Remove ability to pick up enemy kits
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- Posts: 335
- Joined: 2008-02-18 21:40
Remove ability to pick up enemy kits
Now, I know this is a radical idea and many people will likely disagree as the ability to pick up an object off of a dead body in real life is perfectly possible. However, making this suggestion I have gameplay in mind.
Firstly, I've never seen any military vids or heard of armies actually picking up kits from the opposite army and using. This is for a slew of reasons, chief of which is likely that firefights in PR are not at all realistic. With the new 5 minute delay, it's so easy to pick up enemy gear and weapons. On insurgency maps, I have so often fought insurgents/Taliban that only used Blufor weapons. For me, this throws off the intended weapon imbalance as well as gameplay. It makes it so much harder for Blufor forces to fight an effective battle because the insurgents can fight such an offensive battle. On AAS maps, it's also much easier to lose one of your precious HATs, AAs, Combat Engies, and snipers. I simply feel it throws off gameplay when the enemy is using enemy kits. Not to mention they look completely ridiculous with the enemy kit geometries.
Firstly, I've never seen any military vids or heard of armies actually picking up kits from the opposite army and using. This is for a slew of reasons, chief of which is likely that firefights in PR are not at all realistic. With the new 5 minute delay, it's so easy to pick up enemy gear and weapons. On insurgency maps, I have so often fought insurgents/Taliban that only used Blufor weapons. For me, this throws off the intended weapon imbalance as well as gameplay. It makes it so much harder for Blufor forces to fight an effective battle because the insurgents can fight such an offensive battle. On AAS maps, it's also much easier to lose one of your precious HATs, AAs, Combat Engies, and snipers. I simply feel it throws off gameplay when the enemy is using enemy kits. Not to mention they look completely ridiculous with the enemy kit geometries.
Main Alias |TG-6th|Googol
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: Remove ability to pick up enemy kits
Agreed, the one time i was on a real online server not a coop one, I was a medic with a an IDF M4, we had an enemy SL kit, 2 RPKs, a hamas medic, a recon guy and a guy with IDF law
It gets kind of absurd I feel
It gets kind of absurd I feel
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: Remove ability to pick up enemy kits
While I do feel it is kind of absurd to pick up advanced weapons systems like MANPADS or Hat kits, I would assume that normal battle rifles are not terribly complicated contraptions to figure out in battle, especially if there is a civilian version of the weapon available for training on.
The only thing I'm not certain on is if the militaries of PR would ALLOW their soldiers to drop their weapons for enemy gear. For enemies like Ins or Hamas, this is not as much an issue as a (hopefully) well supplied and well trained army like the Brits or Chinese. (Yes, no? )
The only thing I'm not certain on is if the militaries of PR would ALLOW their soldiers to drop their weapons for enemy gear. For enemies like Ins or Hamas, this is not as much an issue as a (hopefully) well supplied and well trained army like the Brits or Chinese. (Yes, no? )
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
Re: Remove ability to pick up enemy kits
IRL you dont pick ups enemy weapon, honestly, you can be SURE that if i leave my rifle behind me, its cause i had put a grenade underneath... you just DONT pick it up. You never known and you got you're own weapon. For realism i said "no to pick up enemy kit" for gameply i said "who care" 

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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Remove ability to pick up enemy kits
I like it when in 0.9 after wiping out an enemy squad (yes in 0.9 rally-less they are dead - gone) the way everyone scavenges their kits searching for ammo.
It happened alot during WW2, in the Falklands the argies boots were alot better than the Brit ones, but yes in modern battles units are rarely cut off like in PR, and IRL they generally have logistic squads too.
I also think it encourages the underdogs in terms of equipment to kill and get something better (HAMAS or insurgents).
I would even go as far to say that simple vehicles could even be un side locked (jeeps, Land Rovers and Hummers), but not armour.
It happened alot during WW2, in the Falklands the argies boots were alot better than the Brit ones, but yes in modern battles units are rarely cut off like in PR, and IRL they generally have logistic squads too.
I also think it encourages the underdogs in terms of equipment to kill and get something better (HAMAS or insurgents).
I would even go as far to say that simple vehicles could even be un side locked (jeeps, Land Rovers and Hummers), but not armour.
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TheLean
- Posts: 483
- Joined: 2009-03-15 20:26
Re: Remove ability to pick up enemy kits
An insurgent who is only trained on an AK-47, would he really be able to grab a scoped m-16 and instantly be as effective as a trained US soldier? I doubt it. I assume real insurgents would grab the weapons of fallen enemy soldiers if they could, but use them instantly? No, not if they have plenty of ammunition for their normal weapons that they are trained on. I believe more advanced weapon systems like HATS would be given to someone higher up in command so they could figure out how to use it and what to do with it.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Remove ability to pick up enemy kits
If you dont need enemy kits, youre diying too much and not playing the game properly...
I run out of ammo, ammo bag was given to the AR, what am i gonna do? Pick up friggin ak-47 and put another 200 rounds unto the enemy and get another ammo bag if the kit has it...
I run out of ammo, ammo bag was given to the AR, what am i gonna do? Pick up friggin ak-47 and put another 200 rounds unto the enemy and get another ammo bag if the kit has it...

Orgies beat masturbation hands down. - Staker
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cocobutter333
- Posts: 152
- Joined: 2008-08-09 08:55
Re: Remove ability to pick up enemy kits
I think people are making a mountain out of a mole hill, those who dont agree to picking up NME kits should just not pick them up and those who want to should have the choice to do so.
the most common case of picking up an NME kit is to gain a SQ asset or in a tight situation, not just to use the weapon e.g to gain an extra medic, use a field patch ect. The are other cases when you just get revived with an NME kit
And yes there are cases where US and british forces have been seen to use AK's PKMs SVDs RPG's in battle and they are wright to do so.
Can we really say if a for example if a british soldier would not pick up a QBZ and use it if they were ever at war? i would
the most common case of picking up an NME kit is to gain a SQ asset or in a tight situation, not just to use the weapon e.g to gain an extra medic, use a field patch ect. The are other cases when you just get revived with an NME kit
And yes there are cases where US and british forces have been seen to use AK's PKMs SVDs RPG's in battle and they are wright to do so.
Can we really say if a for example if a british soldier would not pick up a QBZ and use it if they were ever at war? i would
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Remove ability to pick up enemy kits
i think that its realistic that you can take enemy kit.
but its not realistic that people dies so much that there is US kits for every insurgents.
i like that you have choice to do so.
so when picking up enemy kit,theres should be some negative side also.
maybe,when kit falls to the ground,weapon is empty of bullets or something.
so you have empty gun,but you can use field dressings,binoculars,grenades,etc.
but its not realistic that people dies so much that there is US kits for every insurgents.
i like that you have choice to do so.
so when picking up enemy kit,theres should be some negative side also.
maybe,when kit falls to the ground,weapon is empty of bullets or something.
so you have empty gun,but you can use field dressings,binoculars,grenades,etc.
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Remove ability to pick up enemy kits
NO simple, it's is unreal, now the game have grown Greatly realistic. has well you can resolve many problems by pelaging the enemy kits, and see how you can grow you firepower of you squad.google wrote:Now, I know this is a radical idea and many people will likely disagree as the ability to pick up an object off of a dead body in real life is perfectly possible. However, making this suggestion I have gameplay in mind.
Firstly, I've never seen any military vids or heard of armies actually picking up kits from the opposite army and using. This is for a slew of reasons, chief of which is likely that firefights in PR are not at all realistic. With the new 5 minute delay, it's so easy to pick up enemy gear and weapons. On insurgency maps, I have so often fought insurgents/Taliban that only used Blufor weapons. For me, this throws off the intended weapon imbalance as well as gameplay. It makes it so much harder for Blufor forces to fight an effective battle because the insurgents can fight such an offensive battle. On AAS maps, it's also much easier to lose one of your precious HATs, AAs, Combat Engies, and snipers. I simply feel it throws off gameplay when the enemy is using enemy kits. Not to mention they look completely ridiculous with the enemy kit geometries.
and hell, i kwon it's give several advantage to insurgents, but i don't afraid scoped punks, since a fam of assault and secury likes that on game, FITHING AGAIST REAL ENEMYS!
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-.-Maverick-.-
- Posts: 361
- Joined: 2009-06-07 17:14
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Remove ability to pick up enemy kits
Good suggestion and if you do that then you can give the pilot some guns, because if he can't take enemy kits he can't do paratrooper missions with 1 or 2 clips, only protect himslef!
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RedAlertSF
- Posts: 877
- Joined: 2008-10-07 14:21
Re: Remove ability to pick up enemy kits
Is it possible to code a delay in kit pickup? It would be nice if you had to stand still for 10 seconds to pick up other kit.
But completely removing the ability to pick enemy kits? No, I don't like it.
But completely removing the ability to pick enemy kits? No, I don't like it.
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Remove ability to pick up enemy kits
Hmm, I never used to have a problem with this, but witht the new time which kits rest on the floor you end up with squads fully equiped with enemy weapons, especially on insurgency. I used to like the odd enemy kit being in enemy hands, and it used to be a novelty and something you would protect. Now you have enemy squads running around with identical equipemnt to bluefor, it breaks the immersion a bit for me.
Another problem I'm seeing at the moment, which feeds in to this issue, is the fact that if you have a spawn relatively near you can just go and get your precious kit back (whether you own or a scavenged enemy). On certain occasions I've retrieved the same kit four or five times, and if its a launcher of some kind you get to come back with more ammo each time.
Another problem I'm seeing at the moment, which feeds in to this issue, is the fact that if you have a spawn relatively near you can just go and get your precious kit back (whether you own or a scavenged enemy). On certain occasions I've retrieved the same kit four or five times, and if its a launcher of some kind you get to come back with more ammo each time.



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karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: Remove ability to pick up enemy kits
I think this is better since its not really realistic to pick up hes ammo, field dressing, gun, knife and everything else he has in a split second and kits like the SRAW maybe 15-20 second delayRedAlertSF wrote:Is it possible to code a delay in kit pickup? It would be nice if you had to stand still for 10 seconds to pick up other kit.
But completely removing the ability to pick enemy kits? No, I don't like it.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
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lucidrians
- Posts: 802
- Joined: 2009-05-04 17:59
Re: Remove ability to pick up enemy kits
I think Insurgents should be able to pick up enemy kits, as all they have is AK's I find it highly unlikely that if a Taliban in real life see's a shiny m4 with an acog scope on the ground he's just going to leave it there. For non Insurgent factions I think it's unrealistic.
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Doc_Frank
- Posts: 246
- Joined: 2007-03-12 21:13
Re: Remove ability to pick up enemy kits
The Taliban wouldn't leave that shiny sniper rifle or AT kit (nevermind the training needed) on the ground either... if he can rearm it. But rearming them at caches isn't realistic. I agree with removing kit swaps aswell.HardCandy wrote:I think Insurgents should be able to pick up enemy kits, as all they have is AK's I find it highly unlikely that if a Taliban in real life see's a shiny m4 with an acog scope on the ground he's just going to leave it there. For non Insurgent factions I think it's unrealistic.
"The torture never stops."
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PlaynCool
- Posts: 711
- Joined: 2008-04-06 21:51
Re: Remove ability to pick up enemy kits
We shouldn't be able to pick up enemy kits simply because the soldiers are not trained to use that specific HAT, AA, or Ak-74
.Also in the army if you loose your rifle there are severe penalties
.
Forgive my bad English... 
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WilsonPL
- Posts: 510
- Joined: 2008-03-27 17:32
Re: Remove ability to pick up enemy kits
hmm, what do you think about this idea:
Spawning ammobag instead of dropkit bag, when enemy dies.
Spawning ammobag instead of dropkit bag, when enemy dies.


