Asad change

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Asad change

Post by gazzthompson »

Loving the new IDF and hamas, but Asad has turned into a spamfest which i dont think suits PR:

http://i46.tinypic.com/2uswx93.jpg

The area i highlighted is out of bounds and means at the start of the game, when hamas build a hideout behind mansion in turns into a massive spamfest with no room for flanking. not good gameplay. I suggest removing the hill highlighted above and have some fields. let the IDF flank rather than just throw themselfs at hamas whistle they do the same intill game ends.

thoughts?
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Asad change

Post by maarit »

good idea.
nothing more to add in this.
(maybe remake asad khal to 2km map)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Asad change

Post by Rudd »

maarit, stay on topic, turning asad in to a 2k map is alot more work than what gazz is saying, the change gazz has specified can literally be done in 15mins or less if deemed appropriate, your change is basically "make new map"
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Asad change

Post by Tim270 »

Imo the flags should just be changed back, the is way too small for a linear push on the mansion and the original layout worked fined..
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Asad change

Post by 00SoldierofFortune00 »

This map and Ochamichira should just be taken out in my opinion. They are just way too spammy and vanilla compared to the other maps. These represent everything PR shouldn't be.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Asad change

Post by maarit »

00SoldierofFortune00 wrote:This map and Ochamichira should just be taken out in my opinion. They are just way too spammy and vanilla compared to the other maps. These represent everything PR shouldn't be.
yeah,IMO asad khal is too little map,thats why i proposed 2km map cos map is very nice but too small.
but maybe first try take out that out of bounds area.
lucidrians
Posts: 802
Joined: 2009-05-04 17:59

Re: Asad change

Post by lucidrians »

Really? I thought this map is a good break from normal, PR, the linear push towards Mansion means the IDF and Hamas get stuck in around the barn, and ou don't often see such large fire fights in PR. I think it is a bit in Hamas favour though as they have one every round I played on this map.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Asad change

Post by rampo »

maarit wrote:yeah,IMO asad khal is too little map,thats why i proposed 2km map cos map is very nice but too small.
but maybe first try take out that out of bounds area.
See no problem whit the size as it can be fixed by moving the flags a little bit..
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Asad change

Post by gazzthompson »

HardCandy wrote:Really? I thought this map is a good break from normal, PR, the linear push towards Mansion means the IDF and Hamas get stuck in around the barn, and ou don't often see such large fire fights in PR. I think it is a bit in Hamas favour though as they have one every round I played on this map.
it is a break from PRs gameplay, but not a good one. Forcing players down each others throats with little room for flanking is very vbf2/cod and not what PR is about... teamwork.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Asad change

Post by Tirak »

gazzthompson wrote:it is a break from PRs gameplay, but not a good one. Forcing players down each others throats with little room for flanking is very vbf2/cod and not what PR is about... teamwork.
I completely disagree, I've been having amazing rounds of Asad Khal ever since the change. It forces interaction between the squads and APCs. If you've got good communication and good teamwork, you can punch through and roll Hamas up. Removing the dod to the north is a good idea, but not changing the flag layout.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Asad change

Post by gazzthompson »

a 200m forced frontline with 32v32 including a few APCs is pure fail, open the map up and allow for teamwork and flanking
Paladin Necroman
Posts: 90
Joined: 2009-12-29 18:08

Re: Asad change

Post by Paladin Necroman »

Tirak wrote:I completely disagree, I've been having amazing rounds of Asad Khal ever since the change. It forces interaction between the squads and APCs. If you've got good communication and good teamwork, you can punch through and roll Hamas up. Removing the dod to the north is a good idea, but not changing the flag layout.
I agree with you.
Almost every time i've played Assad as IDF, i'd kick Hamas's ***.
I think the mountains should be kept, with a change that you could actualy climb it. The mountain keeps the realism and a detail on the map that adds to game play.
:smile:
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Asad change

Post by ComradeHX »

maarit wrote: (maybe remake asad khal to 2km map)
That is the only change I do not support.

Come on, Asad is the only map that I get decent 40fps on...
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Asad change

Post by DesmoLocke »

Tim270 wrote:Imo the flags should just be changed back, the is way too small for a linear push on the mansion and the original layout worked fined..
I agree. The original layout worked fine.
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PR player since 0.5 (Feb 2007)

manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Asad change

Post by manligheten »

gazzthompson wrote:a 200m forced frontline with 32v32 including a few APCs is pure fail, open the map up and allow for teamwork and flanking
It worked very good in 0,87. The m113 is of no use anyways. The main problem is that Hamas begins with all flags and that they can build "FOBs" so easily. The old setup MEC vs GB work out better.
The changes that gazzthompson would change much I think. It would just give Hamas more places to build Hideouts at.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Asad change

Post by ComradeHX »

Imo, this map has a bigger problem: some buildings' stairs cannot be walked down without jumping(which costs sprint). There is a little wall in front of the stairs on the outside of the building...
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Asad change

Post by TheLean »

Keep the flag layout like it is now, asad as never been as fun.

IDF ususally wins even if they dont take the mansion, which should be adressed somehow.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Asad change

Post by Arnoldio »

IF the ID attacked together with the APCs wakl behind them , people taking down RPG gunners with marksman rifles and such..you could take a flag...but everybody has their own uberleet squad who thinks 6 v 25 will work.

Use smoke, use cover, supressing fire... maybe its the problem with players thinking this is COD/vBF2, not using the equipment given.

And in the end, ive only seen hamas win once out of 4 rounds i played, preserve tickets if IDF and you will win, simple.
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HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Asad change

Post by HAAN4 »

gazzthompson wrote:Loving the new IDF and hamas, but Asad has turned into a spamfest which i dont think suits PR:

http://i46.tinypic.com/2uswx93.jpg

The area i highlighted is out of bounds and means at the start of the game, when hamas build a hideout behind mansion in turns into a massive spamfest with no room for flanking. not good gameplay. I suggest removing the hill highlighted above and have some fields. let the IDF flank rather than just throw themselfs at hamas whistle they do the same intill game ends.

thoughts?
Men has i enter on this i thinck you guys will would say about making this map again a full scale AAS whicht bold coalition forçes facing whicht other.

but!, this is unaceptable... israel agaist a INsurgent faction in a coaltion map?

asad kal has be best when MEC and Brits fight. removing brits and giving they Israel fine, but put back the MEC agaist they.
lucidrians
Posts: 802
Joined: 2009-05-04 17:59

Re: Asad change

Post by lucidrians »

gazzthompson wrote:it is a break from PRs gameplay, but not a good one. Forcing players down each others throats with little room for flanking is very vbf2/cod and not what PR is about... teamwork.
I disagree, I often see teamwork on Asad Khal, and if IDF actually used their APC'S properly instead of just rushing them to Mansion the battle would be quite easy for Isreal. Teamwork isn't down to the map, it's the players playing the map. Flanking isn't the only tactic in the book.
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