
it can turn out like this

damn i don't remember that happening... oh wait i think i didn't watch it becuase i couldn't find it xDComradeHX wrote:1st episode of Utawarerumono.

You dont always have knowledgement about a train ambush, enemy troops could arrive by surprise and make it into a warzone.Guerilla_Frank wrote:Who and why would anyone run a train in a warzone? The opposing force's first thing to do would be to derail it if it'd have any strategical purpose.
Isn't a bomb attack -- aerial or ground -- considerably simpler and easier...?Elektro wrote:You dont always have knowledgement about a train ambush, enemy troops could arrive by surprise and make it into a warzone.
Guerilla_Frank wrote:Isn't a bomb attack -- aerial or ground -- considerably simpler and easier...?![]()
To bomb a moving target like a train, you will have to be flying relatively low. The danger in this could be multiple SAM batteries along with other anti aircraft defences. Along with that there will never be a 100% chance of success.Guerilla_Frank wrote:Isn't a bomb attack -- aerial or ground -- considerably simpler and easier...?![]()
I read the topic before, master.Paladin Necroman wrote:Read the topic. Already discussed, not every objective must be always destroyed. If every objective was bombed, iraq war would have ended in 24 hours.
War isn't always a red neck operation.
There could be a vip inside the train. They are probably making vip objective in Private Secret Contractor game mode, the train could even be added in it with the VIP.
Just how many times did that bridge in the middle stand by the end of the map?ComradeHX wrote:I keep getting reminded of the map Operation Ghost Train(PLA vs. GB)... we already have a pretty good setup for a train escort game.
are you series trains went into warzone plenty of times thats why they have armored trains Russia still uses armored trainsGuerilla_Frank wrote:Who and why would anyone run a train in a warzone? The opposing force's first thing to do would be to derail it if it'd have any strategical purpose.
Whatever you say darling...Guerilla_Frank wrote:I read the topic before, master.
So 24 hours right? You head counted that or ran a few wars before to come up with that number? I don't give much credit for your estimation if you don't mind.![]()
You mentioned the word "realistic" a few times on the OP yet I don't see the realism in a tug-of-war-like capture the flag system. A faction either controls a point at the end of the day or doesn't and that depends on supplies and manpower, not who's holding the choo-choo at a given time. And I don't know what you mean by a redneck operation.
Any ambusher would love your idea of trains: they are just too damn easy to take out and on a personal level I wouldn't like the wild west coming to PR warfare by attacking a moving train. A train ride would be about 16kms on a 4x4 map and it would end when it reaches the mined area of the track. Your VIP would be an extremely dumb person for taking a train to travel in a dangerous region, especially if he can afford pretorions for protection...
The only PR purpose of trains for me would be simple transporting (even the distances on PR maps and the danger zone suggests otherwise), yet FOs make even that useless.
That is the point of having a bridge, or else the train can arrive at the goal and end the game in a few minutes.Guerilla_Frank wrote:Just how many times did that bridge in the middle stand by the end of the map?
Not if it moves very slowly and stops from time to time.ComradeHX wrote:That is the point of having a bridge, or else the train can arrive at the goal and end the game in a few minutes.

U.S. marines drives APC in mid town, look around...and see:Elektro wrote:What about having a tram system for MEC on muttrah![]()
?????ComradeHX wrote:U.S. marines drives APC in mid town, look around...and see:
HAT fire from all directions...