes organizing the squad, making sure everyone has the right kits, moving slowly - only to be kicked for some asinine rule that ]CIA[ (or just Sticky) made up.

In vanilla BF2 this behavior is common and it's no big deal. In PR, we expect a certain level of maturity and experience from server admins because playing as a team is very time consuming and sacrificial. This especially applies to an awesome squad I lead that round. They were patient enough to wait through the planning and slow movement so we could reap the benefits later. Their patience (and my own) was rewarded by losing the squad leader and forced to waste time because of some player named Sticky.
This situation frustrates me because here we have one player named Artnez trying to discredit our server because he's to busy being self righteous and priding himself on his own elitism (i.e ''this is how you play PR" ''in PR we are eliter so therfore we need a HIGHER level of server admininng, never once taking into consideration that he was in the wrong, even after you've had a day to cool off) that he won't even post on the clan forum to explain the problem.

Ok, we get it you were having a fun time that was ruined because of a KICK, not a ban, load back in and resume doing it, maybe you'll heed admin warnings next time and you won't have to deal with loading back in? i doubt it.

look, i'm not sorry in the least that you were kicked and i'd be lying if i said was, however, with a little more patience on both sides and less stubbornness this would've been avoided, and, you're welcome back on the server, there was no banning.
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Re: ]CIA[ Langley (North America)

Post by Artnez »

keji# wrote:ok, what do you want the server admins to do about that? hunt through the squads and interrupt our own personal gameplay just to say HEY there's an SL with no MIC AND TWO crewman in that squad? make your own squad or if you're an SL kick them.
This wasn't my complaint. This is especially prevalent anyway because of the new 0.9 release and it doesn't bother me.

That being said, TG runs a tight ship. Might help to take a few pointers from them.
ok, so you played the good samaritan and let this bad pilot just pilot your infantry around with no complaints to admins that he was bad at his job? anyways, there's no CIA member with the name sticky. sharpie40, maybe?
Yes, it was sharpie40. He was the pilot. The server was in general disarray at the time and I was glad that he could at least take off and land... however clumsy it was.

Besides, it's not my position to pass judgment on other players while ingame. I gave him the benefit of the doubt at the time -- maybe he just had a few bad flights, maybe he was busy admining the server since he had ]CIA[ tags.

The fact that he was a bad pilot only compounds the issue -- it's not the core issue. He had no business breaking up a great squad due to his inexperience with the game.
so since you're busy an SL not getting kills (as you say later in this.....essay) you couldn't have told him you just dropped us off there, but after i get done killing these enemies that you will disengage and back off but you directly refused an admin's order? sounds like you're in the wrong, but i wasn't there so i can only go by what's said.
I intentionally refused the request outright. He was not a commander, he was a crappy pilot, and he was the one that dropped us off in that area to begin with.

Your response is exactly why I recommend staying away from ]CIA[ servers. When admins create stupid rules that change the course of the game, it becomes a burden on people who want to use unique tactics to accomplish the objectives.

The Airfield is not a main base. It's not like BF2. Just because it's an airfield, doesn't mean it's off limits. If the ]CIA[ admins believe it should be, they're breaking the flow of gameplay in AAS game mode.

The PR devs specifically created uncappable bases to represent reinforcements coming in from distant locations. Everything else on the battlefield is fair game.

If, on the other hand, he was a Commander - I wouldn't think twice about leaving airfield. As a SL I respect the wishes of the Commander because he may have bigger plans that don't involve my little ones. I expect the same level of respect from squad mates and usually get it. Admins are not commanders and if ]CIA[ thinks they are, tactical minded players should stay far away from your server.
- If that was the next flag in the AAS then obviously it was needed to be attacked so 'sticky' did what was right and dropped you there......right?
It wasn't up to Sharpie. He was a pilot, not the commander. There was no commander. In the absence of a commander, the tactical decisions are up to squad leaders -- not some random admin who plays ad-hoc general.
-This server treats airfield as a main base, it's where all the assets spawn, however, attacking it is perfectly acceptable in the AAS order.
Which is why I'm recommending the PR community and my buddies stay away from the servers. You're coming up with silly rules that don't make sense at all.

All assets do not spawn in the airfield, they spawn in the SW corner of the map. Airfield gives you CAS and transport helos.

It is perfectly acceptable to assault airfield as a tactical maneuver. From the perspective of AAS, it doesn't matter what flags you attack. Winning the round is what matters. That being said, we weren't jumping 5 flags again - it was the next flag. By moving out of the area we would allow the enemy to spawn back in. By holding the area, their spawn was disabled. It's a perfectly acceptable tactic and if the opposing force wanted to prevent it, they could easily ask a squad to defend the airfield (as they should have).

The only reason the SW main base (not the airfield) and other main bases are not cappable and therefore off limits is because attacking them would exploit a limitation of the game.
-I can and will, would it have been so hard to just fall back until the admin was satisfied, dig in and build an FOB to attack it once lake was recapped? That way you help the whole team so they can spawn if they die and get right back into the fight to take that flag and win the game.
We already built an FOB. That was the first thing we did. We built it about 200 meters East of the airfield.

Again, there's a reason why the game has a commander and squad leaders. Being an admin doesn't make you an ad-hoc commander. It's unfair to the players of the server. If he wanted to command our squad he could become a commander and do so. I would have no troubles listening to him - even if I disagreed with those orders.
This situation frustrates me because here we have one player named Artnez trying to discredit our server because he's to busy being self righteous and priding himself on his own elitism (i.e ''this is how you play PR" ''in PR we are eliter so therfore we need a HIGHER level of server admininng, never once taking into consideration that he was in the wrong, even after you've had a day to cool off) that he won't even post on the clan forum to explain the problem.
I was always "cool". I'm not mad at all and I'm in no way trying to discredit your server. I'm simply giving you feedback on the Server Feedback forum. You think this forum is only here for praises?

I've been playing PR long enough to know what tactical minded players come to expect from a server. One of the things that bothers us is having to deal with power hungry admins who come up with silly rules. We like to play by PR rules, not your rules.

Some people may not have a problem with this and that's great. For those that do (like myself, my buddies, and people that share my playing preferences), I recommend staying away from the ]CIA[ server.

In fact, create as many rules as you want as long as they don't impede the gameplay itself. For example, TG servers require that you be in a squad. No problem for me. Texas Teamplayers server requires that you not start a squad until 1:30 at the beginning of the round to allow slow loading players to join a squad. No problem.
Ok, we get it you were having a fun time that was ruined because of a KICK, not a ban, load back in and resume doing it, maybe you'll heed admin warnings next time and you won't have to deal with loading back in? i doubt it.
2 of the squad members left and by chance we ended up on the same server shortly after. We had a great set of rounds.
look, i'm not sorry in the least that you were kicked and i'd be lying if i said was, however, with a little more patience on both sides and less stubbornness this would've been avoided, and, you're welcome back on the server, there was no banning.
I appreciate your sentiments. If you'd like to attract tactical minded players, please re-evaluate how your admins treat people that want nothing more than a fair and fun game. When you create silly rules because it satisfied your flawed criteria, people don't come back.

Leave the game designing to the game designers. The PR devs have a wealth of experience between them and they've created a great game for us to play.
Last edited by Artnez on 2010-02-16 19:01, edited 2 times in total.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: ]CIA[ Langley (North America)

Post by Acemantura »

Ok, the response by one of my Head Admins may have been flawed but the general Idea is that while the AAS says that you cannot capture a flag...YOU MAY NOT GO NEAR THE DAMN FLAG!

If you can capture the main base of the American with its Orange shield all over that baby, you go for it!*

*If an Admin asks you, for the sake of keeping the game going, to stay away from the airfield, STAY AWAY FROM THE GODDAMNED AIRFIELD!

If you have server of your own, you will make rules, you will ask pubs to do certain things in the interest of playing the game the way it was meant to be played. This sometimes means giving the Americans an Opportunity to get their shit in order. In short, to make the game fun for everyone, we will modify the ROE accordingly, and you will follow that ROE if you would like to keep playing the Game.

In Summary:

- I Hate You ( :p )
- Admin Says is ALWAYS final
- American Airbase on Silent Eagle is able to be Captured
- American Airbase sometimes will be out of the ROE if an Admin says it is. This will usually happen near the beginning of the game
- If you have an issue with an Admin you ask another Admin and we will most certainly deal with that person. This is usually a removal of privileges for one week on first strike providing you are in the Right.
- And for Good measure, I Hate you again ( :p )

Please follow us on our Fora to talk with an admin or appeal a ban or to complain. We are not here to please everyone, but we try.

Good Day

Peace

Ace
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: ]CIA[ Langley .874 by GameServerFiles.org

Post by Serbiak »

WIpilot wrote:10 people on the Op-for, 10 people on the blue-for. Just 10 people on both teams, making it 20 people altogether on the server.
:lol: ok that wasn´t that hard. Just didn´t get it..

Thanks
Image

"Remember, your penis size is proportional to your post count...or was it inversely proportional...I can't remember"
- [R-CON]Rudd -
theRVD
Posts: 104
Joined: 2009-06-03 17:20

Re: ]CIA[ Langley (North America)

Post by theRVD »

I got kicked for disturbing gameplay once because I tried to report someone for commander spamming.. after I called patty bad for using the havoc like an idiot, he joins commander and spams me cause he's raged, then when I try to report him, his pilot buddy and some kid who I reported for one manning an APC start saying kick me I'm the problem.

I think the point I'm making is it would seem CIA favors the general population rather than the tactically minded players. Am I wrong to make this generalization?
In-Game : theRVD

Admin of THE FRAG HOUSE CHICAGO
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ Langley (North America)

Post by SyntheticCoyote »

No, I will take a look into it. Please remember im still in the process of training my admins. Please be patient. They are trying to learn to ask squestions first and kick after. not kick first. Thanks for letting me know RVD. I apologize for the inconveniance this may have caused you.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
theRVD
Posts: 104
Joined: 2009-06-03 17:20

Re: ]CIA[ Langley (North America)

Post by theRVD »

I'm not trying to stir shit here, but I think you guys should try and enforce a bit more teamwork between players. I think this would weed out the douchbaggery. Forcing players to squad up is one method.
In-Game : theRVD

Admin of THE FRAG HOUSE CHICAGO
Snyltebiter
Posts: 33
Joined: 2009-08-15 23:49

Re: ]CIA[ Langley (North America)

Post by Snyltebiter »

theRVD wrote:I got kicked for disturbing gameplay once because I tried to report someone for commander spamming.. after I called patty bad for using the havoc like an idiot, he joins commander and spams me cause he's raged, then when I try to report him, his pilot buddy and some kid who I reported for one manning an APC start saying kick me I'm the problem.

I think the point I'm making is it would seem CIA favors the general population rather than the tactically minded players. Am I wrong to make this generalization?
Unfortunately, you're to some extent very right. The reason for this is that the Langley server still is a new server, and therefore needs the general population to populate. Turning it into a server based on teamwork with generally mature, tactical players in it, is a long process that needs to be carried out little by little to not kill the server.
This involves weeding out people who don't squad up, get people in Mumble, and so on. Some of our admins are new to moderating a server as well, so if you feel you're being treated unfair, don't be afraid to do like you just did and contact us here, on our forums, or on Xfire.

Thanks for the feedback.
unit727
Posts: 10
Joined: 2009-05-03 21:00

Re: ]CIA[ Langley (North America)

Post by unit727 »

theRVD wrote:I'm not trying to stir shit here, but I think you guys should try and enforce a bit more teamwork between players. I think this would weed out the douchbaggery. Forcing players to squad up is one method.
You are totally right. We are working to improve teamwork between the players on the server. It's a long process.
Last edited by unit727 on 2010-02-21 23:18, edited 1 time in total.
Image Server Admin
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: ]CIA[ Langley (North America)

Post by Hunt3r »

Just to clear stuff up, I'm a ]CIA[ clan member.

I think that there are some problems with not having much teamwork, but currently we just have to get a stable playerbase before we can do anything moving in that direction.

It's a fun server to play on though. I do think that forcing everyone to squad up would be a step in the right direction, so at least lone-wolfing doesn't happen as much.
0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: ]CIA[ Langley (North America)

Post by 0331SgtSpyUSMC »

server is fun to play at, as Coyote mentioned before, they are a pretty new, so you have to give it time. You have to remember that everybody is human and admins are there not to just admin, but to enjoy the game as well. I always have a good time when visit this server. keep it up
Image


Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away


unit727
Posts: 10
Joined: 2009-05-03 21:00

Re: ]CIA[ Langley (North America)

Post by unit727 »

We have a mumble event this Friday at 6pm EST. You can read more about it here:

https://www.realitymod.com/forum/f376-p ... march.html

All are welcome and we hope to see you there for a fun teamwork based evening!
Image Server Admin
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ Langley (North America)

Post by SyntheticCoyote »

BUMP! CIA LANGLEY HAS MOVED TO NEW YORK! We NOW have a dedicated box from NuclearFalloutServers!
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
Hgh--
Posts: 44
Joined: 2010-07-21 16:54

Re: ]CIA[ Langley (North America)

Post by Hgh-- »

CIA LANGLEY is by far the BEST server out in PR. The players are beyond nice and their clan is even better. Keep up the good work.
Ghost231
Posts: 36
Joined: 2009-11-09 02:51

Re: ]CIA[ Langley (North America)

Post by Ghost231 »

CIA Langley is the BEST server on PR :

-First, there is 64 spots not like that 62 spots on Tactical
- The Admins and CIA clan members are very nice.
-They don't cheat , they don'T mortar the base like some other clans
-They are fun and easy to get along with

I could name a 100 more reasons but you get the picture !
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: ]CIA[ Langley (North America)

Post by Acemantura »

Ghost231 wrote:I could name a 100 more reasons but you get the picture !
You know, I really dont get the picture, youre going to have to spell it out...for EVERYone.

P.S. Front Page Updated
Last edited by Acemantura on 2010-08-22 06:02, edited 1 time in total.
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ Langley (North America)

Post by SyntheticCoyote »

Ya its Pretty Cool
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ Langley (North America)

Post by SyntheticCoyote »

BUMP

length
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: ]CIA[ Langley (North America)

Post by sharpie »

SyntheticCoyote wrote:BUMP

length
stop bumping your old posts, nub
<3
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

Post Reply

Return to “PR:BF2 Server Feedback”