Well I already unzipped the objects zip from mods\bf2 and I have all the .dds files..
I also have a program that makes the .dds files into targa pictures and back..
I also have photoshop.. Now how do I actually reskin them?
They are just one flat image, kinda confusing atm. Should I just change the flat pictures and put them in bf2 and see what they look like? Or is there an easier way?
Thanks for helping, I looked at many tuts... nothing really helped. And this website didn't have a tut on re skinning. Thank you for answers.
PS: Currently I'm just trying to reskin a normal mec guy from PR to look like something else... Maybe something simple.. Like changing the camo?
[?] How to reskin models?
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Hauteclocque
- Retired PR Developer
- Posts: 3312
- Joined: 2008-10-02 17:55
Re: [?] How to reskin models?
Yes, you take your _c.dds file and modify your "flat" texture, it's how we usually do it 
Then you zip your object_client with the new file, and load bf2 (be careful and make a copy of your former files, otherwise you will no more be able to play in MP)
Then you zip your object_client with the new file, and load bf2 (be careful and make a copy of your former files, otherwise you will no more be able to play in MP)

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Koroush47
- Posts: 268
- Joined: 2009-02-16 15:00
Re: [?] How to reskin models?
I found an intresting way to view the models without having to zip back up and start bf2..[R-COM]Hauteclocque wrote:Yes, you take your _c.dds file and modify your "flat" texture, it's how we usually do it
Then you zip your object_client with the new file, and load bf2 (be careful and make a copy of your former files, otherwise you will no more be able to play in MP)
Just make the skin and put it in its place.. Then open the objects corresponding mesh file in a mesh viewer.
Works perfectly!
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Sluismaster1
- Posts: 90
- Joined: 2008-10-12 11:20
Re: [?] How to reskin models?
You should download the dds plug-in for photoshop, if I'm right it's from Nvidia.Koroush47 wrote: I also have a program that makes the .dds files into targa pictures and back..
That way you don't need to convert the textures all the time.

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Koroush47
- Posts: 268
- Joined: 2009-02-16 15:00
Re: [?] How to reskin models?
I did... But the files do not open with photoshop :\Sluismaster1 wrote:You should download the dds plug-in for photoshop, if I'm right it's from Nvidia.
That way you don't need to convert the textures all the time.
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: [?] How to reskin models?
I have the POE2 tools for max 9. Using the mesh importer you can open the mesh in max and apply the skin you're going to edit to it. From there you paint in photoshop and every time you save, it reloads in max. I like doing it like this because max will read .psds so you dont have to flatten layers every time you save. You can do exactly the same thing with the bf2 model editor, except you'll have to save to .dds each time.
If the .dds files dont open in PS you've done something wrong as they should do.
If the .dds files dont open in PS you've done something wrong as they should do.
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Koroush47
- Posts: 268
- Joined: 2009-02-16 15:00
Re: [?] How to reskin models?
One question.. What when skinning for a player faction... What is the difference between light and heavy player models?[R-DEV]Drav wrote:I have the POE2 tools for max 9. Using the mesh importer you can open the mesh in max and apply the skin you're going to edit to it. From there you paint in photoshop and every time you save, it reloads in max. I like doing it like this because max will read .psds so you dont have to flatten layers every time you save. You can do exactly the same thing with the bf2 model editor, except you'll have to save to .dds each time.
If the .dds files dont open in PS you've done something wrong as they should do.
Are both used in PR? Or just one? I'm talking about the basic clothes that all the kits share in common... Thanks.
