Remove ability to pick up enemy kits

Suggestions from our community members for PR:BF2. Read the stickies before posting.
google
Posts: 335
Joined: 2008-02-18 21:40

Re: Remove ability to pick up enemy kits

Post by google »

To all those defending the necessity to pick up enemy ammo bags: the enemy will not be carrying magazines for your rifle IRL or any other equipment for your forces IRL. Instead, he will have ammo/magazines for his forces. Scavenging for ammo bags off of dead bodies is really an exploit to be honest.
Guerilla_Frank wrote:The Taliban wouldn't leave that shiny sniper rifle or AT kit (nevermind the training needed) on the ground either... if he can rearm it. But rearming them at caches isn't realistic. I agree with removing kit swaps aswell.
See, here is an example of how unrealistic PR is. IRL, you would never have a sniper team get jumped by some random technical or random guy who knows the sniper's location. I have also never heard of any blufor force every actually getting Over-run in Iraq/Afghanistan. To my (limited) knowledge, when a blufor soldier dies, friendlies usually retrieve or evac his body. PR's firefights are so spammy (sounds negative, but I don't mean it that way) that blufor squads get over-run by insurgent forces so much. Of course, that is a necessity of the game for it to work. So, this is why I suggest the removal of picking up enemy kits (especially on insurgency).
-.-Maverick-.- wrote:Its fine the way it is.
How insightful, care to share any other deep revelations?
cocobutter333 wrote:I think people are making a mountain out of a mole hill, those who dont agree to picking up NME kits should just not pick them up and those who want to should have the choice to do so.

the most common case of picking up an NME kit is to gain a SQ asset or in a tight situation, not just to use the weapon e.g to gain an extra medic, use a field patch ect. The are other cases when you just get revived with an NME kit

And yes there are cases where US and british forces have been seen to use AK's PKMs SVDs RPG's in battle and they are wright to do so.
I don't think you understand. The problem is that I'm tired of playing as Blufor on Lakshar Valley (and other maps) having to fight off 3 enemy SAWs and a bunch of Taliban in bushes with Susat mounted L85s.
Last edited by google on 2010-02-21 14:46, edited 2 times in total.
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Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Remove ability to pick up enemy kits

Post by Drunkenup »

WilsonPL wrote:hmm, what do you think about this idea:

Spawning ammobag instead of dropkit bag, when enemy dies.
Wait huh?

Thats like saying "So... my enemy just dropped his M249, so I can use his 5.56 rounds to power my Lee Enfield". Don't agree.

As much as seeing that the enemy should not be able to pick up the enemies kits is slightly far fetched seeing how long its been as it is. But something we should all agree with is being able to rearm enemy kits. Take Fallujah for example, a complete rapefest for the Americans at times. You pick up one of their kits near a cache, you go to the cache and you replenish the weapon back to the 8 magazines it had before it had only one. Plus being able to reload the weapon. As it is now, it's as if the M16 as the same controls as the AK-47. But it doesn't. The safety is on the opposite side, the charging handle isn't even on the same axis as the one on the AK, and its a totally new feel. Some countries have weapon familiarization courses, as the United States does, where recruits learn to use the weapons that the enemy may try to use. Please correct me if I'm wrong, but I would imagine that these classes aren't through, and sufficient enough to excel with that so weapon in combat as he can with the one he's issued.
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: Remove ability to pick up enemy kits

Post by -.-Maverick-.- »

If you want complete realism, go play ARMA 2. Yea sure maybe in real life insurgents cant operate HATs or whatever. But this is not REAL LIFE!!! This whole thread is pointless imo.
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AnimalMother.
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Joined: 2007-02-25 15:38

Re: Remove ability to pick up enemy kits

Post by AnimalMother. »

i thought of this the other day after playing korengal where at least 2 to 3 full taliban squads were sporting US weapons.

would be nice if maybe a public beta (like the RPs) could be run with this on.

my idea would be that you could 'capture' an enemy kit, so if you do kill an enemy sniper or HAT then you can steal the equipment, and it stays out of the kit request pool for maybe an extra minute or two.
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Drunkenup
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Joined: 2009-03-16 20:53

Re: Remove ability to pick up enemy kits

Post by Drunkenup »

-.-Maverick-.- wrote:If you want complete realism, go play ARMA 2. Yea sure maybe in real life insurgents cant operate HATs or whatever. But this is not REAL LIFE!!! This whole thread is pointless imo.
ARMA2 is a near failed attempt to incorporate teamwork in a semi-realistic environment. Project Reality is a successful attempt to incorporate teamwork in a near-realistic environment.
Protector
Posts: 245
Joined: 2006-02-02 14:26

Re: Remove ability to pick up enemy kits

Post by Protector »

If you were out of ammo and in a really bad situation you would pickup any weapon you could find including an enemies. Also Insurgents would gladly take blufor weapons if they could get hold of them.

Stupid suggestion made by someone who clearly only plays blufor and doesn't like losing.
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Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Re: Remove ability to pick up enemy kits

Post by Doc_Frank »

Protector wrote:If you were out of ammo and in a really bad situation you would pickup any weapon you could find including an enemies. Also Insurgents would gladly take blufor weapons if they could get hold of them.

Stupid suggestion made by someone who clearly only plays blufor and doesn't like losing.
This comment seems rather stupid for me, if we're about to start throwing comments like that around -- which I wouldn't. You need reasons why kit-swapping blows gameplay, you read the posts above.
"The torture never stops."
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Remove ability to pick up enemy kits

Post by 00SoldierofFortune00 »

Some kits shouldn't be able to be picked up for simple gameplay and balance reasons in insurgency from the BLUFOR side like HAT, SAWs, grenadiers, LATs, and Snipers. Pretty much all of those require training in order to operate and when the Insurgents have 5 SAWs, it just doesn't become an insurgency anymore, it becomes a conventional army vs. a conventional army. I could kind of care less about regular rifleman and SL kits being used by the insurgents, but specialty kits really shouldn' be at the least. Especially when you have some tard who runs off with the sniper or HAT kit and gets killed which happens all the time. Even if an admin tells him to go back, but he gets killed before doing so, the damage has already been done. That HAT is now in enemy hands.

I am talking strictly Insurgency and vs. unconventional armies too. Regular AAS maps I am fine with using other kits because then at least its a little more realistic.
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ANDROMEDA
Posts: 113
Joined: 2010-01-25 12:17

Re: Remove ability to pick up enemy kits

Post by ANDROMEDA »

To come closer to reality and does not damage the gameplay would be nice if you could rearmed only in the boxes of faction, whose weapon in your hand. That is, if you picked BLUFOR KIT take ammunition can only with BLUFOR the bag, box or crate. But I suspect that this HARDCODED.

Then there is a tougher option. It does not prohibit the player to select the enemy kits. But the replenishment of ammunition for the player with the enemy kit to be impossible altogether. This is a compromise between reality and gameplay. Possible?
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: Remove ability to pick up enemy kits

Post by Sniper77shot »

Anyone heard of Realism, Project Reality, "Reality" You can pick up enemy weapons in "Reality".

Definition of Reality

world: all of your experiences that determine how things appear to you; "his world was shattered"; "we live in different worlds"; "for them demons ...
the state of being actual or real; "the reality of his situation slowly dawned on him"
the state of the world as it really is rather than as you might want it to be; "businessmen have to face harsh realities"
the quality possessed by something that is real.
Hotrod525 wrote:IRL you dont pick ups enemy weapon, honestly, you can be SURE that if i leave my rifle behind me, its cause i had put a grenade underneath... you just DONT pick it up. You never known and you got you're own weapon. For realism i said "no to pick up enemy kit" for gameply i said "who care" :D
I think it is against most nations code of conduct or something, anyways Insurgents vs Blufor the Insurgents always take you're weapon, I do it, they are a lot better than ak-47's, What would you choose an Ak-47 or a M-4 assault rifle, most likely the M-4.
ANDROMEDA wrote:To come closer to reality and does not damage the gameplay would be nice if you could rearmed only in the boxes of faction, whose weapon in your hand. That is, if you picked BLUFOR KIT take ammunition can only with BLUFOR the bag, box or crate. But I suspect that this HARDCODED.

Then there is a tougher option. It does not prohibit the player to select the enemy kits. But the replenishment of ammunition for the player with the enemy kit to be impossible altogether. This is a compromise between reality and gameplay. Possible?
It's not hard coded it has been done.

Most counties use different ammo, most NATO nations use NATO rounds.
Last edited by Sniper77shot on 2010-02-21 17:28, edited 2 times in total.
Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: Remove ability to pick up enemy kits

Post by Ccharge »

alright, first things first. You dont need a hat on insurgency, stop using it, problem solved.

If your a sniper getting ambushed by a techie, then you A) dont have someone watching your back like you should be and B) are in a area you should not be in.

picking up normal assault rifles, perfectly fine. If you spend a couple days with a m4 then your probably going to learn how it works. Lets just say the insurgent runs home, gives it to his buddy who has played around with one before, and sends him back to the squad with it.

LAT, once again, no need for it. Techies arn't armoured. Once again, spend a couple days with a AT-4 and your probably going to know how it works. Unless you dont realise what the red button means.

SAW is the only thing i sorta teeder on. Hard to decide what side to take with this.

Grenadier is the same thing with the SAW. Takes awhile to learn how to use it effectivly, and the ins only have so much ammo avaliable to them for it.
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Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Remove ability to pick up enemy kits

Post by Silly_Savage »

As long as there is some way I can grab their field dressings, I'm fine with not being able to pick up enemy kits.

Another plus would be the fact that we wouldn't have friendlies wearing enemies' kit geometries and vice versa.

Like previously mentioned, maybe a public beta would be in order to test whether or not this is applicable.
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Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: Remove ability to pick up enemy kits

Post by Titan »

ANDROMEDA wrote:To come closer to reality and does not damage the gameplay would be nice if you could rearmed only in the boxes of faction, whose weapon in your hand. That is, if you picked BLUFOR KIT take ammunition can only with BLUFOR the bag, box or crate. But I suspect that this HARDCODED.

Then there is a tougher option. It does not prohibit the player to select the enemy kits. But the replenishment of ammunition for the player with the enemy kit to be impossible altogether. This is a compromise between reality and gameplay. Possible?
Nice idea but afaik its not possible... but i wonder if a total denial to reload would be possible? This way you could still use the ammo left with this weapon but thats it.
Eddie Baker
Posts: 6945
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Re: Remove ability to pick up enemy kits

Post by Eddie Baker »

Resuggestion. And also:
Navy Cross citation for First Lieutenant Brian Chontosh, USMC wrote:He then directed his driver into the enemy trench, where he exited his vehicle and began to clear the trench with an M16A2 service rifle and 9 millimeter pistol. His ammunition depleted, First Lieutenant Chontosh, with complete disregard for his safety, twice picked up discarded enemy rifles and continued his ferocious attack. When a Marine following him found an enemy rocket propelled grenade launcher, First Lieutenant Chontosh used it to destroy yet another group of enemy soldiers.
snopes.com: Brian Chontosh

Navy Cross Citation for Brian Chontosh
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