lashkar textures?

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maarit
Posts: 1145
Joined: 2008-02-04 17:21

lashkar textures?

Post by maarit »

so i have pretty much low and medium settings with pr and no anti-aliaising.
in lashkar valley theres some odd lines in textures.
is the problem with my setting or in map?

and that another pic...
its from jabal.
i can see some part from sun through the statics.

nvidia gforce 6800gt
2 g ram
amd athlon 2.4 ghz or something.
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SnipingCoward
Posts: 2326
Joined: 2007-12-31 22:40

Re: lashkar textures?

Post by SnipingCoward »

i have seen this texture line in serveral other maps back in .87 as well - i do believe it has something to do with the "texture" setting (bf2 vid settings) in combination with the nvidia "high performance" or "performance" mode - i blieve that changing the mode to "High Quality" and "textures to high as well is the only fix (if it still works)

i think when creating a map the editor renders with all high settings so the developer does not see those glitches - sometimes its also simply due to unexpected compiling of the map (editor is not wysiwyg ;) imho) afaik
Got a PROBLEM? Check this: PR:BF2 Installation Guide

Got a common QUESTION? check here first: PR:BF2 FAQ, MUMBLE FAQ

"Hello, IT! ... Yes, have you tried turning it on and off again?"
Opium
Posts: 21
Joined: 2010-02-17 15:55

Re: lashkar textures?

Post by Opium »

The first picture is a problem called tearing which is fixed by enabling Vsync, an option BF2 doesnt have.
SnipingCoward
Posts: 2326
Joined: 2007-12-31 22:40

Re: lashkar textures?

Post by SnipingCoward »

i believe tearing only causes horizontal lines - since the image is built up from top to bottom
but maybe getting vsync on helps - you can force it in the "nvidia control panel" in the "manage 3d setting" section
Got a PROBLEM? Check this: PR:BF2 Installation Guide

Got a common QUESTION? check here first: PR:BF2 FAQ, MUMBLE FAQ

"Hello, IT! ... Yes, have you tried turning it on and off again?"
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